- Reduce card height from aspect-ratio to fixed 36px
- Use neutral bg-tertiary background instead of colored gradients
- Horizontal layout with name and check circle
- Selected state uses accent-primary
- Better spacing to prevent overlap
Use onMount instead of $effect to load genres once.
Add initialized flag to prevent onFilterChange from firing
during initial subscription setup, which was causing
loadHome -> re-render -> loadGenres -> notify -> loadHome loop.
Remove genre_id from base schema and let migration add it.
This ensures existing databases don't fail when trying to create
index on non-existent column during initial schema execution.
- Add GenreFilterButton to home header
- Pass genre_id to fetchFeaturedAlbums API calls
- Reload home content when genre filter changes
- Featured sections now filter by selected genre
- Add reco_backfill_genres command to populate genre_id for existing events
- Add reco_needs_genre_backfill command to check if backfill is needed
- Fetches album details from Qobuz API and updates events in batches
- Includes rate limiting to avoid API throttling
- Add genre_id column to reco_events table
- Add migration to add column to existing databases
- Update RecoEventInput and RecoEventRecord structs
- Update insert_event and get_events_since to handle genre_id
- Add get_album_ids_without_genre() for backfill
- Add update_genre_for_album() for backfill
- Add optional genre_id parameter to client method
- Add optional genre_id parameter to Tauri command
- Qobuz API filters featured albums by genre when provided
- Add playPlaylistById to set queue and play first track
- Add queuePlaylistNextById to add playlist tracks next
- Add queuePlaylistLaterById to add playlist tracks later
- Add copyPlaylistToLibraryById using subscribe_playlist
- Add sharePlaylistQobuzLinkById to copy link to clipboard
- Connect all handlers to SearchView component
- Repositioned toggle to appear right after Streaming Quality dropdown
- Updated description to clarify it overrides quality setting when device
doesn't support the selected sample rate
Frontend changes for quality limiting feature:
- Add limitQualityToDevice state and handler
- Add AudioSettings interface fields for limit_quality_to_device and device_max_sample_rate
- Update handleBackendDeviceChange to send max_sample_rate when device changes
- Update handleOutputDeviceChange to find max_sample_rate from backend devices
- Add Settings UI toggle for "Limit Quality to Device"
This completes the quality limiting feature that prevents requesting tracks
that exceed the device's sample rate capabilities, ensuring bit-perfect playback.
- Add limit_quality_to_device setting (enabled by default)
- Add device_max_sample_rate field to store selected device's max rate
- Implement limit_quality_for_device() to restrict quality based on device
- Apply quality limiting in play_track and prefetch_track commands
- Add set_audio_device_max_sample_rate Tauri command
This ensures bit-perfect playback by not requesting tracks that
exceed the device's sample rate capabilities. When enabled:
- Devices <= 48kHz: limited to Lossless (44.1kHz)
- Devices <= 96kHz: limited to HiRes (up to 96kHz)
- Devices > 96kHz: allow UltraHiRes (up to 192kHz)
Add new audio setting to limit streaming quality based on device
capabilities. When enabled (default: true), QBZ will avoid requesting
tracks that exceed the device's max supported sample rate.
This ensures bit-perfect playback by preventing the need to resample
high-res tracks on devices that don't support them.
- Add limit_quality_to_device field to AudioSettings
- Add database migration for new column
- Add Tauri command for frontend integration
cc
- Add AlsaDirectError enum for structured error classification
- Add BitPerfectMode enum to track runtime bit-perfect status
- Implement automatic fallback: hw fails with format error → try plughw
- Abort on non-recoverable errors (busy, permissions, invalid params)
- Respect ALSA plugin selection from UI settings
- Log runtime mode for debugging
This allows SMSL-class DACs that fail on hw: to work via plughw:
while maintaining bit-perfect guarantees (format conversion only,
no resampling).
cc
- Add S24_3LE (S243LE) to format priority list as first choice
- Implement S24_3LE write handler with 3-byte packed conversion
- Add S24LE write handler (was missing explicit implementation)
- Reorder format priority: S24_3LE > S32LE > S24LE > S16LE > FloatLE
This fixes bit-perfect playback on USB DACs that only support
the S24_3LE format (SMSL, Topping, Fosi with TAS1020B chip).
Closes#30
cc
- Reduce FFT to 30fps with 16 bins (mirrored to 32 visual bars)
- Use 1024 FFT size for faster processing
- Extract dominant colors from album artwork
- Center artwork with track info and quality badge
- Bars render from edges inward with color gradient
- Increase artwork to 108px (20% larger)
- Reorder info: Artist (bold) > Album (italic) > Track
- Add album prop to VisualizerPanel
- Adjust text styling hierarchy
- Position track info at bottom-right with margin
- Reduce artwork to 90x90px
- Text aligned right, to the left of artwork
- Compact layout that doesn't obstruct visualization
- Add 'visualizer' to FocusTab type
- Add Visualizer tab with Activity icon in ImmersiveHeader
- Update VisualizerPanel with mirror mode (bars up and down from center)
- Integrate VisualizerPanel in ImmersivePlayer focus view
- Three-color gradient: teal -> purple -> pink
- Track info overlay with artwork, title, artist
- Instanced bar rendering with vertex/fragment shaders
- Receives binary frequency data via Tauri events
- R32F texture for efficient frequency data upload
- Cyan-to-magenta gradient coloring
- Auto-enables/disables backend when mounted/unmounted
- 64 frequency bars with logarithmic mapping from backend
- Add VisualizerTap to Player for sample capture
- Create wrap_source helper in audio thread
- Wrap all audio sources with TappedSource at 4 append points
- Player now captures samples for visualization when enabled
- Zero overhead when disabled (fast atomic check)
Audio samples flow: Source -> TappedSource -> RingBuffer -> FFT Thread -> Frontend
- Doubled horizontal range to ±120px
- Doubled vertical range to ±35px
- Added power curve (0.7) for hypersensitivity near center
- Small mouse movements now produce dramatic response
- Vinyl stays perfectly centered, only rotates
- Removed X and Y parallax from vinyl position
- Removed parallax uniform from shader
- Only the cover art (sleeve) responds to mouse movement
- Set rotation speed to 33.333 RPM (0.0582 rad/frame at 60fps)
- Remove Y-axis parallax from vinyl position (stays centered)
- Remove Y parallax from shader for perfectly concentric rotation
- Add mipmaps and trilinear filtering for anti-aliasing
- Enable anisotropic filtering when available
- Use PNG instead of SVG for better WebGL compatibility
- Extreme horizontal parallax: cover 200px, vinyl 120px
- Reduced vertical parallax for subtle depth
- Shader parallax: 0.15 horizontal, 0.05 vertical
- Disc appears to slide out of sleeve with minimal mouse movement
- Add padding around vinyl (scale UV by 1.15x)
- Discard pixels outside bounds to avoid edge artifacts
- Much more aggressive parallax: cover 80/50px, vinyl 50/35px
- Shader parallax offset increased to 0.08
- Vinyl size reduced to 85% for more breathing room
- Updated qbz-logo.svg and qbz-logo.png
- Added qbz-vinyl-v3.svg for VinylPanel
- Regenerated all Tauri icons from new logo
- Updated Android icons and favicon
- Use WebGL2 canvas for vinyl rendering instead of CSS
- Load qbz-vinyl-v3.svg as texture
- Shader-based rotation when playing
- Parallax effect via uniforms (no DOM updates)
- Album cover slides left to reveal vinyl
- Much lower CPU usage than CSS animation
- Double parallax sensitivity (30/20px cover, 18/12px disc)
- Cover and disc now vertically centered together
- Cover slides 15% left when playing to reveal disc
- Simplified transform calculations
- Correct z-ordering: cover in front (z-10), disc behind
- Cover slides left when playing to reveal disc
- Add mouse parallax effect for depth
- More visible grooves with alternating brightness
- Neutral gray colors instead of amber vintage
- Use system typography instead of Oswald
- Radial gradient on disc for realistic shading
- Add VinylPanel.svelte with spinning vinyl disc animation
- Album cover slides left when playing to reveal disc
- CSS-based grooves (40 rings) and amber center label
- Vintage typography with "33 1/3 RPM" badge
- Add 'vinyl' as new Focus tab option in ImmersiveHeader
- Fix MPRIS/PipeWire volume feedback loop by checking if volume
actually changed before calling setVolume
- Increase animation speed to 1.8x for more dynamic movement
- Add per-channel histogram normalization to expand color range
- Boost saturation to 2.5x and brightness to 0.85
- Add 12% red channel boost for warmer tones
- Target color range 30-240 to lift shadows and preserve highlights
Problem: brightness(0.5) made whites gray while blacks stayed black,
causing dark areas to dominate even in mostly-white artwork.
Solution:
- Increased brightness from 0.5 to 0.7
- Added shadow lift: maps 0-255 to 25-255
- Black now becomes dark gray (~10% brightness floor)
- Whites remain visible and balanced
Result: 'Panda/cow' effect - both light and dark areas visible.
New effects added:
- Layer rotation: each layer rotates slowly (1-2° range)
- Scale breathing: zoom levels pulse in/out per layer
- Pulsing vignette: edge darkening varies over time
- Increased drift amplitudes: far ±0.20, mid ±0.14, near ±0.08
- Stronger brightness breathing: ±12% (was ±8%)
All effects are decorrelated (different speeds/phases) for organic feel.
Default intensity now 1.0 for maximum visibility.