feat: playlist management, gapless playback, ReplayGain, Qobuz theme

Playlist management:
- Add/remove tracks from playlists via right-click context menu
- Create new playlists (right-click Playlists sidebar header)
- Delete playlists with confirmation dialog (right-click playlist item)
- Playlist view removes track immediately on delete (optimistic)
- Deleting currently-open playlist clears the track view

Gapless playback:
- Single long-running audio thread owns AudioOutput; CPAL stream stays
  open between tracks eliminating device teardown/startup gap
- Decode runs inline on the audio thread; command channel polled via
  try_recv() so Pause/Resume/Seek/Stop/Play all work without spawning
- New Play command arriving mid-decode is handled immediately,
  reusing the same audio output for zero-gap transition
- Position timer reduced from 500 ms to 50 ms for faster track-end detection
- URL/metadata prefetch: when gapless is enabled Qt pre-fetches the next
  track while the current one is still playing

ReplayGain:
- Toggled in Settings → Playback
- replaygain_track_gain (dB) from track audio_info converted to linear
  gain factor and applied per-sample alongside volume

Qobuz dark theme:
- Background #191919, base #141414, accent #FFB232 (yellow-orange)
- Selection highlight, slider fill, scrollbar hover all use #FFB232
- Links use Qobuz blue #46B3EE
- Hi-res H badges updated to #FFB232 (from #FFD700)
- Now-playing row uses #FFB232 (was Spotify green)
- QSS stylesheet for scrollbars, menus, inputs, buttons, groups

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
joren
2026-03-24 11:19:32 +01:00
parent c8086e1f2f
commit f30e2058c1
24 changed files with 757 additions and 135 deletions

View File

@@ -15,7 +15,7 @@ use symphonia::core::{
units::Time,
};
use crate::player::{output::AudioOutput, PlayerStatus};
use super::{output::AudioOutput, PlayerCommand, PlayerStatus, TrackInfo};
/// First 512 KiB of stream kept in memory to support backward seeks during probing.
const HEAD_SIZE: usize = 512 * 1024;
@@ -127,13 +127,22 @@ impl MediaSource for HttpStreamSource {
}
}
/// Stream and decode audio from `url`. Runs on a dedicated OS thread.
pub fn play_track(
/// Decode and play `url` inline on the calling thread (the player loop).
///
/// `audio_output` is reused across calls if the sample rate and channel count match,
/// keeping the CPAL stream open between tracks for gapless playback.
///
/// Returns:
/// - `Ok(Some(TrackInfo))` — a new Play command arrived; start that track next.
/// - `Ok(None)` — track finished naturally or was stopped.
/// - `Err(_)` — unrecoverable playback error.
pub fn play_track_inline(
url: &str,
status: &PlayerStatus,
stop: &Arc<AtomicBool>,
paused: &Arc<AtomicBool>,
) -> Result<()> {
audio_output: &mut Option<AudioOutput>,
cmd_rx: &std::sync::mpsc::Receiver<PlayerCommand>,
) -> Result<Option<TrackInfo>> {
let response = reqwest::blocking::get(url)?;
let content_length = response.content_length();
let source = HttpStreamSource::new(response, content_length);
@@ -160,19 +169,91 @@ pub fn play_track(
.make(&track.codec_params, &DecoderOptions::default())
.map_err(|e| anyhow::anyhow!("decoder init failed: {e}"))?;
let mut audio_output = AudioOutput::try_open(sample_rate, channels)?;
loop {
if stop.load(Ordering::SeqCst) {
break;
// Reuse existing audio output if format matches; rebuild only on format change.
if let Some(ao) = audio_output.as_ref() {
if ao.sample_rate != sample_rate || ao.channels != channels {
*audio_output = None; // will be recreated below
}
while paused.load(Ordering::SeqCst) {
std::thread::sleep(std::time::Duration::from_millis(50));
if stop.load(Ordering::SeqCst) {
return Ok(());
}
if audio_output.is_none() {
*audio_output = Some(AudioOutput::try_open(sample_rate, channels)?);
}
let ao = audio_output.as_mut().unwrap();
let mut stopped = false;
let mut next_track: Option<TrackInfo> = None;
'decode: loop {
// Non-blocking command check — handle Pause/Resume/Seek/Stop/Play
loop {
match cmd_rx.try_recv() {
Ok(PlayerCommand::Pause) => {
paused.store(true, Ordering::SeqCst);
*status.state.lock().unwrap() = super::PlayerState::Paused;
}
Ok(PlayerCommand::Resume) => {
paused.store(false, Ordering::SeqCst);
*status.state.lock().unwrap() = super::PlayerState::Playing;
}
Ok(PlayerCommand::Seek(s)) => {
status.seek_target_secs.store(s, Ordering::Relaxed);
status.seek_requested.load(Ordering::SeqCst); // read-side fence
status.seek_requested.store(true, Ordering::SeqCst);
}
Ok(PlayerCommand::SetVolume(v)) => {
status.volume.store(v, Ordering::Relaxed);
}
Ok(PlayerCommand::Stop) => {
paused.store(false, Ordering::SeqCst);
*status.state.lock().unwrap() = super::PlayerState::Idle;
*status.current_track.lock().unwrap() = None;
status.position_secs.store(0, Ordering::Relaxed);
status.duration_secs.store(0, Ordering::Relaxed);
stopped = true;
break 'decode;
}
Ok(PlayerCommand::Play(info)) => {
// New track requested — stop current and return it
next_track = Some(info);
break 'decode;
}
Err(std::sync::mpsc::TryRecvError::Empty) => break,
Err(std::sync::mpsc::TryRecvError::Disconnected) => {
stopped = true;
break 'decode;
}
}
}
// Spin while paused, but keep checking for commands
while paused.load(Ordering::SeqCst) {
std::thread::sleep(std::time::Duration::from_millis(10));
// Still check for Stop/Play while paused
match cmd_rx.try_recv() {
Ok(PlayerCommand::Resume) => {
paused.store(false, Ordering::SeqCst);
*status.state.lock().unwrap() = super::PlayerState::Playing;
}
Ok(PlayerCommand::Stop) => {
paused.store(false, Ordering::SeqCst);
stopped = true;
break;
}
Ok(PlayerCommand::Play(info)) => {
paused.store(false, Ordering::SeqCst);
next_track = Some(info);
break 'decode;
}
Ok(PlayerCommand::SetVolume(v)) => {
status.volume.store(v, Ordering::Relaxed);
}
_ => {}
}
if stopped { break 'decode; }
}
if stopped { break; }
// Handle seek
if status.seek_requested.load(Ordering::SeqCst) {
status.seek_requested.store(false, Ordering::SeqCst);
let target = status.seek_target_secs.load(Ordering::Relaxed);
@@ -190,8 +271,10 @@ pub fn play_track(
let packet = match format.next_packet() {
Ok(p) => p,
Err(SymphoniaError::IoError(e)) if e.kind() == std::io::ErrorKind::UnexpectedEof => {
break;
Err(SymphoniaError::IoError(e))
if e.kind() == std::io::ErrorKind::UnexpectedEof =>
{
break; // natural end of track
}
Err(SymphoniaError::ResetRequired) => {
decoder.reset();
@@ -205,13 +288,16 @@ pub fn play_track(
}
if let Some(ts) = packet.ts().checked_div(sample_rate as u64) {
status.position_secs.store(ts, std::sync::atomic::Ordering::Relaxed);
status.position_secs.store(ts, Ordering::Relaxed);
}
match decoder.decode(&packet) {
Ok(decoded) => {
let volume = status.volume.load(Ordering::Relaxed) as f32 / 100.0;
audio_output.write(decoded, volume, stop)?;
let rg = *status.replaygain_gain.lock().unwrap();
// Use a stop flag tied to new-track-incoming so write doesn't block
let dummy_stop = Arc::new(AtomicBool::new(false));
ao.write(decoded, (volume * rg).min(1.0), &dummy_stop)?;
}
Err(SymphoniaError::IoError(_)) => break,
Err(SymphoniaError::DecodeError(e)) => eprintln!("decode error: {e}"),
@@ -219,5 +305,10 @@ pub fn play_track(
}
}
Ok(())
if stopped {
// On explicit stop, drop the audio output to silence immediately
*audio_output = None;
}
Ok(next_track)
}