fix(immersive): fallback to CSS blur when canvas fails (CORS)
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1 parent
24a09a88ab
commit
f744615b0e
1 file changed
+47
-21
@@ -8,7 +8,8 @@
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let { artwork, mode = 'blur' }: Props = $props();
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let backgroundStyle = $state('');
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let backgroundUrl = $state('');
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let useCanvasBlur = $state(false);
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let isLoading = $state(true);
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let currentArtwork = $state('');
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@@ -18,23 +19,27 @@
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currentArtwork = artwork;
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isLoading = true;
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useCanvasBlur = false;
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if (mode === 'blur') {
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// Try canvas blur first (most efficient)
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generateBlurredBackground(artwork)
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.then((dataUrl) => {
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backgroundStyle = `url(${dataUrl})`;
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backgroundUrl = dataUrl;
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useCanvasBlur = true;
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isLoading = false;
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})
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.catch((err) => {
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console.error('[ImmersiveBackground] Blur generation failed:', err);
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// Fallback to gradient mode
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fallbackToGradient();
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// CORS error - fallback to CSS blur (works but uses more GPU)
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console.warn('[ImmersiveBackground] Canvas blur failed (CORS), using CSS blur fallback');
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backgroundUrl = artwork;
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useCanvasBlur = false;
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isLoading = false;
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});
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} else if (mode === 'gradient') {
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fallbackToGradient();
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} else {
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// Solid dark background
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backgroundStyle = 'var(--bg-primary)';
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backgroundUrl = '';
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isLoading = false;
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}
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});
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@@ -42,20 +47,33 @@
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async function fallbackToGradient() {
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try {
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const colors = await extractDominantColors(artwork);
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backgroundStyle = createGradientFromColors(colors);
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backgroundUrl = createGradientFromColors(colors);
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useCanvasBlur = true; // Gradient doesn't need CSS blur
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} catch {
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backgroundStyle = 'linear-gradient(135deg, #1a1a2e 0%, #16213e 100%)';
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backgroundUrl = 'linear-gradient(135deg, #1a1a2e 0%, #16213e 100%)';
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useCanvasBlur = true;
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}
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isLoading = false;
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}
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</script>
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<div class="immersive-background" class:loading={isLoading}>
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<!-- Pre-computed blur image or gradient -->
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<div
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class="background-image"
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style="background: {backgroundStyle};"
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></div>
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<!-- Background: either pre-blurred canvas or CSS blur fallback -->
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{#if useCanvasBlur}
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<!-- Pre-computed blur (efficient) -->
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<div
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class="background-image canvas-blur"
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style="background-image: url({backgroundUrl});"
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></div>
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{:else if backgroundUrl}
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<!-- CSS blur fallback (works with CORS-restricted images) -->
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<img
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src={backgroundUrl}
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alt=""
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class="background-image css-blur"
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aria-hidden="true"
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/>
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{/if}
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<!-- Overlay for consistent darkness and vignette -->
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<div class="background-overlay"></div>
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@@ -71,16 +89,27 @@
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.background-image {
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position: absolute;
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inset: -20px; /* Slight overflow to avoid edge artifacts */
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inset: -40px; /* Overflow to avoid blur edge artifacts */
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transition: opacity 300ms ease-out;
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}
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/* Canvas pre-blurred version (efficient - no GPU filter) */
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.background-image.canvas-blur {
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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transition: background 300ms ease-out;
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/* Scale up the tiny blurred image */
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transform: scale(1.1);
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}
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/* CSS blur fallback for CORS-restricted images */
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.background-image.css-blur {
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width: calc(100% + 80px);
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height: calc(100% + 80px);
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object-fit: cover;
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filter: blur(60px) saturate(1.2) brightness(0.5);
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transform: scale(1.2);
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}
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.loading .background-image {
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opacity: 0;
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}
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@@ -94,7 +123,4 @@
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radial-gradient(ellipse at center, transparent 0%, rgba(0, 0, 0, 0.3) 100%),
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linear-gradient(to bottom, rgba(0, 0, 0, 0.2) 0%, transparent 30%, transparent 70%, rgba(0, 0, 0, 0.4) 100%);
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}
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/* No blur filter here - the image is pre-blurred! */
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/* This is the key performance optimization */
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</style>
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