fix: MiniPlayer button clicks, 300px width, 8px margin, transparency
- Stop event propagation on all buttons to prevent drag capture - Reduce window size to 300x140px - Increase margin to 8px - Enable window transparency in tauri.conf.json - Compact UI for smaller size (smaller artwork, tighter controls)
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4 files changed
+120
-291
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@@ -18,7 +18,7 @@
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"minWidth": 800,
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"minHeight": 600,
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"decorations": false,
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"transparent": false,
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"transparent": true,
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"resizable": true
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}
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],
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@@ -10,9 +10,9 @@
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import { getCurrentWindow } from '@tauri-apps/api/window';
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import { goto } from '$app/navigation';
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// Miniplayer dimensions (with 4px margin on each side)
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const MINIPLAYER_WIDTH = 408; // 400 content + 8px total margin
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const MINIPLAYER_HEIGHT = 158; // 150 content + 8px total margin
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// Miniplayer dimensions (with 8px margin on each side)
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const MINIPLAYER_WIDTH = 300;
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const MINIPLAYER_HEIGHT = 140;
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// LocalStorage key for persisting window state
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const STORAGE_KEY = 'miniplayer_original_state';
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@@ -19,16 +19,16 @@
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:global(html, body) {
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margin: 0;
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padding: 0;
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background: #0f0f12 !important;
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background: transparent !important;
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overflow: hidden;
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}
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.miniplayer-layout {
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width: 100vw;
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height: 100vh;
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background: #0f0f12;
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background: transparent;
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overflow: hidden;
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padding: 4px;
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padding: 8px;
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box-sizing: border-box;
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}
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@@ -38,6 +38,6 @@
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background: #18181b;
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border-radius: 8px;
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overflow: hidden;
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box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
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box-shadow: 0 4px 24px rgba(0, 0, 0, 0.6);
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}
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</style>
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+112
-283
@@ -1,6 +1,5 @@
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<script lang="ts">
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import { onMount, onDestroy } from 'svelte';
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import { invoke } from '@tauri-apps/api/core';
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import { getCurrentWindow } from '@tauri-apps/api/window';
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import {
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Shuffle,
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@@ -46,12 +45,10 @@
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let isPinned = $state(true);
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let isDragging = $state(false);
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let isDraggingProgress = $state(false);
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let isDraggingVolume = $state(false);
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let queueCount = $state(0);
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// Refs
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let progressRef: HTMLDivElement;
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let volumeRef: HTMLDivElement;
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// Derived state
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const progress = $derived(playerState.duration > 0 ? (playerState.currentTime / playerState.duration) * 100 : 0);
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@@ -68,16 +65,12 @@
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onMount(async () => {
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console.log('[MiniPlayer] Mounting, starting polling...');
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// Start listening for playback events
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await startPolling();
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// Subscribe to player state
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unsubscribePlayer = subscribePlayer(() => {
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playerState = getPlayerState();
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});
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// Subscribe to queue state
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unsubscribeQueue = subscribeQueue(() => {
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const qState = getQueueState();
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isShuffle = qState.isShuffle;
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@@ -85,7 +78,6 @@
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queueCount = qState.tracks.length;
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});
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// Initial state
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const qState = getQueueState();
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isShuffle = qState.isShuffle;
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repeatMode = qState.repeatMode;
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@@ -100,7 +92,8 @@
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});
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// Playback controls
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async function handlePlayPause(): Promise<void> {
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async function handlePlayPause(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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try {
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await togglePlay();
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} catch (err) {
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@@ -108,7 +101,8 @@
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}
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}
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async function handleNext(): Promise<void> {
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async function handleNext(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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try {
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await nextTrack();
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} catch (err) {
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@@ -116,7 +110,8 @@
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}
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}
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async function handlePrevious(): Promise<void> {
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async function handlePrevious(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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try {
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await previousTrack();
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} catch (err) {
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@@ -124,7 +119,8 @@
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}
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}
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async function handleToggleShuffle(): Promise<void> {
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async function handleToggleShuffle(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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try {
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await toggleShuffle();
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} catch (err) {
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@@ -132,7 +128,8 @@
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}
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}
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async function handleToggleRepeat(): Promise<void> {
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async function handleToggleRepeat(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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try {
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await toggleRepeat();
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} catch (err) {
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@@ -142,6 +139,7 @@
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// Progress bar
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function handleProgressMouseDown(e: MouseEvent): void {
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e.stopPropagation();
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isDraggingProgress = true;
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updateProgress(e);
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document.addEventListener('mousemove', handleProgressMouseMove);
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@@ -167,43 +165,17 @@
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}
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}
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// Volume control
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function handleVolumeMouseDown(e: MouseEvent): void {
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isDraggingVolume = true;
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updateVolume(e);
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document.addEventListener('mousemove', handleVolumeMouseMove);
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document.addEventListener('mouseup', handleVolumeMouseUp);
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}
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function handleVolumeMouseMove(e: MouseEvent): void {
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if (isDraggingVolume) updateVolume(e);
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}
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function handleVolumeMouseUp(): void {
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isDraggingVolume = false;
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document.removeEventListener('mousemove', handleVolumeMouseMove);
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document.removeEventListener('mouseup', handleVolumeMouseUp);
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}
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function updateVolume(e: MouseEvent): void {
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if (volumeRef) {
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const rect = volumeRef.getBoundingClientRect();
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const percentage = Math.max(0, Math.min(100, ((e.clientX - rect.left) / rect.width) * 100));
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playerSetVolume(Math.round(percentage));
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}
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}
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function handleMuteToggle(): void {
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playerSetVolume(playerState.volume === 0 ? 75 : 0);
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}
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// Window controls
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async function handleRestore(): Promise<void> {
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// Window controls - stop propagation to prevent drag from capturing
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async function handleRestore(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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e.preventDefault();
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console.log('[MiniPlayer] Restore button clicked');
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await exitMiniplayerMode();
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}
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async function togglePin(): Promise<void> {
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async function togglePin(e: MouseEvent): Promise<void> {
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e.stopPropagation();
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e.preventDefault();
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isPinned = !isPinned;
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await setMiniplayerAlwaysOnTop(isPinned);
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}
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@@ -220,10 +192,9 @@
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}
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}
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// Queue info (placeholder - will open queue panel later)
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function handleOpenQueue(): void {
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function handleOpenQueue(e: MouseEvent): void {
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e.stopPropagation();
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console.log('[MiniPlayer] Queue button clicked, tracks:', queueCount);
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// TODO: Open queue panel or switch to expanded mode
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}
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</script>
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@@ -232,36 +203,37 @@
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class:dragging={isDragging}
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role="application"
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aria-label="MiniPlayer"
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onmousedown={startDrag}
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>
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<!-- Album Art Section -->
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<div class="artwork-section" onmousedown={startDrag}>
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<!-- Album Art -->
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<div class="artwork-section">
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{#if playerState.currentTrack?.artwork}
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<img src={playerState.currentTrack.artwork} alt="Album art" class="artwork" />
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{:else}
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<div class="artwork-placeholder">
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<Play size={32} />
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<Play size={24} />
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</div>
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{/if}
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</div>
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<!-- Main Content -->
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<div class="content-section">
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<!-- Header with track info and window controls -->
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<div class="header" onmousedown={startDrag}>
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<!-- Header: Track info + window controls -->
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<div class="header">
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<div class="track-info">
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<div class="title">{playerState.currentTrack?.title ?? 'No track playing'}</div>
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<div class="title">{playerState.currentTrack?.title ?? 'No track'}</div>
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<div class="artist">{playerState.currentTrack?.artist ?? '—'}</div>
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</div>
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<div class="window-controls">
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<button class="window-btn" onclick={togglePin} title={isPinned ? 'Unpin' : 'Pin on top'}>
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<button class="window-btn" onclick={togglePin} title={isPinned ? 'Unpin' : 'Pin'}>
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{#if isPinned}
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<Pin size={14} />
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<Pin size={12} />
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{:else}
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<PinOff size={14} />
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<PinOff size={12} />
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{/if}
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</button>
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<button class="window-btn restore" onclick={handleRestore} title="Restore window">
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<Maximize2 size={14} />
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<button class="window-btn restore" onclick={handleRestore} title="Restore">
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<Maximize2 size={12} />
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</button>
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</div>
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</div>
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@@ -282,92 +254,57 @@
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<div class="progress-track">
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<div class="progress-fill" style="width: {progress}%"></div>
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</div>
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<div class="progress-thumb" style="left: {progress}%"></div>
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</div>
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<span class="time remaining">-{formatTime(Math.max(0, playerState.duration - playerState.currentTime))}</span>
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<span class="time">-{formatTime(Math.max(0, playerState.duration - playerState.currentTime))}</span>
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</div>
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<!-- Controls Row -->
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<div class="controls-row">
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<!-- Playback Controls -->
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<div class="playback-controls">
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<button
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class="control-btn small"
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class:active={isShuffle}
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onclick={handleToggleShuffle}
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title="Shuffle"
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>
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<Shuffle size={14} />
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</button>
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<button
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class="ctrl-btn"
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class:active={isShuffle}
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onclick={handleToggleShuffle}
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title="Shuffle"
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>
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<Shuffle size={12} />
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</button>
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<button class="control-btn" onclick={handlePrevious} title="Previous">
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<SkipBack size={18} />
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</button>
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<button class="ctrl-btn" onclick={handlePrevious} title="Previous">
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<SkipBack size={14} />
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</button>
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<button class="control-btn play" onclick={handlePlayPause} title={playerState.isPlaying ? 'Pause' : 'Play'}>
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{#if playerState.isPlaying}
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<Pause size={20} />
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{:else}
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<Play size={20} />
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{/if}
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</button>
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<button class="ctrl-btn play" onclick={handlePlayPause} title={playerState.isPlaying ? 'Pause' : 'Play'}>
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{#if playerState.isPlaying}
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<Pause size={16} />
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{:else}
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<Play size={16} />
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{/if}
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</button>
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<button class="control-btn" onclick={handleNext} title="Next">
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<SkipForward size={18} />
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</button>
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<button class="ctrl-btn" onclick={handleNext} title="Next">
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<SkipForward size={14} />
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</button>
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<button
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class="control-btn small"
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class:active={repeatMode !== 'off'}
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onclick={handleToggleRepeat}
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title={repeatMode === 'off' ? 'Repeat' : repeatMode === 'all' ? 'Repeat All' : 'Repeat One'}
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>
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{#if repeatMode === 'one'}
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<Repeat1 size={14} />
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{:else}
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<Repeat size={14} />
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{/if}
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</button>
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</div>
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<button
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class="ctrl-btn"
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class:active={repeatMode !== 'off'}
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onclick={handleToggleRepeat}
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title="Repeat"
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>
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{#if repeatMode === 'one'}
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<Repeat1 size={12} />
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{:else}
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<Repeat size={12} />
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{/if}
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</button>
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<!-- Right Controls: Queue + Volume -->
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<div class="right-controls">
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<button
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class="control-btn small"
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onclick={handleOpenQueue}
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title="Queue ({queueCount} tracks)"
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>
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<ListMusic size={14} />
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{#if queueCount > 0}
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<span class="queue-badge">{queueCount > 99 ? '99+' : queueCount}</span>
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{/if}
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</button>
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<button class="control-btn small" onclick={handleMuteToggle} title={playerState.volume === 0 ? 'Unmute' : 'Mute'}>
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{#if playerState.volume === 0}
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<VolumeX size={14} />
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{:else if playerState.volume < 50}
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<Volume1 size={14} />
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{:else}
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<Volume2 size={14} />
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{/if}
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</button>
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<div
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class="volume-slider"
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bind:this={volumeRef}
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onmousedown={handleVolumeMouseDown}
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role="slider"
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tabindex="0"
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aria-valuenow={playerState.volume}
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aria-valuemin={0}
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aria-valuemax={100}
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>
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<div class="volume-track">
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<div class="volume-fill" style="width: {playerState.volume}%"></div>
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</div>
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<div class="volume-thumb" style="left: {playerState.volume}%"></div>
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</div>
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</div>
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<button
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class="ctrl-btn"
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onclick={handleOpenQueue}
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title="Queue ({queueCount})"
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>
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<ListMusic size={12} />
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</button>
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</div>
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</div>
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</div>
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@@ -381,30 +318,25 @@
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color: white;
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user-select: none;
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overflow: hidden;
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cursor: grab;
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}
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.miniplayer.dragging {
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cursor: grabbing;
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}
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/* Album Art Section */
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/* Album Art */
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.artwork-section {
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width: 150px;
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height: 150px;
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width: 124px;
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height: 124px;
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flex-shrink: 0;
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cursor: grab;
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position: relative;
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background: #0f0f11;
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}
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.artwork-section:active {
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cursor: grabbing;
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}
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.artwork {
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width: 100%;
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height: 100%;
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object-fit: cover;
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border-radius: 6px 0 0 6px;
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}
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.artwork-placeholder {
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@@ -414,16 +346,18 @@
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display: flex;
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align-items: center;
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justify-content: center;
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color: rgba(255, 255, 255, 0.3);
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color: rgba(255, 255, 255, 0.2);
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border-radius: 6px 0 0 6px;
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}
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/* Content Section */
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/* Content */
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.content-section {
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flex: 1;
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display: flex;
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flex-direction: column;
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padding: 12px 14px;
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padding: 8px 10px;
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min-width: 0;
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justify-content: space-between;
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}
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/* Header */
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@@ -431,12 +365,7 @@
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display: flex;
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justify-content: space-between;
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align-items: flex-start;
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margin-bottom: 6px;
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cursor: grab;
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}
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.header:active {
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cursor: grabbing;
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gap: 6px;
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}
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.track-info {
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@@ -447,7 +376,7 @@
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.title {
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font-weight: 600;
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font-size: 13px;
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font-size: 11px;
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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@@ -456,27 +385,25 @@
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}
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.artist {
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font-size: 11px;
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font-size: 10px;
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color: rgba(255, 255, 255, 0.5);
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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margin-top: 1px;
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}
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.window-controls {
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display: flex;
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gap: 4px;
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gap: 2px;
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flex-shrink: 0;
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margin-left: 8px;
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}
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.window-btn {
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display: flex;
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align-items: center;
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justify-content: center;
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width: 22px;
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height: 22px;
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width: 20px;
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height: 20px;
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background: rgba(255, 255, 255, 0.06);
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border: none;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
@@ -491,37 +418,31 @@
|
||||
}
|
||||
|
||||
.window-btn.restore:hover {
|
||||
background: rgba(99, 102, 241, 0.25);
|
||||
background: rgba(99, 102, 241, 0.3);
|
||||
color: #a5b4fc;
|
||||
}
|
||||
|
||||
/* Progress Section */
|
||||
/* Progress */
|
||||
.progress-section {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin-bottom: 8px;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.time {
|
||||
font-size: 10px;
|
||||
font-size: 9px;
|
||||
font-family: var(--font-mono, monospace);
|
||||
font-variant-numeric: tabular-nums;
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
min-width: 30px;
|
||||
}
|
||||
|
||||
.time.remaining {
|
||||
text-align: right;
|
||||
min-width: 28px;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
flex: 1;
|
||||
height: 16px;
|
||||
height: 12px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.progress-track {
|
||||
@@ -539,140 +460,48 @@
|
||||
transition: width 100ms linear;
|
||||
}
|
||||
|
||||
.progress-thumb {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
background: white;
|
||||
border-radius: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
transition: opacity 150ms ease;
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.progress-bar:hover .progress-thumb {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
/* Controls Row */
|
||||
/* Controls */
|
||||
.controls-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.playback-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.right-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.control-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.ctrl-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
cursor: pointer;
|
||||
border-radius: 50%;
|
||||
transition: all 0.15s ease;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.control-btn:hover {
|
||||
.ctrl-btn:hover {
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.control-btn:active {
|
||||
.ctrl-btn:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
.control-btn.small {
|
||||
width: 26px;
|
||||
height: 26px;
|
||||
}
|
||||
|
||||
.control-btn.active {
|
||||
.ctrl-btn.active {
|
||||
color: #818cf8;
|
||||
}
|
||||
|
||||
.control-btn.play {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
.ctrl-btn.play {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
margin: 0 2px;
|
||||
}
|
||||
|
||||
.control-btn.play:hover {
|
||||
.ctrl-btn.play:hover {
|
||||
background: rgba(255, 255, 255, 0.18);
|
||||
}
|
||||
|
||||
.queue-badge {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
min-width: 14px;
|
||||
height: 14px;
|
||||
padding: 0 3px;
|
||||
font-size: 9px;
|
||||
font-weight: 600;
|
||||
background: #6366f1;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* Volume Control */
|
||||
.volume-slider {
|
||||
width: 50px;
|
||||
height: 16px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.volume-track {
|
||||
width: 100%;
|
||||
height: 3px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 2px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.volume-fill {
|
||||
height: 100%;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.volume-thumb {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
background: white;
|
||||
border-radius: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
transition: opacity 150ms ease;
|
||||
}
|
||||
|
||||
.volume-slider:hover .volume-thumb {
|
||||
opacity: 1;
|
||||
}
|
||||
</style>
|
||||
Reference in new issue
Block a user