Discover Home now has both recently-played modules: a carousel of album cards and the slim track grid (renamed "Recently Played Tracks"). - recently.rs records track plays with their album metadata; load_albums() derives the distinct recent albums from that history - home.rs threads a recent_albums list into HomeData; HomeView renders it as a carousel; the artwork pipeline gains ArtworkTarget::RecentAlbum Also raises the header-gradient contrast: the artwork color is now saturation-boosted off its average and normalized to a fixed peak brightness instead of just darkened, so the tint is actually visible. cc
134 lines
4.5 KiB
Plaintext
134 lines
4.5 KiB
Plaintext
// Shared UI state — structs and globals the Rust controllers populate.
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//
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// The Rust side builds these models on a worker thread, then sets them
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// on the global from the Slint event loop (see src/home.rs, src/main.rs).
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export struct AlbumCardItem {
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id: string,
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title: string,
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artist: string,
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genre: string, // shown in the hover overlay
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year: string, // shown in the hover overlay
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quality-tier: string, // "hires" | "cd" | "" — drives the badge icon
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quality-label: string, // "Hi-Res: 24-bit / 96 kHz" — badge hover tooltip
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ribbon: string,
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ribbon-kind: string, // "press" | "qobuzissime" | "albumOfTheWeek" | ""
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artwork-url: string,
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artwork: image, // empty until the artwork pipeline resolves it
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}
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export struct DiscoverSection {
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title: string,
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albums: [AlbumCardItem],
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}
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// Compact "slim" card item — a small thumbnail with a title/subtitle,
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// optionally rank-numbered (Popular albums, Recently Played).
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export struct SlimItem {
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id: string,
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title: string,
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subtitle: string,
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rank: string, // "" = no rank
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artwork-url: string,
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artwork: image,
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}
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// Discover / Home screen state.
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export global HomeState {
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in property <[DiscoverSection]> sections: [];
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in property <[SlimItem]> popular: [];
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in property <[SlimItem]> recent: [];
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in property <[AlbumCardItem]> recent-albums: [];
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in property <bool> loading: false;
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}
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export struct AlbumTrackItem {
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id: string,
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number: string,
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title: string,
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artist: string,
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duration: string,
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quality-tier: string,
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explicit: bool,
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}
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// Album detail screen state.
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export global AlbumState {
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in property <string> id;
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in property <string> title;
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in property <string> artist;
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in property <string> artist-id;
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in property <string> info-line;
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in property <string> quality-tier;
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// "24-bit / 96 kHz" — quality-badge detail line.
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in property <string> quality-detail;
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// Editorial description / review (HTML stripped). May be empty.
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in property <string> description;
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in property <image> artwork;
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// Artwork-derived tint for the header gradient.
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in property <color> header-color: #181820;
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in property <string> label;
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in property <[string]> awards: [];
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in property <[AlbumTrackItem]> tracks: [];
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in property <bool> loading: false;
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}
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// Which content view the shell shows.
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export enum ContentView { home, album, artist, settings }
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// Settings screen state. Audio and Playback preferences are loaded from
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// the persistence stores by the Rust settings controller and pushed here;
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// changes flow back through the settings-bool / settings-select callbacks.
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export global SettingsState {
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// Sub-section: 0 = Audio, 1 = Playback.
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in-out property <int> section: 0;
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in property <bool> loading: true;
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// Audio — dropdowns. Each list is paired with a selected index; the
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// Rust controller owns the index -> value mapping.
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in-out property <[string]> backends: [];
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in-out property <int> backend-index: 0;
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in-out property <[string]> devices: [];
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in-out property <int> device-index: 0;
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in-out property <[string]> sample-rates: [];
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in-out property <int> sample-rate-index: 0;
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// Audio — toggles.
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in-out property <bool> exclusive-mode: false;
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in-out property <bool> dac-passthrough: false;
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in-out property <bool> pw-force-bitperfect: false;
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in-out property <bool> gapless: true;
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in-out property <bool> normalization: false;
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in-out property <bool> allow-quality-fallback: false;
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// Playback.
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in-out property <[string]> autoplay-modes: [];
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in-out property <int> autoplay-index: 0;
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in-out property <bool> show-context-icon: false;
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in-out property <bool> persist-session: false;
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in-out property <bool> resume-position: false;
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}
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export global NavState {
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in-out property <ContentView> view: ContentView.home;
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}
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// Artist detail screen state.
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export global ArtistState {
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in property <string> name;
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in property <string> bio;
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in property <image> artwork;
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// Artwork-derived tint for the header gradient.
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in property <color> header-color: #181820;
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in property <[AlbumTrackItem]> top-tracks: [];
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// Releases grouped into titled sections (Albums, EPs & Singles, ...).
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in property <[DiscoverSection]> release-sections: [];
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in property <bool> loading: false;
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}
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// Authenticated user, for the header user element.
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export global SessionState {
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in property <string> user-name: "";
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in property <string> subscription: "";
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}
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