first commit

This commit is contained in:
Joren 2024-06-23 18:47:23 +02:00
commit 1478a19597
Signed by: Joren
GPG Key ID: 280E33DFBC0F1B55
36 changed files with 2449 additions and 0 deletions

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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Controls 2.15
Column {
id: clock
spacing: 0
width: parent.width / 2
Label {
anchors.horizontalCenter: parent.horizontalCenter
font.pointSize: config.HeaderText !=="" ? root.font.pointSize * 3 : 0
color: root.palette.text
renderType: Text.QtRendering
text: config.HeaderText
}
Label {
id: timeLabel
anchors.horizontalCenter: parent.horizontalCenter
font.pointSize: root.font.pointSize * 9
font.bold: true
color: root.palette.text
renderType: Text.QtRendering
function updateTime() {
text = new Date().toLocaleTimeString(Qt.locale(config.Locale), config.HourFormat == "long" ? Locale.LongFormat : config.HourFormat !== "" ? config.HourFormat : Locale.ShortFormat)
}
}
Label {
id: dateLabel
anchors.horizontalCenter: parent.horizontalCenter
color: root.palette.text
font.pointSize: root.font.pointSize * 2
font.bold: true
renderType: Text.QtRendering
function updateTime() {
text = new Date().toLocaleDateString(Qt.locale(config.Locale), config.DateFormat == "short" ? Locale.ShortFormat : config.DateFormat !== "" ? config.DateFormat : Locale.LongFormat)
}
}
Timer {
interval: 1000
repeat: true
running: true
onTriggered: {
dateLabel.updateTime()
timeLabel.updateTime()
}
}
Component.onCompleted: {
dateLabel.updateTime()
timeLabel.updateTime()
}
}

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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Layouts 1.15
import QtQuick.Controls 2.15
import Qt5Compat.GraphicalEffects
Column {
id: inputContainer
Layout.fillWidth: true
property Control exposeSession: sessionSelect.exposeSession
property bool failed
Item {
// change also in selectSession
height: root.font.pointSize * 2
width: parent.width / 2
anchors.horizontalCenter: parent.horizontalCenter
Label {
id: errorMessage
width: parent.width
text: failed ? config.TranslateLoginFailedWarning || textConstants.loginFailed + "!" : keyboard.capsLock ? config.TranslateCapslockWarning || textConstants.capslockWarning : null
horizontalAlignment: Text.AlignHCenter
font.pointSize: root.font.pointSize * 0.8
font.italic: true
color: root.palette.text
opacity: 0
states: [
State {
name: "fail"
when: failed
PropertyChanges {
target: errorMessage
opacity: 1
}
},
State {
name: "capslock"
when: keyboard.capsLock
PropertyChanges {
target: errorMessage
opacity: 1
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "opacity"
duration: 100
}
}
]
}
}
Item {
id: usernameField
height: root.font.pointSize * 4.5
width: parent.width / 2
anchors.horizontalCenter: parent.horizontalCenter
ComboBox {
id: selectUser
width: parent.height
height: parent.height
anchors.left: parent.left
property var popkey: config.ForceRightToLeft == "true" ? Qt.Key_Right : Qt.Key_Left
Keys.onPressed: {
if (event.key == Qt.Key_Down && !popup.opened)
username.forceActiveFocus();
if ((event.key == Qt.Key_Up || event.key == popkey) && !popup.opened)
popup.open();
}
KeyNavigation.down: username
KeyNavigation.right: username
z: 2
model: userModel
currentIndex: model.lastIndex
textRole: "name"
hoverEnabled: true
onActivated: {
username.text = currentText
}
delegate: ItemDelegate {
width: parent.width
anchors.horizontalCenter: parent.horizontalCenter
contentItem: Text {
text: model.name
font.pointSize: root.font.pointSize * 0.8
font.capitalization: Font.AllLowercase
color: selectUser.highlightedIndex === index ? root.palette.highlight.hslLightness >= 0.7 ? "#444" : "white" : root.palette.window.hslLightness >= 0.8 ? root.palette.highlight.hslLightness >= 0.8 ? "#444" : root.palette.highlight : "white"
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
}
highlighted: parent.highlightedIndex === index
background: Rectangle {
color: selectUser.highlightedIndex === index ? root.palette.highlight : "transparent"
}
}
indicator: Button {
id: usernameIcon
width: selectUser.height * 1
height: parent.height
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: selectUser.height * 0
icon.height: parent.height * 0.25
icon.width: parent.height * 0.25
enabled: false
icon.color: root.palette.text
icon.source: Qt.resolvedUrl("../Assets/User.svg")
background: Rectangle {
color: "transparent"
border.color: "transparent"
}
}
background: Rectangle {
color: "transparent"
border.color: "transparent"
}
popup: Popup {
y: parent.height - username.height / 3
x: config.ForceRightToLeft == "true" ? -loginButton.width + selectUser.width : 0
rightMargin: config.ForceRightToLeft == "true" ? root.padding + usernameField.width / 2 : undefined
width: usernameField.width
implicitHeight: contentItem.implicitHeight
padding: 10
contentItem: ListView {
clip: true
implicitHeight: contentHeight + 20
model: selectUser.popup.visible ? selectUser.delegateModel : null
currentIndex: selectUser.highlightedIndex
ScrollIndicator.vertical: ScrollIndicator { }
}
background: Rectangle {
radius: config.RoundCorners / 2
color: root.palette.window
layer.enabled: true
layer.effect: DropShadow {
transparentBorder: true
horizontalOffset: 0
verticalOffset: 10 * config.InterfaceShadowSize
radius: 20 * config.InterfaceShadowSize
samples: 41 * config.InterfaceShadowSize
cached: true
color: Qt.hsla(0,0,0,config.InterfaceShadowOpacity)
}
}
enter: Transition {
NumberAnimation { property: "opacity"; from: 0; to: 1 }
}
}
states: [
State {
name: "pressed"
when: selectUser.down
PropertyChanges {
target: usernameIcon
icon.color: Qt.lighter(root.palette.highlight, 1.1)
}
},
State {
name: "hovered"
when: selectUser.hovered
PropertyChanges {
target: usernameIcon
icon.color: Qt.lighter(root.palette.highlight, 1.2)
}
},
State {
name: "focused"
when: selectUser.activeFocus
PropertyChanges {
target: usernameIcon
icon.color: root.palette.highlight
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "color, border.color, icon.color"
duration: 150
}
}
]
}
TextField {
id: username
text: config.ForceLastUser == "true" ? selectUser.currentText : null
font.bold: true
font.capitalization: config.AllowBadUsernames == "false" ? Font.AllLowercase : Font.MixedCase
anchors.centerIn: parent
height: root.font.pointSize * 3
width: parent.width
placeholderText: config.TranslatePlaceholderUsername || textConstants.userName
placeholderTextColor: config.placeholderColor
selectByMouse: true
horizontalAlignment: TextInput.AlignHCenter
renderType: Text.QtRendering
onFocusChanged:{
if(focus)
selectAll()
}
background: Rectangle {
color: "#222222"
opacity: 0.2
border.color: "transparent"
border.width: parent.activeFocus ? 2 : 1
radius: config.RoundCorners || 0
}
onAccepted: config.AllowBadUsernames == "false" ? sddm.login(username.text.toLowerCase(), password.text, sessionSelect.selectedSession) : sddm.login(username.text, password.text, sessionSelect.selectedSession)
KeyNavigation.down: showPassword
z: 1
states: [
State {
name: "focused"
when: username.activeFocus
PropertyChanges {
target: username.background
border.color: root.palette.highlight
}
PropertyChanges {
target: username
color: root.palette.highlightedText
}
}
]
}
}
Item {
id: passwordField
height: root.font.pointSize * 4.5
width: parent.width / 2
anchors.horizontalCenter: parent.horizontalCenter
Button {
id: showPassword
z: 2
width: selectUser.height * 1
height: parent.height
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: selectUser.height * 0
icon.height: parent.height * 0.25
icon.width: parent.height * 0.25
icon.color: root.palette.text
icon.source: Qt.resolvedUrl("../Assets/Password2.svg")
background: Rectangle {
color: "transparent"
border.color: "transparent"
}
states: [
State {
name: "visiblePasswordFocused"
when: showPassword.checked && showPassword.activeFocus
PropertyChanges {
target: showPassword
icon.source: Qt.resolvedUrl("../Assets/Password.svg")
icon.color: root.palette.highlight
}
},
State {
name: "visiblePasswordHovered"
when: showPassword.checked && showPassword.hovered
PropertyChanges {
target: showPassword
icon.source: Qt.resolvedUrl("../Assets/Password.svg")
icon.color: root.palette.highlight
}
},
State {
name: "visiblePassword"
when: showPassword.checked
PropertyChanges {
target: showPassword
icon.source: Qt.resolvedUrl("../Assets/Password.svg")
}
},
State {
name: "hiddenPasswordFocused"
when: showPassword.enabled && showPassword.activeFocus
PropertyChanges {
target: showPassword
icon.source: Qt.resolvedUrl("../Assets/Password2.svg")
icon.color: root.palette.highlight
}
},
State {
name: "hiddenPasswordHovered"
when: showPassword.hovered
PropertyChanges {
target: showPassword
icon.source: Qt.resolvedUrl("../Assets/Password2.svg")
icon.color: root.palette.highlight
}
}
]
onClicked: toggle()
Keys.onReturnPressed: toggle()
Keys.onEnterPressed: toggle()
KeyNavigation.down: password
}
TextField {
id: password
anchors.centerIn: parent
height: root.font.pointSize * 3
width: parent.width
font.bold: true
focus: config.ForcePasswordFocus == "true" ? true : false
selectByMouse: true
echoMode: showPassword.checked ? TextInput.Normal : TextInput.Password
placeholderText: config.TranslatePlaceholderPassword || textConstants.password
placeholderTextColor: config.placeholderColor
horizontalAlignment: TextInput.AlignHCenter
passwordCharacter: "•"
passwordMaskDelay: config.ForceHideCompletePassword == "true" ? undefined : 1000
renderType: Text.QtRendering
background: Rectangle {
color: "#222222"
opacity: 0.2
border.color: "transparent"
border.width: parent.activeFocus ? 2 : 1
radius: config.RoundCorners || 0
}
onAccepted: config.AllowBadUsernames == "false" ? sddm.login(username.text.toLowerCase(), password.text, sessionSelect.selectedSession) : sddm.login(username.text, password.text, sessionSelect.selectedSession)
KeyNavigation.down: loginButton
}
states: [
State {
name: "focused"
when: password.activeFocus
PropertyChanges {
target: password.background
border.color: root.palette.highlight
}
PropertyChanges {
target: password
color: root.palette.highlightedText
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "color, border.color"
duration: 150
}
}
]
}
Item {
id: login
// important
height: root.font.pointSize * 9
width: parent.width / 2
anchors.horizontalCenter: parent.horizontalCenter
visible: config.HideLoginButton == "true" ? false : true
Button {
id: loginButton
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
text: config.TranslateLogin || textConstants.login
height: root.font.pointSize * 3
implicitWidth: parent.width
enabled: config.AllowEmptyPassword == "true" || username.text != "" && password.text != "" ? true : false
hoverEnabled: true
contentItem: Text {
text: parent.text
color: config.OverrideLoginButtonTextColor != "" ? config.OverrideLoginButtonTextColor : root.palette.highlight.hslLightness >= 0.7 ? "#444" : "white"
font.pointSize: root.font.pointSize
font.family: root.font.family
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
opacity: 0.5
}
background: Rectangle {
id: buttonBackground
color: "white"
opacity: 0.2
radius: config.RoundCorners || 0
}
states: [
State {
name: "pressed"
when: loginButton.down
PropertyChanges {
target: buttonBackground
color: Qt.darker(root.palette.highlight, 1.1)
opacity: 1
}
PropertyChanges {
target: loginButton.contentItem
}
},
State {
name: "hovered"
when: loginButton.hovered
PropertyChanges {
target: buttonBackground
color: Qt.lighter(root.palette.highlight, 1.15)
opacity: 1
}
PropertyChanges {
target: loginButton.contentItem
opacity: 1
}
},
State {
name: "focused"
when: loginButton.activeFocus
PropertyChanges {
target: buttonBackground
color: Qt.lighter(root.palette.highlight, 1.2)
opacity: 1
}
PropertyChanges {
target: loginButton.contentItem
opacity: 1
}
},
State {
name: "enabled"
when: loginButton.enabled
PropertyChanges {
target: buttonBackground;
color: root.palette.highlight;
opacity: 1
}
PropertyChanges {
target: loginButton.contentItem;
opacity: 1
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "opacity, color";
duration: 300
}
}
]
onClicked: config.AllowBadUsernames == "false" ? sddm.login(username.text.toLowerCase(), password.text, sessionSelect.selectedSession) : sddm.login(username.text, password.text, sessionSelect.selectedSession)
Keys.onReturnPressed: clicked()
Keys.onEnterPressed: clicked()
KeyNavigation.down: sessionSelect.exposeSession
}
}
SessionButton {
id: sessionSelect
loginButtonWidth: loginButton.background.width
}
Connections {
target: sddm
onLoginSucceeded: {}
onLoginFailed: {
failed = true
resetError.running ? resetError.stop() && resetError.start() : resetError.start()
}
}
Timer {
id: resetError
interval: 2000
onTriggered: failed = false
running: false
}
}

45
Components/LoginForm.qml Normal file
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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Layouts 1.15
import SddmComponents 2.0 as SDDM
ColumnLayout {
id: formContainer
SDDM.TextConstants { id: textConstants }
property int p: config.ScreenPadding
property string a: config.FormPosition
property alias systemButtonVisibility: systemButtons.visible
property alias clockVisibility: clock.visible
property bool virtualKeyboardActive
Clock {
id: clock
Layout.alignment: Qt.AlignHCenter | Qt.AlignBottom
// important
Layout.preferredHeight: root.height / 3
Layout.leftMargin: p != "0" ? a == "left" ? -p : a == "right" ? p : 0 : 0
}
Input {
id: input
Layout.alignment: Qt.AlignVCenter
Layout.preferredHeight: root.height / 10
Layout.leftMargin: p != "0" ? a == "left" ? -p : a == "right" ? p : 0 : 0
Layout.topMargin: virtualKeyboardActive ? -height * 1.5 : 0
}
SystemButtons {
id: systemButtons
Layout.alignment: Qt.AlignHCenter | Qt.AlignBottom
Layout.preferredHeight: root.height / 4
Layout.maximumHeight: root.height / 4
Layout.leftMargin: p != "0" ? a == "left" ? -p : a == "right" ? p : 0 : 0
exposedSession: input.exposeSession
}
}

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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Controls 2.15
import Qt5Compat.GraphicalEffects
Item {
id: sessionButton
height: root.font.pointSize
width: parent.width / 2
anchors.horizontalCenter: parent.horizontalCenter
property var selectedSession: selectSession.currentIndex
property string textConstantSession
property int loginButtonWidth
property Control exposeSession: selectSession
ComboBox {
id: selectSession
// important
// change also in errorMessage
height: root.font.pointSize * 2
hoverEnabled: true
anchors.left: parent.left
Keys.onPressed: {
if (event.key == Qt.Key_Up && loginButton.state != "enabled" && !popup.opened)
revealSecret.focus = true,
revealSecret.state = "focused",
currentIndex = currentIndex + 1;
if (event.key == Qt.Key_Up && loginButton.state == "enabled" && !popup.opened)
loginButton.focus = true,
loginButton.state = "focused",
currentIndex = currentIndex + 1;
if (event.key == Qt.Key_Down && !popup.opened)
systemButtons.children[0].focus = true,
systemButtons.children[0].state = "focused",
currentIndex = currentIndex - 1;
if ((event.key == Qt.Key_Left || event.key == Qt.Key_Right) && !popup.opened)
popup.open();
}
model: sessionModel
currentIndex: model.lastIndex
textRole: "name"
delegate: ItemDelegate {
width: parent.width
anchors.horizontalCenter: parent.horizontalCenter
contentItem: Text {
text: model.name
font.pointSize: root.font.pointSize * 0.8
font.family: root.font.family
color: selectSession.highlightedIndex === index ? root.palette.highlight.hslLightness >= 0.7 ? "#444444" : "white" : root.palette.window.hslLightness >= 0.8 ? root.palette.highlight.hslLightness >= 0.8 ? "#444444" : root.palette.highlight : "white"
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
}
highlighted: parent.highlightedIndex === index
background: Rectangle {
color: selectSession.highlightedIndex === index ? root.palette.highlight : "transparent"
}
}
indicator {
visible: false
}
contentItem: Text {
id: displayedItem
text: selectSession.currentText
color: root.palette.text
verticalAlignment: Text.AlignVCenter
anchors.left: parent.left
anchors.leftMargin: 3
font.pointSize: root.font.pointSize * 0.8
font.family: root.font.family
Keys.onReleased: parent.popup.open()
}
background: Rectangle {
color: "transparent"
border.width: parent.visualFocus ? 1 : 0
border.color: "transparent"
height: parent.visualFocus ? 2 : 0
width: displayedItem.implicitWidth
anchors.top: parent.bottom
anchors.left: parent.left
anchors.leftMargin: 3
}
popup: Popup {
id: popupHandler
y: parent.height - 1
x: config.ForceRightToLeft == "true" ? -loginButtonWidth + displayedItem.width : 0
width: sessionButton.width
implicitHeight: contentItem.implicitHeight
padding: 10
contentItem: ListView {
clip: true
implicitHeight: contentHeight + 20
model: selectSession.popup.visible ? selectSession.delegateModel : null
currentIndex: selectSession.highlightedIndex
ScrollIndicator.vertical: ScrollIndicator { }
}
background: Rectangle {
radius: config.RoundCorners / 2
color: config.BackgroundColor
layer.enabled: true
layer.effect: DropShadow {
transparentBorder: true
horizontalOffset: 0
verticalOffset: 0
radius: 20 * config.InterfaceShadowSize
samples: 41 * config.InterfaceShadowSize
cached: true
color: Qt.hsla(0,0,0,config.InterfaceShadowOpacity)
}
}
enter: Transition {
NumberAnimation { property: "opacity"; from: 0; to: 1 }
}
}
states: [
State {
name: "pressed"
when: selectSession.down
PropertyChanges {
target: displayedItem
color: Qt.darker(root.palette.highlight, 1.1)
}
PropertyChanges {
target: selectSession.background
border.color: Qt.darker(root.palette.highlight, 1.1)
}
},
State {
name: "hovered"
when: selectSession.hovered
PropertyChanges {
target: displayedItem
color: Qt.lighter(root.palette.highlight, 1.1)
}
PropertyChanges {
target: selectSession.background
border.color: Qt.lighter(root.palette.highlight, 1.1)
}
},
State {
name: "focused"
when: selectSession.visualFocus
PropertyChanges {
target: displayedItem
color: root.palette.highlight
}
PropertyChanges {
target: selectSession.background
border.color: root.palette.highlight
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "color, border.color"
duration: 150
}
}
]
}
}

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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Layouts 1.15
import QtQuick.Controls 2.15
RowLayout {
spacing: root.font.pointSize
property var suspend: ["Suspend", config.TranslateSuspend || textConstants.suspend, sddm.canSuspend]
property var hibernate: ["Hibernate", config.TranslateHibernate || textConstants.hibernate, sddm.canHibernate]
property var reboot: ["Reboot", config.TranslateReboot || textConstants.reboot, sddm.canReboot]
property var shutdown: ["Shutdown", config.TranslateShutdown || textConstants.shutdown, sddm.canPowerOff]
property Control exposedSession
Repeater {
id: systemButtons
model: [suspend, hibernate, reboot, shutdown]
RoundButton {
text: modelData[1]
font.pointSize: root.font.pointSize * 0.8
Layout.alignment: Qt.AlignHCenter
icon.source: modelData ? Qt.resolvedUrl("../Assets/" + modelData[0] + ".svg") : ""
icon.height: 2 * Math.round((root.font.pointSize * 3) / 2)
icon.width: 2 * Math.round((root.font.pointSize * 3) / 2)
icon.color: config.IconColor
display: AbstractButton.TextUnderIcon
visible: config.ForceHideSystemButtons != "true" && modelData[2]
hoverEnabled: true
palette.buttonText: root.palette.text
background: Rectangle {
height: 2
color: "transparent"
width: parent.width
border.width: parent.activeFocus ? 1 : 0
border.color: "transparent"
anchors.top: parent.bottom
}
Keys.onReturnPressed: clicked()
onClicked: {
parent.forceActiveFocus()
index == 0 ? sddm.suspend() : index == 1 ? sddm.hibernate() : index == 2 ? sddm.reboot() : sddm.powerOff()
}
KeyNavigation.up: exposedSession
KeyNavigation.left: parent.children[index-1]
states: [
State {
name: "pressed"
when: parent.children[index].down
PropertyChanges {
target: parent.children[index]
icon.color: root.palette.highlight
palette.buttonText: Qt.darker(root.palette.highlight, 1.1)
}
PropertyChanges {
target: parent.children[index].background
icon.color: root.palette.highlight
border.color: Qt.darker(root.palette.highlight, 1.1)
}
},
State {
name: "hovered"
when: parent.children[index].hovered
PropertyChanges {
target: parent.children[index]
icon.color: root.palette.highlight
palette.buttonText: Qt.lighter(root.palette.highlight, 1.1)
}
PropertyChanges {
target: parent.children[index].background
icon.color: root.palette.highlight
border.color: Qt.lighter(root.palette.highlight, 1.1)
}
},
State {
name: "focused"
when: parent.children[index].activeFocus
PropertyChanges {
target: parent.children[index]
icon.color: root.palette.highlight
palette.buttonText: root.palette.highlight
}
PropertyChanges {
target: parent.children[index].background
icon.color: root.palette.highlight
border.color: root.palette.highlight
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "palette.buttonText, border.color"
duration: 150
}
}
]
}
}
}

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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Controls 2.15
import Qt5Compat.GraphicalEffects
Item {
id: usernameField
height: root.font.pointSize * 4.5
width: parent.width / 2
anchors.horizontalCenter: parent.horizontalCenter
property var selectedUser: selectUser.currentIndex
property alias user: username.text
ComboBox {
id: selectUser
width: parent.height
height: parent.height
anchors.left: parent.left
z: 2
model: userModel
currentIndex: model.lastIndex
textRole: "name"
hoverEnabled: true
onActivated: {
username.text = currentText
}
delegate: ItemDelegate {
width: parent.width
anchors.horizontalCenter: parent.horizontalCenter
contentItem: Text {
text: model.name
font.pointSize: root.font.pointSize * 0.8
font.capitalization: Font.Capitalize
color: selectUser.highlightedIndex === index ? "white" : root.palette.window.hslLightness >= 0.8 ? root.palette.highlight : "white"
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
}
highlighted: parent.highlightedIndex === index
background: Rectangle {
color: selectUser.highlightedIndex === index ? root.palette.highlight : "transparent"
}
}
indicator: Button {
id: usernameIcon
width: selectUser.height * 0.8
height: parent.height
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: selectUser.height * 0.125
icon.height: parent.height * 0.25
icon.width: parent.height * 0.25
enabled: false
icon.color: root.palette.text
icon.source: Qt.resolvedUrl("../Assets/User.svg")
}
background: Rectangle {
color: "transparent"
border.color: "transparent"
}
popup: Popup {
y: parent.height - username.height / 3
rightMargin: config.ForceRightToLeft == "true" ? usernameField.width / 2 : undefined
width: usernameField.width
implicitHeight: contentItem.implicitHeight
padding: 10
contentItem: ListView {
clip: true
implicitHeight: contentHeight + 20
model: selectUser.popup.visible ? selectUser.delegateModel : null
currentIndex: selectUser.highlightedIndex
ScrollIndicator.vertical: ScrollIndicator { }
}
background: Rectangle {
radius: 10
color: root.palette.window
layer.enabled: true
layer.effect: DropShadow {
transparentBorder: true
horizontalOffset: 0
verticalOffset: 0
radius: 100
samples: 201
cached: true
color: "#88000000"
}
}
enter: Transition {
NumberAnimation { property: "opacity"; from: 0; to: 1 }
}
}
states: [
State {
name: "pressed"
when: selectUser.down
PropertyChanges {
target: usernameIcon
icon.color: Qt.lighter(root.palette.highlight, 1.1)
}
},
State {
name: "hovered"
when: selectUser.hovered
PropertyChanges {
target: usernameIcon
icon.color: Qt.lighter(root.palette.highlight, 1.2)
}
},
State {
name: "focused"
when: selectUser.visualFocus
PropertyChanges {
target: usernameIcon
icon.color: root.palette.highlight
}
}
]
transitions: [
Transition {
PropertyAnimation {
properties: "color, border.color, icon.color"
duration: 150
}
}
]
}
TextField {
id: username
text: config.ForceLastUser == "true" ? selectUser.currentText : null
font.capitalization: Font.Capitalize
anchors.centerIn: parent
height: root.font.pointSize * 3
width: parent.width
placeholderText: config.TranslateUsernamePlaceholder || textConstants.userName
selectByMouse: true
horizontalAlignment: TextInput.AlignHCenter
renderType: Text.QtRendering
background: Rectangle {
color: "transparent"
border.color: root.palette.text
border.width: parent.activeFocus ? 2 : 1
radius: config.RoundCorners || 0
}
Keys.onReturnPressed: loginButton.clicked()
KeyNavigation.down: password
z: 1
states: [
State {
name: "focused"
when: username.activeFocus
PropertyChanges {
target: username.background
border.color: root.palette.highlight
}
PropertyChanges {
target: username
color: root.palette.highlight
}
}
]
}
}

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// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.VirtualKeyboard 2.3
InputPanel {
id: virtualKeyboard
property bool activated: false
active: activated && Qt.inputMethod.visible
visible: active
}

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
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Notwithstanding any other provision of this License, you have
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

256
Main.qml Normal file
View File

@ -0,0 +1,256 @@
// Config created by Keyitdev https://github.com/Keyitdev/sddm-astronaut-theme
// Copyright (C) 2022-2024 Keyitdev
// Based on https://github.com/MarianArlt/sddm-sugar-dark
// Distributed under the GPLv3+ License https://www.gnu.org/licenses/gpl-3.0.html
import QtQuick 2.15
import QtQuick.Layouts 1.15
import QtQuick.Controls 2.15
import Qt5Compat.GraphicalEffects
import "Components"
Pane {
id: root
height: config.ScreenHeight || Screen.height
width: config.ScreenWidth || Screen.ScreenWidth
LayoutMirroring.enabled: config.ForceRightToLeft == "true" ? true : Qt.application.layoutDirection === Qt.RightToLeft
LayoutMirroring.childrenInherit: true
padding: config.ScreenPadding
palette.button: "transparent"
palette.highlight: config.AccentColor
palette.highlightedText: config.OverrideTextFieldColor !== "" ? config.OverrideTextFieldColor : root.palette.highlight
palette.text: config.MainColor
palette.buttonText: config.MainColor
palette.window: config.BackgroundColor
font.family: config.Font
font.pointSize: config.FontSize !== "" ? config.FontSize : parseInt(height / 80)
focus: true
property bool leftleft: config.HaveFormBackground == "true" &&
config.PartialBlur == "false" &&
config.FormPosition == "left" &&
config.BackgroundImageHAlignment == "left"
property bool leftcenter: config.HaveFormBackground == "true" &&
config.PartialBlur == "false" &&
config.FormPosition == "left" &&
config.BackgroundImageHAlignment == "center"
property bool rightright: config.HaveFormBackground == "true" &&
config.PartialBlur == "false" &&
config.FormPosition == "right" &&
config.BackgroundImageHAlignment == "right"
property bool rightcenter: config.HaveFormBackground == "true" &&
config.PartialBlur == "false" &&
config.FormPosition == "right" &&
config.BackgroundImageHAlignment == "center"
Item {
id: sizeHelper
anchors.fill: parent
height: parent.height
width: parent.width
Rectangle {
id: tintLayer
anchors.fill: parent
width: parent.width
height: parent.height
color: "black"
opacity: config.DimBackgroundImage
z: 1
}
Rectangle {
id: formBackground
anchors.fill: form
anchors.centerIn: form
color: root.palette.window
visible: config.HaveFormBackground == "true" ? true : false
opacity: config.PartialBlur == "true" ? 0.3 : 1
z: 1
}
LoginForm {
id: form
height: virtualKeyboard.state == "visible" ? parent.height - virtualKeyboard.implicitHeight : parent.height
width: parent.width / 2.5
anchors.horizontalCenter: config.FormPosition == "center" ? parent.horizontalCenter : undefined
anchors.left: config.FormPosition == "left" ? parent.left : undefined
anchors.right: config.FormPosition == "right" ? parent.right : undefined
virtualKeyboardActive: virtualKeyboard.state == "visible" ? true : false
z: 1
}
Button {
id: vkb
onClicked: virtualKeyboard.switchState()
visible: virtualKeyboard.status == Loader.Ready && config.ForceHideVirtualKeyboardButton == "false"
anchors.bottom: parent.bottom
anchors.bottomMargin: implicitHeight
anchors.horizontalCenter: form.horizontalCenter
z: 1
contentItem: Text {
text: config.TranslateVirtualKeyboardButton || "Virtual Keyboard"
color: parent.visualFocus ? palette.highlight : palette.text
font.pointSize: root.font.pointSize * 0.8
}
background: Rectangle {
id: vkbbg
color: "transparent"
}
}
Loader {
id: virtualKeyboard
source: "Components/VirtualKeyboard.qml"
state: "hidden"
property bool keyboardActive: item ? item.active : false
onKeyboardActiveChanged: keyboardActive ? state = "visible" : state = "hidden"
width: parent.width
z: 1
function switchState() { state = state == "hidden" ? "visible" : "hidden" }
states: [
State {
name: "visible"
PropertyChanges {
target: form
systemButtonVisibility: false
clockVisibility: false
}
PropertyChanges {
target: virtualKeyboard
y: root.height - virtualKeyboard.height
opacity: 1
}
},
State {
name: "hidden"
PropertyChanges {
target: virtualKeyboard
y: root.height - root.height/4
opacity: 0
}
}
]
transitions: [
Transition {
from: "hidden"
to: "visible"
SequentialAnimation {
ScriptAction {
script: {
virtualKeyboard.item.activated = true;
Qt.inputMethod.show();
}
}
ParallelAnimation {
NumberAnimation {
target: virtualKeyboard
property: "y"
duration: 100
easing.type: Easing.OutQuad
}
OpacityAnimator {
target: virtualKeyboard
duration: 100
easing.type: Easing.OutQuad
}
}
}
},
Transition {
from: "visible"
to: "hidden"
SequentialAnimation {
ParallelAnimation {
NumberAnimation {
target: virtualKeyboard
property: "y"
duration: 100
easing.type: Easing.InQuad
}
OpacityAnimator {
target: virtualKeyboard
duration: 100
easing.type: Easing.InQuad
}
}
ScriptAction {
script: {
Qt.inputMethod.hide();
}
}
}
}
]
}
Image {
id: backgroundImage
height: parent.height
width: config.HaveFormBackground == "true" && config.FormPosition != "center" && config.PartialBlur != "true" ? parent.width - formBackground.width : parent.width
anchors.left: leftleft ||
leftcenter ?
formBackground.right : undefined
anchors.right: rightright ||
rightcenter ?
formBackground.left : undefined
horizontalAlignment: config.BackgroundImageHAlignment == "left" ?
Image.AlignLeft :
config.BackgroundImageHAlignment == "right" ?
Image.AlignRight : Image.AlignHCenter
verticalAlignment: config.BackgroundImageVAlignment == "top" ?
Image.AlignTop :
config.BackgroundImageVAlignment == "bottom" ?
Image.AlignBottom : Image.AlignVCenter
source: config.background || config.Background
fillMode: config.ScaleImageCropped == "true" ? Image.PreserveAspectCrop : Image.PreserveAspectFit
asynchronous: true
cache: true
clip: true
mipmap: true
}
MouseArea {
anchors.fill: backgroundImage
onClicked: parent.forceActiveFocus()
}
ShaderEffectSource {
id: blurMask
sourceItem: backgroundImage
width: form.width
height: parent.height
anchors.centerIn: form
sourceRect: Qt.rect(x,y,width,height)
visible: config.FullBlur == "true" || config.PartialBlur == "true" ? true : false
}
GaussianBlur {
id: blur
height: parent.height
width: config.FullBlur == "true" ? parent.width : form.width
source: config.FullBlur == "true" ? backgroundImage : blurMask
radius: config.BlurRadius
samples: config.BlurRadius * 2 + 1
cached: true
anchors.centerIn: config.FullBlur == "true" ? parent : form
visible: config.FullBlur == "true" || config.PartialBlur == "true" ? true : false
}
}
}

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# sddm-astronaut-theme
A theme for the [SDDM login manager](https://github.com/sddm/sddm).
- Screen resolution: 1080p
- Font: Open sans
### Preview
You can easily change how it looks in **[config](./theme.conf)**.
Here are some examples:
![Preview](./Previews/preview1.png)
![Preview](./Previews/preview2.png)
![Preview](./Previews/preview3.png)
![Preview](./Previews/preview4.png)
### Dependencies
```sh
qt6-5compat qt6-declarative qt6-svg sddm
```
> qt6-declarative replaces qt6-quickcontrols2
> https://archlinux.org/packages/extra/x86_64/qt6-declarative/
### Install
1. Clone this repository, copy fonts to `/usr/share/fonts/`:
```sh
sudo git clone https://github.com/keyitdev/sddm-astronaut-theme.git /usr/share/sddm/themes/sddm-astronaut-theme
sudo cp /usr/share/sddm/themes/sddm-astronaut-theme/Fonts/* /usr/share/fonts/
```
2. Then edit `/etc/sddm.conf`, so that it looks like this:
```sh
echo "[Theme]
Current=sddm-astronaut-theme" | sudo tee /etc/sddm.conf
```
### Credits
Based on the theme [`Sugar Dark for SDDM`](https://github.com/MarianArlt/sddm-sugar-dark) by **MarianArlt**.
### License
Distributed under the **[GPLv3+](https://www.gnu.org/licenses/gpl-3.0.html) License**.
Copyright (C) 2022-2024 Keyitdev.

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[SddmGreeterTheme]
Name=sddm-astronaut-theme
Description=sddm-astronaut-theme
Author=keyitdev
License=GPL-3.0-or-later
Type=sddm-theme
Version=1.0
Website=https://github.com/Keyitdev/sddm-astronaut-theme
Screenshot=Previews/preview.png
MainScript=Main.qml
ConfigFile=theme.conf
TranslationsDirectory=translations
Theme-Id=sddm-astronaut-theme
Theme-API=2.0
QtVersion=6

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[General]
Background="background.png"
## Path relative to the theme root directory. Most standard image file formats are allowed including support for transparency. (e.g. background.jpeg/illustration.GIF/Foto.png/undraw.svgz)
DimBackgroundImage="0.0"
## Double between 0 and 1 used for the alpha channel of a darkening overlay. Use to darken your background image on the fly.
ScaleImageCropped="true"
## Whether the image should be cropped when scaled proportionally. Setting this to false will fit the whole image instead, possibly leaving white space. This can be exploited beautifully with illustrations (try it with "undraw.svg" included in the theme).
ScreenWidth="1920"
ScreenHeight="1080"
## Adjust to your resolution to help SDDM speed up on calculations
## [Blur Settings]
FullBlur="false"
PartialBlur="true"
## Enable or disable the blur effect; if HaveFormBackground is set to true then PartialBlur will trigger the BackgroundColor of the form element to be partially transparent and blend with the blur.
BlurRadius="80"
## Set the strength of the blur effect. Anything above 100 is pretty strong and might slow down the rendering time. 0 is like setting false for any blur.
## [Design Customizations]
HaveFormBackground="false"
## Have a full opacity background color behind the form that takes slightly more than 1/3 of screen estate; if PartialBlur is set to true then HaveFormBackground will trigger the BackgroundColor of the form element to be partially transparent and blend with the blur.
FormPosition="center"
## Position of the form which takes roughly 1/3 of screen estate. Can be left, center or right.
BackgroundImageHAlignment="center"
## Horizontal position of the background picture relative to its visible area. Applies when ScaleImageCropped is set to false or when HaveFormBackground is set to true and FormPosition is either left or right. Can be left, center or right; defaults to center if none is passed.
BackgroundImageVAlignment="center"
## As before but for the vertical position of the background picture relative to its visible area.
MainColor="#F8F8F2"
## Used for all elements when not focused/hovered etc. Usually the best effect is achieved by having this be either white or a very dark grey like #444 (not black for smoother antialias)
## Colors can be HEX or Qt names (e.g. red/salmon/blanchedalmond). See https://doc.qt.io/qt-5/qml-color.html
AccentColor="#F8F8F2"
## Used for elements in focus/hover/pressed. Should be contrasting to the background and the MainColor to achieve the best effect.
OverrideTextFieldColor=""
## The text color of the username & password when focused/pressed may become difficult to read depending on your color choices. Use this option to set it independently for legibility.
BackgroundColor="#21222C"
## Used for the user and session selection background as well as for ScreenPadding and FormBackground when either is true. If PartialBlur and FormBackground are both enabled this color will blend with the blur effect.
placeholderColor="#bbbbbb"
## Placholder text color. Example: username, password.
IconColor="#ffffff"
## System icon colors
OverrideLoginButtonTextColor=""
## The text of the login button may become difficult to read depending on your color choices. Use this option to set it independently for legibility.
InterfaceShadowSize="6"
## Integer used as multiplier. Size of the shadow behind the user and session selection background. Decrease or increase if it looks bad on your background. Initial render can be slow no values above 5-7.
InterfaceShadowOpacity="0.6"
## Double between 0 and 1. Alpha channel of the shadow behind the user and session selection background. Decrease or increase if it looks bad on your background.
RoundCorners="20"
## Integer in pixels. Radius of the input fields and the login button. Empty for square. Can cause bad antialiasing of the fields.
ScreenPadding="0"
## Integer in pixels. Increase or delete this to have a padding of color BackgroundColor all around your screen. This makes your login greeter appear as if it was a canvas. Cool!
Font="Open Sans"
## If you want to choose a custom font it will have to be available to the X root user. See https://wiki.archlinux.org/index.php/fonts#Manual_installation
FontSize=""
## Only set a fixed value if fonts are way too small for your resolution. Preferrably kept empty.
HideLoginButton="true"
## Hides login button if set to true.
## [Interface Behavior]
ForceRightToLeft="false"
## Revert the layout either because you would like the login to be on the right hand side or SDDM won't respect your language locale for some reason. This will reverse the current position of FormPosition if it is either left or right and in addition position some smaller elements on the right hand side of the form itself (also when FormPosition is set to center).
ForceLastUser="true"
## Have the last successfully logged in user appear automatically in the username field.
ForcePasswordFocus="true"
## Give automatic focus to the password field. Together with ForceLastUser this makes for the fastest login experience.
ForceHideCompletePassword="true"
## If you don't like to see any character at all not even while being entered set this to true.
ForceHideVirtualKeyboardButton="false"
## Do not show the button for the virtual keyboard at all. This will completely disable functionality for the virtual keyboard even if it is installed and activated in sddm.conf
ForceHideSystemButtons="false"
## Completely disable and hide any power buttons on the greeter.
AllowEmptyPassword="false"
## Enable login for users without a password. This is discouraged. Makes the login button always enabled.
AllowBadUsernames="false"
## Do not change this! Uppercase letters are generally not allowed in usernames. This option is only for systems that differ from this standard!
## [Locale Settings]
Locale=""
## The time and date locale should usually be set in your system settings. Only hard set this if something is not working by default or you want a seperate locale setting in your login screen.
HourFormat="HH:mm"
## Defaults to Locale.ShortFormat - Accepts "long" or a custom string like "hh:mm A". See http://doc.qt.io/qt-5/qml-qtqml-date.html
DateFormat="dddd d MMMM"
## Defaults to Locale.LongFormat - Accepts "short" or a custom string like "dddd, d 'of' MMMM". See http://doc.qt.io/qt-5/qml-qtqml-date.html
## [Translations]
HeaderText=""
## Header can be empty to not display any greeting at all. Keep it short.
## SDDM may lack proper translation for every element. Suger defaults to SDDM translations. Please help translate SDDM as much as possible for your language: https://github.com/sddm/sddm/wiki/Localization. These are in order as they appear on screen.
TranslatePlaceholderUsername=""
TranslatePlaceholderPassword=""
TranslateLogin=""
TranslateLoginFailedWarning=""
TranslateCapslockWarning=""
TranslateSuspend=""
TranslateHibernate=""
TranslateReboot=""
TranslateShutdown=""
TranslateVirtualKeyboardButton=""
## These don't necessarily need to translate anything. You can enter whatever you want here.