A play can take seconds before audio starts (esp. Plex, whose resolve downloads the whole file) with no feedback today. Add a source-agnostic loading indicator: - A loading flag keyed to PENDING_PLAY_ID, raised at the top of play_audible (before the Plex/Qobuz/local resolve — single chokepoint, covers auto-advance) and cleared by the poll loop when the requested track's audio actually starts (position > 0). Cleared on every play-error early-return and force-cleared on queue-finished / peer-controller / ephemeral-stop so it never sticks. - Watchdog: force-clear after 45s if the engine accepted a play that silently never advances (undecodable-but-valid file) — otherwise the spinner is eternal. - Spinner on three surfaces driven by NowPlayingState.loading: now-playing bar (cover overlay + play/pause button), the active track row's play cell, and the album big play button (gated to the album actually being launched). Audio backend / playback routing untouched. The spinner only communicates the wait; the underlying Plex fetch latency is fixed separately (progressive streaming). cc
113 lines
4.1 KiB
Plaintext
113 lines
4.1 KiB
Plaintext
// Shared now-playing-bar control primitives. Extracted from PlayerBar so the
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// transport cluster (TransportControls) and the bar's right cluster can both
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// use them without duplicating definitions.
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import { Theme } from "../foundation/semantic-colors.slint";
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import { Radius } from "../foundation/radius.slint";
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import { QbzIcon } from "QbzIcon.slint";
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import { LoadingSpinner } from "LoadingSpinner.slint";
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import { TooltipState } from "../state.slint";
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// Square, compact icon button with a hover tooltip.
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export component IconButton inherits Rectangle {
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in property <image> icon;
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in property <length> icon-size: 16px;
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in property <bool> active: false;
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in property <string> tooltip;
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// Footprint width; the right-cluster buttons are narrower (28) than the
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// transport (32) so they pack tighter.
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in property <length> btn-width: 32px;
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callback clicked();
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width: root.btn-width;
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height: 32px;
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border-radius: Radius.sm;
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background: ta.has-hover ? Theme.surface-hover : transparent;
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QbzIcon {
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source: root.icon;
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width: root.icon-size;
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height: root.icon-size;
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// Pixel-snap the centring so fine SVGs don't render blurry.
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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tint: root.active
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? Theme.accent
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: (ta.has-hover ? Theme.text-primary : Theme.text-secondary);
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}
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ta := TouchArea {
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mouse-cursor: pointer;
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clicked => {
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root.clicked();
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}
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changed has-hover => {
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if (self.has-hover && root.tooltip != "") {
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TooltipState.text = root.tooltip;
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TooltipState.anchor-x = root.absolute-position.x + root.width / 2;
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TooltipState.anchor-y = root.absolute-position.y;
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TooltipState.show = true;
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} else if (!self.has-hover) {
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TooltipState.show = false;
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}
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}
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}
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}
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// Primary play/pause button. `circle` = the New layout's filled white disc;
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// `circle: false` = the Classic layout's plain glyph (no disc, tinted like the
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// other transport icons, accent on hover — a 1:1 of the Tauri play button).
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export component PlayButton inherits Rectangle {
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in property <image> icon;
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in property <string> tooltip;
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in property <bool> circle: true;
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// While a play is resolving/downloading (no audio yet) the glyph is
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// swapped for a spinner so the click reads as "heard, audio is coming".
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in property <bool> loading: false;
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callback clicked();
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width: root.circle ? 38px : 34px;
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height: root.circle ? 38px : 34px;
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border-radius: root.circle ? 19px : Radius.sm;
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background: root.circle
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? (ta.has-hover ? #ffffffd6 : #ffffff)
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: (ta.has-hover ? Theme.surface-hover : transparent);
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if !root.loading: QbzIcon {
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source: root.icon;
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// 20px glyph in both modes (matches Tauri's size=20 play/pause).
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width: 20px;
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height: 20px;
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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tint: root.circle
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? #000000
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: (ta.has-hover ? Theme.accent : Theme.text-primary);
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}
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if root.loading: LoadingSpinner {
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size: 20px;
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// Dark on the solid white disc, accent on the plain-glyph variant.
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tint: root.circle ? #000000 : Theme.accent;
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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}
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ta := TouchArea {
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mouse-cursor: pointer;
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clicked => {
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root.clicked();
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}
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changed has-hover => {
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if (self.has-hover && root.tooltip != "") {
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TooltipState.text = root.tooltip;
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TooltipState.anchor-x = root.absolute-position.x + root.width / 2;
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TooltipState.anchor-y = root.absolute-position.y;
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TooltipState.show = true;
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} else if (!self.has-hover) {
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TooltipState.show = false;
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}
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}
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}
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}
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