Simplify immersive player to use single compact controls
- Remove PlayerControlsMedium variant (unused) - Keep only PlayerControlsCompact as the single player style - Add QualityBadge above player controls - Center play/pause button with balanced left/right groups - Remove expand/compact toggle (no longer needed) - Pass quality, bitDepth, samplingRate props from parent
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@@ -3,7 +3,7 @@
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import ImmersiveBackground from './ImmersiveBackground.svelte';
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import ImmersiveArtwork from './ImmersiveArtwork.svelte';
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import ImmersiveHeader, { type ImmersiveTab, type DisplayMode } from './ImmersiveHeader.svelte';
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import ImmersiveControls from './ImmersiveControls.svelte';
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import PlayerControlsCompact from './PlayerControlsCompact.svelte';
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import LyricsPanel from './panels/LyricsPanel.svelte';
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import TrackInfoPanel from './panels/TrackInfoPanel.svelte';
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import SuggestionsPanel from './panels/SuggestionsPanel.svelte';
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@@ -315,15 +315,15 @@
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{/if}
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<!-- Bottom Controls -->
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<ImmersiveControls
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<PlayerControlsCompact
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visible={showUI}
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{isPlaying}
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{currentTime}
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{duration}
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{volume}
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{isShuffle}
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{repeatMode}
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{isFavorite}
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{volume}
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{quality}
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{bitDepth}
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{samplingRate}
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@@ -0,0 +1,517 @@
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<script lang="ts">
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import {
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Play,
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Pause,
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SkipBack,
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SkipForward,
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Shuffle,
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Repeat,
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Heart,
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Volume2,
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VolumeX,
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MoreHorizontal
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} from 'lucide-svelte';
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import QualityBadge from '$lib/components/QualityBadge.svelte';
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interface Props {
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visible?: boolean;
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isPlaying: boolean;
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currentTime: number;
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duration: number;
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volume: number;
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isShuffle: boolean;
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repeatMode: 'off' | 'all' | 'one';
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isFavorite: boolean;
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quality?: string;
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bitDepth?: number;
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samplingRate?: number;
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onTogglePlay: () => void;
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onSkipBack?: () => void;
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onSkipForward?: () => void;
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onSeek: (time: number) => void;
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onToggleShuffle: () => void;
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onToggleRepeat: () => void;
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onToggleFavorite: () => void;
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onVolumeChange: (volume: number) => void;
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onContextMenu?: () => void;
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}
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let {
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visible = true,
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isPlaying,
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currentTime,
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duration,
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volume,
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isShuffle,
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repeatMode,
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isFavorite,
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quality,
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bitDepth,
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samplingRate,
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onTogglePlay,
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onSkipBack,
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onSkipForward,
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onSeek,
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onToggleShuffle,
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onToggleRepeat,
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onToggleFavorite,
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onVolumeChange,
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onContextMenu
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}: Props = $props();
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let progressRef: HTMLDivElement | null = $state(null);
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let volumeRef: HTMLDivElement | null = $state(null);
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let isDraggingProgress = $state(false);
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let isDraggingVolume = $state(false);
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let isMuted = $state(false);
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let previousVolume = $state(75);
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const progress = $derived((currentTime / duration) * 100 || 0);
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const displayVolume = $derived(isMuted ? 0 : volume);
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function formatTime(seconds: number): string {
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if (!seconds || !isFinite(seconds)) return '0:00';
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const mins = Math.floor(seconds / 60);
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const secs = Math.floor(seconds % 60);
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return `${mins}:${secs.toString().padStart(2, '0')}`;
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}
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function handleProgressMouseDown(e: MouseEvent) {
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isDraggingProgress = true;
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updateProgress(e);
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}
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function updateProgress(e: MouseEvent) {
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if (progressRef) {
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const rect = progressRef.getBoundingClientRect();
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const percentage = Math.max(0, Math.min(100, ((e.clientX - rect.left) / rect.width) * 100));
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onSeek(Math.round((percentage / 100) * duration));
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}
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}
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function handleVolumeMouseDown(e: MouseEvent) {
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isDraggingVolume = true;
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updateVolume(e);
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}
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function updateVolume(e: MouseEvent) {
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if (volumeRef) {
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const rect = volumeRef.getBoundingClientRect();
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const percentage = Math.max(0, Math.min(100, ((e.clientX - rect.left) / rect.width) * 100));
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const newVolume = Math.round(percentage);
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onVolumeChange(newVolume);
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if (newVolume > 0) isMuted = false;
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}
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}
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function toggleMute() {
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if (isMuted) {
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isMuted = false;
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onVolumeChange(previousVolume || 75);
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} else {
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previousVolume = volume;
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isMuted = true;
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onVolumeChange(0);
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}
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}
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function handleMouseMove(e: MouseEvent) {
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if (isDraggingProgress) updateProgress(e);
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if (isDraggingVolume) updateVolume(e);
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}
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function handleMouseUp() {
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isDraggingProgress = false;
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isDraggingVolume = false;
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}
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$effect(() => {
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if (isDraggingProgress || isDraggingVolume) {
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document.addEventListener('mousemove', handleMouseMove);
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document.addEventListener('mouseup', handleMouseUp);
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return () => {
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document.removeEventListener('mousemove', handleMouseMove);
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document.removeEventListener('mouseup', handleMouseUp);
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};
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}
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});
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</script>
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<div class="controls-wrapper" class:visible>
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<!-- Quality Badge above player -->
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<div class="quality-row">
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<QualityBadge {quality} {bitDepth} {samplingRate} />
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</div>
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<div class="player-bar">
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<!-- All Controls in Single Row -->
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<div class="controls-row">
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<!-- Left: Shuffle + Heart -->
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<div class="controls-group left">
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<button
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class="control-btn"
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class:active={isShuffle}
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onclick={onToggleShuffle}
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title="Shuffle"
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>
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<Shuffle size={12} />
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</button>
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<button
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class="control-btn"
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class:active={isFavorite}
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onclick={onToggleFavorite}
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title={isFavorite ? 'Remove from Favorites' : 'Add to Favorites'}
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>
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<Heart size={12} fill={isFavorite ? 'currentColor' : 'none'} />
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</button>
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</div>
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<!-- Center: Time + Playback + Time -->
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<div class="playback-group">
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<span class="time-text">{formatTime(currentTime)}</span>
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<button
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class="control-btn nav"
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onclick={onSkipBack}
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disabled={!onSkipBack}
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title="Previous"
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>
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<SkipBack size={14} fill="currentColor" />
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</button>
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<button
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class="control-btn play-btn"
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onclick={onTogglePlay}
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title={isPlaying ? 'Pause' : 'Play'}
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>
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{#if isPlaying}
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<Pause size={20} fill="currentColor" />
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{:else}
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<Play size={20} fill="currentColor" class="play-icon" />
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{/if}
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</button>
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<button
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class="control-btn nav"
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onclick={onSkipForward}
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disabled={!onSkipForward}
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title="Next"
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>
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<SkipForward size={14} fill="currentColor" />
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</button>
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<span class="time-text">{formatTime(duration)}</span>
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</div>
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<!-- Right: Repeat + Volume + Menu + Expand -->
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<div class="controls-group right">
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<button
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class="control-btn"
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class:active={repeatMode !== 'off'}
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onclick={onToggleRepeat}
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title={repeatMode === 'off' ? 'Repeat' : repeatMode === 'all' ? 'Repeat All' : 'Repeat One'}
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>
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<Repeat size={12} />
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{#if repeatMode === 'one'}
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<span class="repeat-one">1</span>
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{/if}
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</button>
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<div class="volume-group">
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<button
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class="control-btn"
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onclick={toggleMute}
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title={isMuted ? 'Unmute' : 'Mute'}
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>
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{#if isMuted || displayVolume === 0}
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<VolumeX size={12} />
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{:else}
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<Volume2 size={12} />
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{/if}
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</button>
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<div
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class="volume-bar"
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bind:this={volumeRef}
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onmousedown={handleVolumeMouseDown}
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role="slider"
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tabindex="0"
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aria-valuenow={displayVolume}
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aria-valuemin={0}
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aria-valuemax={100}
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>
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<div class="volume-track">
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<div class="volume-fill" style="width: {displayVolume}%"></div>
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</div>
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</div>
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</div>
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<button
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class="control-btn"
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onclick={onContextMenu}
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title="More options"
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>
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<MoreHorizontal size={12} />
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</button>
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</div>
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</div>
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<!-- Progress Bar Below -->
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<div
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class="progress-bar"
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bind:this={progressRef}
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onmousedown={handleProgressMouseDown}
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role="slider"
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tabindex="0"
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aria-valuenow={currentTime}
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aria-valuemin={0}
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aria-valuemax={duration}
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>
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<div class="progress-track">
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<div class="progress-fill" style="width: {progress}%"></div>
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</div>
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</div>
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</div>
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</div>
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<style>
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.controls-wrapper {
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position: absolute;
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bottom: 24px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 40;
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opacity: 0;
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pointer-events: none;
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transition: opacity 300ms ease, transform 300ms ease;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 12px;
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}
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.controls-wrapper.visible {
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opacity: 1;
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pointer-events: auto;
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}
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.quality-row {
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display: flex;
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justify-content: center;
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}
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.player-bar {
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background: rgba(0, 0, 0, 0.6);
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backdrop-filter: blur(40px);
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-webkit-backdrop-filter: blur(40px);
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border: 1px solid rgba(255, 255, 255, 0.15);
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border-radius: 16px;
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padding: 12px 24px;
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min-width: 700px;
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
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}
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.controls-row {
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display: flex;
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align-items: center;
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gap: 16px;
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}
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.controls-group {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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/* Equal width for left and right groups to center playback */
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.controls-group.left,
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.controls-group.right {
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min-width: 140px;
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}
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.controls-group.left {
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justify-content: flex-start;
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}
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.controls-group.right {
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gap: 8px;
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justify-content: flex-end;
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}
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.playback-group {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 12px;
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}
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.time-text {
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font-size: 11px;
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color: rgba(255, 255, 255, 0.6);
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font-variant-numeric: tabular-nums;
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min-width: 36px;
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}
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.time-text:first-of-type {
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text-align: right;
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}
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.control-btn {
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display: flex;
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align-items: center;
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justify-content: center;
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width: 28px;
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height: 28px;
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background: none;
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border: none;
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border-radius: 50%;
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color: rgba(255, 255, 255, 0.5);
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cursor: pointer;
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transition: all 150ms ease;
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position: relative;
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}
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.control-btn:disabled {
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opacity: 0.3;
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cursor: default;
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}
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.control-btn:not(:disabled):hover {
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color: white;
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}
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.control-btn.active {
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background: rgba(255, 255, 255, 0.2);
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color: white;
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}
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.control-btn.nav {
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width: 28px;
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height: 28px;
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background: rgba(255, 255, 255, 0.1);
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color: white;
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}
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.control-btn.nav:not(:disabled):hover {
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background: rgba(255, 255, 255, 0.2);
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}
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.control-btn.play-btn {
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width: 48px;
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height: 48px;
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background: white;
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color: black;
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
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}
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.control-btn.play-btn:hover {
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background: rgba(255, 255, 255, 0.9);
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transform: scale(1.05);
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}
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.control-btn.play-btn :global(.play-icon) {
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margin-left: 2px;
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}
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.repeat-one {
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position: absolute;
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top: 1px;
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right: 1px;
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font-size: 7px;
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font-weight: 700;
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color: white;
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}
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/* Volume Group */
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.volume-group {
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display: flex;
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align-items: center;
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gap: 8px;
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}
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.volume-bar {
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width: 64px;
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position: relative;
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cursor: pointer;
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padding: 4px 0;
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}
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.volume-track {
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height: 2px;
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background: rgba(255, 255, 255, 0.2);
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border-radius: 1px;
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overflow: hidden;
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}
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.volume-fill {
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height: 100%;
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background: white;
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border-radius: 1px;
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}
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/* Progress Bar */
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.progress-bar {
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margin-top: 8px;
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margin-left: -8px;
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margin-right: -8px;
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position: relative;
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cursor: pointer;
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padding: 4px 0;
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}
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.progress-track {
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height: 2px;
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background: rgba(255, 255, 255, 0.1);
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border-radius: 1px;
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overflow: hidden;
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}
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.progress-fill {
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height: 100%;
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background: white;
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border-radius: 1px;
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transition: width 100ms linear;
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}
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/* Responsive */
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@media (max-width: 800px) {
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.player-bar {
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min-width: auto;
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width: calc(100vw - 32px);
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max-width: 700px;
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padding: 10px 16px;
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}
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.controls-row {
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gap: 8px;
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}
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.volume-bar {
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width: 48px;
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}
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.control-btn.play-btn {
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width: 44px;
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height: 44px;
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||||
}
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}
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@media (max-width: 600px) {
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.controls-wrapper {
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bottom: 16px;
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||||
}
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.player-bar {
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||||
border-radius: 12px;
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||||
padding: 8px 12px;
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||||
}
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||||
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||||
.volume-group {
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||||
display: none;
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||||
}
|
||||
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||||
.playback-group {
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||||
gap: 8px;
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||||
}
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||||
}
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</style>
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@@ -4,6 +4,7 @@ export { default as ImmersiveBackground } from './ImmersiveBackground.svelte';
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export { default as ImmersiveArtwork } from './ImmersiveArtwork.svelte';
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||||
export { default as ImmersiveHeader } from './ImmersiveHeader.svelte';
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||||
export { default as ImmersiveControls } from './ImmersiveControls.svelte';
|
||||
export { default as PlayerControlsCompact } from './PlayerControlsCompact.svelte';
|
||||
|
||||
// Panels
|
||||
export { default as LyricsPanel } from './panels/LyricsPanel.svelte';
|
||||
|
||||
Reference in new issue
Block a user