- Default view shows only parent genres (less cluttered like Qobuz)
- When selecting a parent, filtering includes all its sub-genres
- Added "Show all sub-genres" toggle for granular control
- Store now tracks parent/child relationships for proper filtering
- getFilterGenreNames() returns selected + children for filtering
Fetch parent genres first, then fetch sub-genres for each parent in
parallel. Combine into a flat list sorted alphabetically. This fixes
the issue where albums with sub-genres (like Alternative & Indie,
Opera, Concertos) were filtered out even when all genres were selected.
Add FavoritePlaylistCard component with hover overlay containing:
- Heart button (remove from favorites)
- Play button (start playlist playback)
- More menu (play next, add to queue, share, remove)
Card click navigates to playlist page. Updates FavoritesView to use
the new component with all action handlers wired through +page.svelte.
- Add 'control' variant for Favorites style matching other dropdowns
- Add 'align' prop: 'left' (Home) or 'right' (Favorites)
- FavoritesView uses control variant with right alignment
- Control variant shows "Genre: X" with chevron icon
- Add GenreFilterButton to Favorites > Albums toolbar
- Filter albums by genre name (multi-select supported)
- Use genreFilterVersion for reactivity tracking
Note: Artists tab doesn't have genre filter since artist
objects don't contain genre info directly.
- Allow multiple genre selection (checkbox behavior)
- Add getSelectedGenreNames() for multiple name retrieval
- Merge results from multiple API calls for featured albums
- Clear button now closes the popup
- Button shows "N genres" when multiple selected
- Add getSelectedGenreName() to genre filter store
- Add filterAlbumsByGenre() helper in HomeView
- Apply genre filter to Recently Played and Favorite Albums
- Fetch 3x more items when filtering to ensure enough results
- Reduce card height from aspect-ratio to fixed 36px
- Use neutral bg-tertiary background instead of colored gradients
- Horizontal layout with name and check circle
- Selected state uses accent-primary
- Better spacing to prevent overlap
Use onMount instead of $effect to load genres once.
Add initialized flag to prevent onFilterChange from firing
during initial subscription setup, which was causing
loadHome -> re-render -> loadGenres -> notify -> loadHome loop.
Remove genre_id from base schema and let migration add it.
This ensures existing databases don't fail when trying to create
index on non-existent column during initial schema execution.
- Add GenreFilterButton to home header
- Pass genre_id to fetchFeaturedAlbums API calls
- Reload home content when genre filter changes
- Featured sections now filter by selected genre
- Add reco_backfill_genres command to populate genre_id for existing events
- Add reco_needs_genre_backfill command to check if backfill is needed
- Fetches album details from Qobuz API and updates events in batches
- Includes rate limiting to avoid API throttling
- Add genre_id column to reco_events table
- Add migration to add column to existing databases
- Update RecoEventInput and RecoEventRecord structs
- Update insert_event and get_events_since to handle genre_id
- Add get_album_ids_without_genre() for backfill
- Add update_genre_for_album() for backfill
- Add optional genre_id parameter to client method
- Add optional genre_id parameter to Tauri command
- Qobuz API filters featured albums by genre when provided
- Add playPlaylistById to set queue and play first track
- Add queuePlaylistNextById to add playlist tracks next
- Add queuePlaylistLaterById to add playlist tracks later
- Add copyPlaylistToLibraryById using subscribe_playlist
- Add sharePlaylistQobuzLinkById to copy link to clipboard
- Connect all handlers to SearchView component
- Repositioned toggle to appear right after Streaming Quality dropdown
- Updated description to clarify it overrides quality setting when device
doesn't support the selected sample rate
Frontend changes for quality limiting feature:
- Add limitQualityToDevice state and handler
- Add AudioSettings interface fields for limit_quality_to_device and device_max_sample_rate
- Update handleBackendDeviceChange to send max_sample_rate when device changes
- Update handleOutputDeviceChange to find max_sample_rate from backend devices
- Add Settings UI toggle for "Limit Quality to Device"
This completes the quality limiting feature that prevents requesting tracks
that exceed the device's sample rate capabilities, ensuring bit-perfect playback.
- Add limit_quality_to_device setting (enabled by default)
- Add device_max_sample_rate field to store selected device's max rate
- Implement limit_quality_for_device() to restrict quality based on device
- Apply quality limiting in play_track and prefetch_track commands
- Add set_audio_device_max_sample_rate Tauri command
This ensures bit-perfect playback by not requesting tracks that
exceed the device's sample rate capabilities. When enabled:
- Devices <= 48kHz: limited to Lossless (44.1kHz)
- Devices <= 96kHz: limited to HiRes (up to 96kHz)
- Devices > 96kHz: allow UltraHiRes (up to 192kHz)
Add new audio setting to limit streaming quality based on device
capabilities. When enabled (default: true), QBZ will avoid requesting
tracks that exceed the device's max supported sample rate.
This ensures bit-perfect playback by preventing the need to resample
high-res tracks on devices that don't support them.
- Add limit_quality_to_device field to AudioSettings
- Add database migration for new column
- Add Tauri command for frontend integration
cc
- Add AlsaDirectError enum for structured error classification
- Add BitPerfectMode enum to track runtime bit-perfect status
- Implement automatic fallback: hw fails with format error → try plughw
- Abort on non-recoverable errors (busy, permissions, invalid params)
- Respect ALSA plugin selection from UI settings
- Log runtime mode for debugging
This allows SMSL-class DACs that fail on hw: to work via plughw:
while maintaining bit-perfect guarantees (format conversion only,
no resampling).
cc
- Add S24_3LE (S243LE) to format priority list as first choice
- Implement S24_3LE write handler with 3-byte packed conversion
- Add S24LE write handler (was missing explicit implementation)
- Reorder format priority: S24_3LE > S32LE > S24LE > S16LE > FloatLE
This fixes bit-perfect playback on USB DACs that only support
the S24_3LE format (SMSL, Topping, Fosi with TAS1020B chip).
Closes#30
cc
- Reduce FFT to 30fps with 16 bins (mirrored to 32 visual bars)
- Use 1024 FFT size for faster processing
- Extract dominant colors from album artwork
- Center artwork with track info and quality badge
- Bars render from edges inward with color gradient
- Increase artwork to 108px (20% larger)
- Reorder info: Artist (bold) > Album (italic) > Track
- Add album prop to VisualizerPanel
- Adjust text styling hierarchy
- Position track info at bottom-right with margin
- Reduce artwork to 90x90px
- Text aligned right, to the left of artwork
- Compact layout that doesn't obstruct visualization
- Add 'visualizer' to FocusTab type
- Add Visualizer tab with Activity icon in ImmersiveHeader
- Update VisualizerPanel with mirror mode (bars up and down from center)
- Integrate VisualizerPanel in ImmersivePlayer focus view
- Three-color gradient: teal -> purple -> pink
- Track info overlay with artwork, title, artist
- Instanced bar rendering with vertex/fragment shaders
- Receives binary frequency data via Tauri events
- R32F texture for efficient frequency data upload
- Cyan-to-magenta gradient coloring
- Auto-enables/disables backend when mounted/unmounted
- 64 frequency bars with logarithmic mapping from backend
- Add VisualizerTap to Player for sample capture
- Create wrap_source helper in audio thread
- Wrap all audio sources with TappedSource at 4 append points
- Player now captures samples for visualization when enabled
- Zero overhead when disabled (fast atomic check)
Audio samples flow: Source -> TappedSource -> RingBuffer -> FFT Thread -> Frontend
- Doubled horizontal range to ±120px
- Doubled vertical range to ±35px
- Added power curve (0.7) for hypersensitivity near center
- Small mouse movements now produce dramatic response
- Vinyl stays perfectly centered, only rotates
- Removed X and Y parallax from vinyl position
- Removed parallax uniform from shader
- Only the cover art (sleeve) responds to mouse movement
- Set rotation speed to 33.333 RPM (0.0582 rad/frame at 60fps)
- Remove Y-axis parallax from vinyl position (stays centered)
- Remove Y parallax from shader for perfectly concentric rotation
- Add mipmaps and trilinear filtering for anti-aliasing
- Enable anisotropic filtering when available
- Use PNG instead of SVG for better WebGL compatibility
- Extreme horizontal parallax: cover 200px, vinyl 120px
- Reduced vertical parallax for subtle depth
- Shader parallax: 0.15 horizontal, 0.05 vertical
- Disc appears to slide out of sleeve with minimal mouse movement
- Add padding around vinyl (scale UV by 1.15x)
- Discard pixels outside bounds to avoid edge artifacts
- Much more aggressive parallax: cover 80/50px, vinyl 50/35px
- Shader parallax offset increased to 0.08
- Vinyl size reduced to 85% for more breathing room
- Updated qbz-logo.svg and qbz-logo.png
- Added qbz-vinyl-v3.svg for VinylPanel
- Regenerated all Tauri icons from new logo
- Updated Android icons and favicon