Commit Graph
1503 Commits
Author SHA1 Message Date
vicrodh 7535fdb8cc fix(lyrics): add text shadow for contrast against any background
Immersive lyrics now have dark shadow behind text for readability
on light/warm backgrounds like Powerslave's golden tones.
2026-02-01 11:43:41 -06:00
vicrodh 240ca09c6a fix(immersive): sample 90-100% of image for complete color representation
Rely on extreme blur to destroy details, not cropping.
This ensures all dominant colors (like blue sky) are captured.
2026-02-01 11:39:32 -06:00
vicrodh 8917049b00 fix(immersive): increase crop sample size for more relevant colors
Zoom factor changed from 1.5-3x to 1.1-1.6x
Now samples 62-90% of image instead of 33-66%
2026-02-01 11:34:36 -06:00
vicrodh 0bdd83dc08 fix(immersive): destroy artwork structure, preserve only mood
Implement proper atmospheric background pipeline:
- Random NON-CENTERED crop (150-300% zoom) to break composition
- Extreme blur at small size (destroys all semantic detail)
- Scale up with smoothing for additional blur
- Color adjustments (saturation 1.4x, brightness 0.5x)
- Vignette overlay

The background is now an unrecognizable color field derived from
artwork colors. Acceptance test: "Can I identify the album from
the background alone?" must be NO.

Applies to both WebGL and CSS fallback renderers.
2026-02-01 11:32:29 -06:00
vicrodh e4a108dc16 refactor(immersive): separate blur and motion concerns
- texture-loader.ts: Multi-pass blur (4×15px) at 256x256 for CSS-equivalent quality
- ambient.frag: Simplified to UV drift, zoom breathing, and color breathing only
- Blur computed ONCE at load time, shader only does motion effects
- No per-frame blur, image processing, or texture uploads
2026-02-01 11:24:24 -06:00
vicrodh b110516965 feat(immersive): increase source quality to 256x256
- Source canvas now 256x256 (was 64x64)
- Light pre-blur (8px), GPU shader does main blur
- Increased shader blur radius and samples (16 samples)
- Should produce much smoother results
2026-02-01 10:53:13 -06:00
vicrodh add1cf3cc0 feat(immersive): add GPU blur + noise distortion in shader
- Multi-sample blur: 12 samples in circular pattern
- Noise-based UV distortion to break up pixelation
- Random sample offsets for organic blur effect
- All blur computation is GPU-side (no CPU cost)
2026-02-01 10:50:14 -06:00
vicrodh 6fc1156b93 fix(immersive): match original blur quality with triple-pass blur
- Canvas size back to 64x64 (like original)
- Blur radius 20px applied 3 times (20 + 20 + 10 = ~50px total)
- Expanded canvas for blur overflow, then crop to final
- Brightness 0.55, saturation 1.3 (matching original)
2026-02-01 10:46:43 -06:00
vicrodh 7795fa159e fix(immersive): increase animation visibility + more blur + debug logs
- Animation params increased: 8% UV drift, 5% zoom, 12% brightness
- Canvas reduced to 8x8 for maximum blur effect
- Added debug logs to verify animation is running
2026-02-01 10:31:18 -06:00
vicrodh 606fb43853 fix(immersive): proper two-canvas blur technique + reduce to 15fps
Blur fix:
- Use three separate canvases (source, blur, final)
- Apply blur filter when drawing BETWEEN canvases (not to self)
- Canvas size reduced to 16x16 for extreme blur when scaled
- Double blur pass for extra smoothness

CPU fix:
- Reduce animation from 30fps to 15fps
- Slow ambient motion doesn't need high frame rate
2026-02-01 10:27:12 -06:00
vicrodh 3a93651122 fix(immersive): increase blur intensity for proper background effect
- Reduce canvas to 32x32 (was 128) for more natural scaling blur
- Apply triple-pass blur technique:
  1. Scale down (interpolation blur)
  2. Apply blur filter and redraw
  3. Third pass for extra smoothness
- Adjust brightness to 0.45 (darker) and saturation to 1.3
- Lower JPEG quality to 0.7 (blur hides artifacts anyway)
2026-02-01 10:19:11 -06:00
vicrodh 34710e92e1 feat(immersive): integrate WebGL2 renderer into ImmersiveBackground
- ImmersiveBackground now checks WebGL2 availability on mount
- Dynamically imports ImmersiveAmbientCanvas when WebGL2 available
- Falls back to CSS blur when WebGL2 unavailable
- New props: enableAmbient (default true), ambientIntensity

Automatic renderer selection:
1. Check BUILD_IMMERSIVE_ENABLED (compile-time)
2. Check isRuntimeEnabled() (user preference)
3. Check isWebGL2Available() (browser capability)
4. If all pass: use WebGL2 with ambient motion
5. Otherwise: use CSS fallback (original behavior)
2026-02-01 10:13:50 -06:00
vicrodh c94857fc87 feat(immersive): add Phase 3 ambient motion shader
- Add shaders/ambient.frag with:
  - UV drift (slow wandering motion)
  - Zoom oscillation (breathing effect)
  - Color breathing (subtle brightness pulsing)
  - Configurable intensity via u_intensity uniform

- Update ImmersiveAmbientCanvas.svelte:
  - Use ambient shader instead of static
  - Add animation loop with requestAnimationFrame
  - Frame throttling at 30fps for power efficiency
  - Visibility-aware: pauses when tab hidden
  - Props: enableMotion, intensity
  - Responds to enableMotion changes dynamically

All motion computation is GPU-side. No CPU per-frame work
except uniform updates (3 floats).
2026-02-01 10:12:09 -06:00
vicrodh 350352afb9 feat(immersive): add Phase 2 texture loader with pre-blur
- Add utils/texture-loader.ts with:
  - Async pre-blur generation using canvas 2D
  - Blur cache (max 20 entries)
  - Request cancellation for rapid track changes
  - Abort signal support throughout

- Update ImmersiveAmbientCanvas.svelte:
  - Use texture-loader for blurred artwork
  - Handle cancellation gracefully
  - Report texture metrics
  - Clean up pending loads on destroy

Pre-blur is computed once per track change (CPU), then uploaded
to GPU texture. No per-frame blur computation.
2026-02-01 10:10:44 -06:00
vicrodh 979326eeba feat(immersive): add Phase 1 minimal WebGL2 renderer
- Add utils/webgl-utils.ts with context creation, shader compilation,
  texture loading, and cleanup utilities
- Add shaders/fullscreen.vert for fullscreen quad rendering
- Add shaders/static.frag for basic texture display
- Add shaders/index.ts for Vite ?raw shader imports
- Add ImmersiveAmbientCanvas.svelte component with:
  - WebGL2 context management
  - Context loss/restore handling
  - Automatic resize handling
  - Performance metrics reporting
- Update app.d.ts with shader file type declarations

This is a static renderer only - no animation yet.
Phase 2 will connect to real artwork with pre-blur.
2026-02-01 10:09:13 -06:00
vicrodh 19d0916a46 feat(immersive): add Phase 0 infrastructure for WebGL2 rendering
- Create src/lib/immersive/ module structure
- Add types.ts with ImmersiveState, ImmersiveConfig interfaces
- Add config.ts with build-time and runtime feature flags
- Add ImmersiveRenderer.ts with lifecycle management and stores
- Add index.ts as public API boundary
- Add VITE_IMMERSIVE_ENABLED to vite.config.js
- Add app.d.ts for TypeScript env declarations

Build without immersive: QBZ_IMMERSIVE=false pnpm build

No visual changes yet - this is capability detection and guards only.
2026-02-01 10:05:12 -06:00
vicrodh 600a33026a feat(immersive): add infinite play button to player controls 2026-02-01 08:44:20 -06:00
vicrodh 520aaf8185 feat(immersive): add History tab to split and focus modes
- Create HistoryPanel component for viewing playback history
- Add 'history' tab to split mode tabs
- Add 'history-focus' tab to focus mode tabs
- Sync history when immersive mode opens (fix coverflow prev tracks)
- Keyboard shortcuts: H for history, 5 for history-focus
2026-02-01 08:37:16 -06:00
vicrodh e72901ac79 fix(coverflow): include history tracks for previous covers 2026-02-01 08:22:58 -06:00
vicrodh 4e8c2f5a9b fix(coverflow): reduce shadow and reflection intensity 2026-02-01 08:18:54 -06:00
vicrodh 9099f94904 feat(immersive): add real coverflow with queue navigation
- Rename old CoverflowPanel to StaticPanel (single artwork view)
- Create new CoverflowPanel with actual coverflow effect:
  - Shows 5 album covers (2 prev, current, 2 next)
  - 3D perspective rotation on side covers
  - Click on side covers to navigate queue
  - Smooth animation on track change
- Add 'static' tab to focus mode (4 tabs total)
- Update keyboard shortcuts: 1-4 for focus tabs
2026-02-01 08:18:17 -06:00
vicrodh 1aa7e9eb3a fix(immersive): center mode toggle and fix icon direction
- Move mode toggle inside tabs nav (centered)
- Icon now shows target mode, not current mode
- Add divider between toggle and tabs
2026-02-01 08:10:42 -06:00
vicrodh 2004a59660 feat(immersive): unify tab navigation with view mode toggle
Consolidates navigation into single bar with mode toggle:
- Split mode tabs: Lyrics, Track Info, Suggestions, Queue
- Focus mode tabs: Coverflow, Lyrics, Queue
- Mode toggle button (lotus/split-view icons)
- V key toggles view mode, 1-3 for focus tabs
2026-02-01 08:08:51 -06:00
vicrodh aea99a66d6 Hide lyrics scrollbar by default, show on hover 2026-02-01 08:01:20 -06:00
vicrodh 6d2ff56bf0 Fix lyrics auto-scroll by restoring height: 100% to panel-section 2026-02-01 07:59:55 -06:00
vicrodh 15bfad00b8 Add unmaximize permission for restore button 2026-02-01 07:55:30 -06:00
vicrodh 8cdb63912c Fix radio card, suggestions height, and lyrics auto-scroll
- Radio card: Remove queue buttons (radio replaces entire queue)
- Suggestions panel: Add max-height 80vh like other panels
- Lyrics: Revert overflow change that broke auto-scroll
- Lyrics: Apply scrollbar-on-hover to internal LyricsLines component
2026-02-01 07:53:54 -06:00
vicrodh ed5e7d13cf Fix radio glyph z-index on collage overlay 2026-02-01 07:50:24 -06:00
vicrodh 2c389408d0 Add maximize/restore/minimize buttons and QualityBadge placement
Window controls:
- Maximize button shows restore icon when maximized
- Add minimize button
- Button order: Fullscreen | Maximize/Restore | Minimize | Exit | Close

QualityBadge placement:
- Coverflow: below album name
- Split views (Lyrics/TrackInfo/Suggestions/Queue): below album name
- Added album name display in split view

Layout improvements:
- Panel section max-height 80vh
- Lyrics scrollbar only visible on hover
- Content vertically centered with artwork
2026-02-01 07:44:18 -06:00
vicrodh 730ce323c4 Exit fullscreen when leaving immersive mode, add maximize button
- Exit fullscreen automatically when closing immersive view
- Add maximize (window) button separate from fullscreen
- Button order: Fullscreen | Maximize | Exit Immersive | Close App
2026-02-01 07:30:03 -06:00
vicrodh 9502ca9013 Add fullscreen permissions and lighten immersive UI
- Add core:window:allow-set-fullscreen permission
- Add core:window:allow-is-fullscreen permission
- Lighten all buttons and tabs by ~20%
- Reduce background darkness from 0.6 to 0.5
- Increase border visibility
2026-02-01 07:28:03 -06:00
vicrodh e1cd13bd19 Add expandable window controls and fullscreen support
- Add expandable window controls in header (hover to expand)
  - Fullscreen toggle (F11)
  - Exit immersive (Esc)
  - Close app
- Move Repeat button to left group: Fav | Shuffle | Repeat
- Remove QualityBadge from player controls
- Add F11 keyboard shortcut for fullscreen toggle
- Use Tauri window API for fullscreen functionality
2026-02-01 07:22:03 -06:00
vicrodh df0cd9e1dd Simplify immersive player to use single compact controls
- Remove PlayerControlsMedium variant (unused)
- Keep only PlayerControlsCompact as the single player style
- Add QualityBadge above player controls
- Center play/pause button with balanced left/right groups
- Remove expand/compact toggle (no longer needed)
- Pass quality, bitDepth, samplingRate props from parent
2026-02-01 07:09:55 -06:00
vicrodh 62f2e3dffc feat(ui): show ALSA device descriptions in audio badge tooltip
Load ALSA device descriptions from backend and display fancy names
in the tooltip, with fallback to heuristic names when unavailable
2026-02-01 06:03:44 -06:00
vicrodh 7a76973920 fix(audio): expand ALSA bit-perfect detection for front:CARD devices
- Add front:CARD=X,DEV=Y device enumeration from aplay -L output
- Recognize front: devices as bit-perfect in AlsaDirectStream
- Group front:CARD and "bit-perfect" named devices correctly in UI
- Add tooltip to device dropdown showing full device name
- Add current selection indicator in device dropdown
- Extend dropdown idle timeout to 10 seconds for long device names

Addresses issue #30 for USB DACs that expose front: but not hw: devices
2026-02-01 05:55:37 -06:00
vicrodh 9680bbb9cd fix(volume): sync persisted volume to backend on app startup 2026-02-01 05:06:31 -06:00
vicrodh 046e333f18 fix(theme): make DAC/EXC tooltip responsive to theme changes 2026-02-01 05:01:37 -06:00
vicrodh 19fa233f7e fix(volume): load persisted volume on startup and allow adjustment before playback
- Initialize volume from localStorage instead of hardcoded 75
- Pass volume and onVolumeChange to NowPlayingBar even when no track is playing
- Users can now adjust volume before playing anything (important to prevent
  loud surprises when volume was left at max)
2026-02-01 04:47:08 -06:00
vicrodh 4548845fbf fix(notification): fail silently when notification system unavailable
Systems without a notification daemon (e.g., minimal Linux setups) would
crash when the app tried to show notifications. Now we log a warning and
continue instead of propagating the error.

Fixes #32
2026-02-01 04:35:59 -06:00
vicrodh 90e4216826 Merge feature/immersive-player into pre-release 2026-02-01 04:31:59 -06:00
vicrodh 52bde38d9f fix(audio): return format_id from play_track and set device name for backend system
1. play_track now returns PlayTrackResult with format_id from Qobuz API
   - Returns actual format (5=MP3, 6=FLAC16, 7=FLAC24, 27=Hi-Res)
   - Returns None for cache hits (format unknown)

2. Frontend updates track.format based on format_id
   - QualityBadge can now correctly show "MP3" when format_id=5
   - Previously badge showed "CD" even for MP3 because format was empty

3. Device name now set after backend system init
   - PipeWire and ALSA backends now set current_device from settings
   - Fixes tooltip showing no device when using backend system
2026-02-01 04:27:23 -06:00
vicrodh e08593af41 feat(nowplaying): make track title clickable to open track info modal
Added onTrackClick handler to NowPlayingBar that opens TrackInfoModal when
the track title is clicked. Uses cursor: help for informative visual cue.
Only works for non-local tracks.
2026-02-01 04:04:02 -06:00
vicrodh ba4c969570 fix(playback): respect streaming_only setting in prefetch
When streaming_only is enabled, prefetch is now skipped entirely.
This ensures tracks are always streamed fresh from the network
without being pre-cached in the background.

When streaming_only is disabled, prefetch works normally.
2026-02-01 03:55:16 -06:00
vicrodh d33ea8b69e feat(playback): add detailed logging for cache vs streaming behavior
Logs now clearly show:
- [CACHE HIT] when playing from memory/disk/offline cache
- [STREAMING] when streaming from network with cache_after flag
- [DOWNLOAD] when using full download mode
- [CACHED] / [NOT CACHED] after download completes
- [Playback Settings] shows stream_first, streaming_only, buffer values
2026-02-01 03:49:37 -06:00
vicrodh 4a40f04b67 feat(search): make entire album card clickable to navigate to album view 2026-02-01 03:20:19 -06:00
vicrodh 859818b4b5 fix(search): add bottom margin to quality badge and fix ticker animation
- Added 1px bottom padding to quality badge
- Reset overflow measurement when most_popular content changes
- Ticker animation now properly triggers on new search results
2026-02-01 03:18:57 -06:00
vicrodh b0b1d3ea5e fix(search): reduce album art to 142px to fit quality badge inside card 2026-02-01 03:17:06 -06:00
vicrodh 4182d7645c feat(search): add border to quality badge and ticker animation for long titles
- Quality badge now has border (alpha-15) and background (alpha-10)
- Added 5px top margin for separation
- Title and subtitle now use ticker animation on hover for long text
- Animation matches AlbumCard behavior (scroll left then back)
2026-02-01 03:13:31 -06:00
vicrodh 01fe3cfdf5 refactor(search): redesign Most Popular album/track cards
- Card now has background like artist-card (bg-secondary, rounded)
- Artwork reduced to 148x148 with 6px padding around
- Quality badge moved to bottom of card (outside artwork)
- Genre only visible on hover overlay with slide-in animation
- Text centered and sized down for consistency
2026-02-01 03:07:49 -06:00
vicrodh 5b7a169e93 feat(search): move quality badge to bottom-right, add genre badge top-left
- Quality badge now at bottom-right with lighter background (0.55 opacity)
- Genre badge at top-left for albums (tracks don't have genre data)
- Both badges use consistent styling with blur backdrop
2026-02-01 03:01:55 -06:00