feat(visualizer): real-time audio FFT visualization

Backend (Rust):
- Add rustfft crate for Fast Fourier Transform
- Create visualizer module with FFT computation (1024 samples, Hann window)
- VisualizerSource wrapper taps into audio stream without modifying playback
- Logarithmic frequency bin mapping for perceptual accuracy
- Emit audio-spectrum events to frontend (~20-30fps)
- Tauri commands: set_visualizer_enabled, get_visualizer_enabled

Frontend (Svelte):
- CSS-based rendering (GPU accelerated via transform/transition)
- Three visualization modes: bars, wave, mirror
- Dynamic colors extracted from album artwork
- Listens to audio-spectrum Tauri events
- ~0% CPU usage (GPU handles all transforms)
This commit is contained in:
vicrodh committed 2026-01-30 21:51:25 -06:00
1 parent fcc11e2966
commit 16b35c33fd
7 files changed
+654 -224

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+3
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@@ -53,6 +53,9 @@ rand = "0.8"
rodio = { version = "0.19", features = ["symphonia-all"] }
symphonia = { version = "0.5", features = ["all"] }
# Audio visualization (FFT)
rustfft = "6.2"
# Media controls (MPRIS on Linux)
souvlaki = "0.7"
+2
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@@ -24,6 +24,7 @@ pub mod search;
pub mod share;
pub mod smart_playlists;
pub mod remote_metadata;
pub mod visualizer;
pub use audio_backends::*;
pub use audio_diagnostics::*;
@@ -47,3 +48,4 @@ pub use search::*;
pub use share::*;
pub use smart_playlists::*;
pub use remote_metadata::*;
pub use visualizer::*;
+18
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@@ -0,0 +1,18 @@
use tauri::command;
use crate::visualizer;
/// Enable or disable the audio visualizer
#[command]
pub fn set_visualizer_enabled(enabled: bool) {
visualizer::set_visualizer_enabled(enabled);
}
/// Check if visualizer is enabled
#[command]
pub fn get_visualizer_enabled() -> bool {
if let Ok(viz) = visualizer::VISUALIZER.lock() {
viz.is_enabled()
} else {
false
}
}
+7
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@@ -32,6 +32,7 @@ pub mod session_store;
pub mod share;
pub mod tray;
pub mod updates;
pub mod visualizer;
use std::sync::Arc;
use tauri::{Emitter, Manager};
@@ -284,6 +285,9 @@ pub fn run() {
.media_controls
.init(app.handle().clone());
// Initialize audio visualizer
visualizer::init_visualizer(app.handle().clone());
// Purge offline downloads if the subscription has been invalid for > 3 days
// (compliance requirement for cached content).
let app_handle = app.handle().clone();
@@ -890,6 +894,9 @@ pub fn run() {
commands::remote_metadata_get_album,
commands::remote_metadata_cache_stats,
commands::remote_metadata_clear_cache,
// Audio visualizer commands
commands::set_visualizer_enabled,
commands::get_visualizer_enabled,
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
+16 -5
View File
@@ -39,6 +39,7 @@ use symphonia::default::{get_codecs, get_probe};
use crate::api::{client::QobuzClient, models::Quality};
use crate::audio::{AudioBackendType, BackendConfig, BackendManager};
use crate::config::audio_settings::AudioSettings;
use crate::visualizer::VisualizerSource;
use playback_engine::PlaybackEngine;
/// Commands sent to the audio thread
@@ -1046,6 +1047,9 @@ impl Player {
.unwrap_or(duration_secs);
thread_state.duration.store(actual_duration, Ordering::SeqCst);
// Wrap with visualizer tap (zero-copy passthrough)
let source = VisualizerSource::new(source);
if let Err(e) = engine.append(source) {
log::error!("Failed to append source to engine: {}", e);
return;
@@ -1259,8 +1263,11 @@ impl Player {
// This allows the seekbar to show progress even during streaming
thread_state.duration.store(duration_secs, Ordering::SeqCst);
// Box the incremental source to match the expected type
let source_to_play: Box<dyn Source<Item = i16> + Send> = Box::new(incremental_source);
// Wrap with visualizer tap (zero-copy passthrough)
let visualized_source = VisualizerSource::new(incremental_source);
// Box the source to match the expected type
let source_to_play: Box<dyn Source<Item = i16> + Send> = Box::new(visualized_source);
if let Err(e) = engine.append(source_to_play) {
log::error!("Failed to append streaming source to engine: {}", e);
return;
@@ -1368,9 +1375,11 @@ impl Player {
let resume_pos = thread_state.position.load(Ordering::SeqCst);
let skipped_source: Box<dyn Source<Item = i16> + Send> = if resume_pos > 0 {
Box::new(source.skip_duration(Duration::from_secs(resume_pos)))
// Wrap with visualizer tap, then skip
let viz_source = VisualizerSource::new(source);
Box::new(viz_source.skip_duration(Duration::from_secs(resume_pos)))
} else {
source
Box::new(VisualizerSource::new(source))
};
if let Err(e) = engine.append(skipped_source) {
@@ -1467,8 +1476,10 @@ impl Player {
}
};
// Wrap with visualizer tap, then skip
let viz_source = VisualizerSource::new(source);
let skip_duration = Duration::from_secs(position_secs);
let skipped_source = source.skip_duration(skip_duration);
let skipped_source = viz_source.skip_duration(skip_duration);
if let Err(e) = engine.append(skipped_source) {
log::error!("Failed to append source for seek: {}", e);
+402
View File
@@ -0,0 +1,402 @@
use rustfft::{FftPlanner, num_complex::Complex};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::collections::VecDeque;
use std::time::Duration;
use tauri::{AppHandle, Emitter};
use rodio::Source;
/// Number of frequency bins to output (matches frontend bars)
const OUTPUT_BINS: usize = 32;
/// FFT window size (power of 2 for efficiency)
const FFT_SIZE: usize = 1024;
/// How often to compute FFT (in samples) - roughly 20-30fps at 44.1kHz
const FFT_INTERVAL: usize = 2048;
/// Visualizer state shared between audio thread and emitter
pub struct VisualizerState {
/// Ring buffer for incoming samples
sample_buffer: VecDeque<f32>,
/// FFT planner (reusable)
fft_planner: FftPlanner<f32>,
/// Scratch buffer for FFT input
fft_input: Vec<Complex<f32>>,
/// Scratch buffer for FFT output
fft_output: Vec<Complex<f32>>,
/// Current frequency magnitudes (0.0 to 1.0)
frequency_bins: [f32; OUTPUT_BINS],
/// Smoothed bins for display (with decay)
smoothed_bins: [f32; OUTPUT_BINS],
/// Sample counter for FFT interval
sample_count: usize,
/// Current sample rate
sample_rate: u32,
/// Number of channels
channels: u16,
}
impl VisualizerState {
pub fn new() -> Self {
Self {
sample_buffer: VecDeque::with_capacity(FFT_SIZE * 2),
fft_planner: FftPlanner::new(),
fft_input: vec![Complex::new(0.0, 0.0); FFT_SIZE],
fft_output: vec![Complex::new(0.0, 0.0); FFT_SIZE],
frequency_bins: [0.0; OUTPUT_BINS],
smoothed_bins: [0.0; OUTPUT_BINS],
sample_count: 0,
sample_rate: 44100,
channels: 2,
}
}
/// Update sample rate when track changes
pub fn set_format(&mut self, sample_rate: u32, channels: u16) {
self.sample_rate = sample_rate;
self.channels = channels;
// Clear buffer on format change
self.sample_buffer.clear();
self.sample_count = 0;
}
/// Push samples into the buffer (called from audio thread)
/// Returns true if FFT should be computed
pub fn push_samples(&mut self, samples: &[i16]) -> bool {
// Convert i16 to f32 and mix to mono if stereo
let channels = self.channels as usize;
for chunk in samples.chunks(channels) {
// Average channels to mono
let mono: f32 = chunk.iter()
.map(|&s| s as f32 / 32768.0)
.sum::<f32>() / channels as f32;
self.sample_buffer.push_back(mono);
// Keep buffer bounded
if self.sample_buffer.len() > FFT_SIZE * 4 {
self.sample_buffer.pop_front();
}
}
self.sample_count += samples.len() / channels;
// Check if we should compute FFT
if self.sample_count >= FFT_INTERVAL && self.sample_buffer.len() >= FFT_SIZE {
self.sample_count = 0;
true
} else {
false
}
}
/// Compute FFT and update frequency bins
pub fn compute_fft(&mut self) {
if self.sample_buffer.len() < FFT_SIZE {
return;
}
// Copy samples to FFT input with Hann window
let start = self.sample_buffer.len().saturating_sub(FFT_SIZE);
for (i, sample) in self.sample_buffer.iter().skip(start).take(FFT_SIZE).enumerate() {
// Hann window to reduce spectral leakage
let window = 0.5 * (1.0 - (2.0 * std::f32::consts::PI * i as f32 / (FFT_SIZE - 1) as f32).cos());
self.fft_input[i] = Complex::new(sample * window, 0.0);
}
// Perform FFT
let fft = self.fft_planner.plan_fft_forward(FFT_SIZE);
self.fft_output.copy_from_slice(&self.fft_input);
fft.process(&mut self.fft_output);
// Convert to magnitude spectrum (only first half is meaningful)
let useful_bins = FFT_SIZE / 2;
// Map FFT bins to output bins (logarithmic scale for perceptual accuracy)
// Lower frequencies get more bins, higher frequencies are grouped
for i in 0..OUTPUT_BINS {
// Logarithmic mapping: more resolution at low frequencies
let start_bin = self.log_bin_start(i, useful_bins);
let end_bin = self.log_bin_start(i + 1, useful_bins);
// Average magnitude in this range
let mut sum = 0.0f32;
let mut count = 0;
for bin in start_bin..end_bin.min(useful_bins) {
let magnitude = self.fft_output[bin].norm();
sum += magnitude;
count += 1;
}
let avg = if count > 0 { sum / count as f32 } else { 0.0 };
// Scale to 0-1 range (with some headroom)
// The scaling factor is empirical - adjust for visual effect
let scaled = (avg * 4.0 / FFT_SIZE as f32).min(1.0);
self.frequency_bins[i] = scaled;
}
// Apply smoothing (fast attack, slow decay)
for i in 0..OUTPUT_BINS {
let current = self.frequency_bins[i];
let smoothed = self.smoothed_bins[i];
if current > smoothed {
// Fast attack
self.smoothed_bins[i] = smoothed + (current - smoothed) * 0.7;
} else {
// Slow decay
self.smoothed_bins[i] = smoothed + (current - smoothed) * 0.15;
}
}
}
/// Logarithmic bin mapping for perceptual frequency distribution
fn log_bin_start(&self, bin: usize, total_bins: usize) -> usize {
// Map 0..OUTPUT_BINS to 0..total_bins logarithmically
// This gives more resolution to lower frequencies
let ratio = bin as f32 / OUTPUT_BINS as f32;
let log_ratio = ratio.powf(2.0); // Quadratic gives good distribution
(log_ratio * total_bins as f32) as usize
}
/// Get current smoothed bins for display
pub fn get_bins(&self) -> [f32; OUTPUT_BINS] {
self.smoothed_bins
}
/// Reset all bins (for pause/stop)
pub fn reset(&mut self) {
self.frequency_bins = [0.0; OUTPUT_BINS];
self.smoothed_bins = [0.0; OUTPUT_BINS];
self.sample_buffer.clear();
self.sample_count = 0;
}
}
/// Global visualizer instance
pub struct Visualizer {
state: Arc<Mutex<VisualizerState>>,
enabled: Arc<AtomicBool>,
app_handle: Option<AppHandle>,
}
impl Visualizer {
pub fn new() -> Self {
Self {
state: Arc::new(Mutex::new(VisualizerState::new())),
enabled: Arc::new(AtomicBool::new(false)),
app_handle: None,
}
}
/// Set the app handle for emitting events
pub fn set_app_handle(&mut self, handle: AppHandle) {
self.app_handle = Some(handle);
}
/// Enable/disable visualization
pub fn set_enabled(&self, enabled: bool) {
self.enabled.store(enabled, Ordering::SeqCst);
if !enabled {
if let Ok(mut state) = self.state.lock() {
state.reset();
}
}
}
/// Check if visualization is enabled
pub fn is_enabled(&self) -> bool {
self.enabled.load(Ordering::SeqCst)
}
/// Update format when track changes
pub fn set_format(&self, sample_rate: u32, channels: u16) {
if let Ok(mut state) = self.state.lock() {
state.set_format(sample_rate, channels);
}
}
/// Push samples and emit if ready (non-blocking)
/// Returns quickly - designed to be called from audio thread
pub fn push_samples(&self, samples: &[i16]) {
if !self.is_enabled() {
return;
}
// Try to lock, but don't block audio thread
if let Ok(mut state) = self.state.try_lock() {
let should_emit = state.push_samples(samples);
if should_emit {
state.compute_fft();
let bins = state.get_bins();
drop(state); // Release lock before emitting
self.emit_spectrum(bins);
}
}
// If lock fails, skip this batch - visualization can afford to drop frames
}
/// Emit spectrum data to frontend
fn emit_spectrum(&self, bins: [f32; OUTPUT_BINS]) {
if let Some(ref handle) = self.app_handle {
// Convert to Vec<f32> for JSON serialization
let bins_vec: Vec<f32> = bins.to_vec();
let _ = handle.emit("audio-spectrum", bins_vec);
}
}
/// Reset visualization (for pause/stop)
pub fn reset(&self) {
if let Ok(mut state) = self.state.lock() {
state.reset();
}
// Emit zeros
self.emit_spectrum([0.0; OUTPUT_BINS]);
}
/// Get a clone of the state Arc for sharing
pub fn get_state(&self) -> Arc<Mutex<VisualizerState>> {
self.state.clone()
}
/// Get a clone of the enabled flag for sharing
pub fn get_enabled_flag(&self) -> Arc<AtomicBool> {
self.enabled.clone()
}
}
impl Default for Visualizer {
fn default() -> Self {
Self::new()
}
}
// Global instance
lazy_static::lazy_static! {
pub static ref VISUALIZER: Mutex<Visualizer> = Mutex::new(Visualizer::new());
}
/// Initialize visualizer with app handle
pub fn init_visualizer(handle: AppHandle) {
if let Ok(mut viz) = VISUALIZER.lock() {
viz.set_app_handle(handle);
log::info!("[Visualizer] Initialized");
}
}
/// Enable/disable visualizer
pub fn set_visualizer_enabled(enabled: bool) {
if let Ok(viz) = VISUALIZER.lock() {
viz.set_enabled(enabled);
log::info!("[Visualizer] Enabled: {}", enabled);
}
}
/// Update visualizer format
pub fn set_visualizer_format(sample_rate: u32, channels: u16) {
if let Ok(viz) = VISUALIZER.lock() {
viz.set_format(sample_rate, channels);
log::debug!("[Visualizer] Format: {}Hz, {} channels", sample_rate, channels);
}
}
/// Push samples to visualizer (called from audio thread)
pub fn push_visualizer_samples(samples: &[i16]) {
if let Ok(viz) = VISUALIZER.try_lock() {
viz.push_samples(samples);
}
}
/// Reset visualizer
pub fn reset_visualizer() {
if let Ok(viz) = VISUALIZER.lock() {
viz.reset();
}
}
/// A wrapper source that taps into audio samples for visualization
/// without modifying the audio flow. This is a zero-copy passthrough
/// that only observes samples.
pub struct VisualizerSource<S> {
inner: S,
buffer: Vec<i16>,
buffer_threshold: usize,
channels: u16,
sample_rate: u32,
}
impl<S> VisualizerSource<S>
where
S: Source<Item = i16>,
{
/// Wrap a source with visualization tap
pub fn new(inner: S) -> Self {
let channels = inner.channels();
let sample_rate = inner.sample_rate();
// Set visualizer format
set_visualizer_format(sample_rate, channels);
// Buffer enough samples before sending to visualizer
// ~50ms worth at a time to reduce overhead
let buffer_threshold = (sample_rate as usize * channels as usize) / 20;
Self {
inner,
buffer: Vec::with_capacity(buffer_threshold),
buffer_threshold,
channels,
sample_rate,
}
}
}
impl<S> Iterator for VisualizerSource<S>
where
S: Source<Item = i16>,
{
type Item = i16;
fn next(&mut self) -> Option<Self::Item> {
let sample = self.inner.next()?;
// Collect samples in buffer
self.buffer.push(sample);
// When buffer is full, send to visualizer
if self.buffer.len() >= self.buffer_threshold {
push_visualizer_samples(&self.buffer);
self.buffer.clear();
}
Some(sample)
}
}
impl<S> Source for VisualizerSource<S>
where
S: Source<Item = i16>,
{
fn current_frame_len(&self) -> Option<usize> {
self.inner.current_frame_len()
}
fn channels(&self) -> u16 {
self.channels
}
fn sample_rate(&self) -> u32 {
self.sample_rate
}
fn total_duration(&self) -> Option<Duration> {
self.inner.total_duration()
}
}
@@ -1,8 +1,10 @@
<script lang="ts">
import { onMount } from 'svelte';
import { listen } from '@tauri-apps/api/event';
import { invoke } from '@tauri-apps/api/core';
import { Settings } from 'lucide-svelte';
type VisualizerMode = 'bars' | 'wave' | 'circular';
type VisualizerMode = 'bars' | 'wave' | 'mirror';
interface Props {
isPlaying?: boolean;
@@ -11,22 +13,17 @@
let { isPlaying = false, artwork }: Props = $props();
let canvas: HTMLCanvasElement | null = $state(null);
let animationId: number | null = null;
// FFT bins from Rust backend (32 values, 0.0 to 1.0)
let bins: number[] = $state(Array(32).fill(0));
let mode: VisualizerMode = $state('bars');
let showSettings = $state(false);
let isEnabled = $state(false);
// Extracted colors from artwork
let colors = $state(['#7c3aed', '#a78bfa', '#c4b5fd']);
// Colors extracted from artwork or defaults
let primaryColor = $state('#7c3aed');
let secondaryColor = $state('#a78bfa');
// Optimized: fewer bars, throttled updates
const BAR_COUNT = 32;
let bars: number[] = [];
let lastUpdate = 0;
const UPDATE_INTERVAL = 50; // ms between visual updates (20fps)
// Extract colors from artwork
async function extractColors(imageUrl: string) {
// Extract dominant color from artwork
async function extractColor(imageUrl: string) {
try {
const img = new Image();
img.crossOrigin = 'anonymous';
@@ -37,233 +34,125 @@
img.src = imageUrl;
});
const tempCanvas = document.createElement('canvas');
tempCanvas.width = 10;
tempCanvas.height = 10;
const ctx = tempCanvas.getContext('2d');
const canvas = document.createElement('canvas');
canvas.width = 10;
canvas.height = 10;
const ctx = canvas.getContext('2d');
if (!ctx) return;
ctx.drawImage(img, 0, 0, 10, 10);
const data = ctx.getImageData(0, 0, 10, 10).data;
// Sample a few pixels
const samples = [[0, 0], [9, 0], [0, 9], [4, 4], [9, 9]];
const extractedColors: string[] = [];
// Get color from center
const idx = (5 * 10 + 5) * 4;
const r = Math.min(255, Math.round(data[idx] * 1.2));
const g = Math.min(255, Math.round(data[idx + 1] * 1.2));
const b = Math.min(255, Math.round(data[idx + 2] * 1.2));
for (const [x, y] of samples) {
const idx = (y * 10 + x) * 4;
const r = data[idx];
const g = data[idx + 1];
const b = data[idx + 2];
// Slightly brighten for visibility
const br = Math.min(255, Math.round(r * 1.2));
const bg = Math.min(255, Math.round(g * 1.2));
const bb = Math.min(255, Math.round(b * 1.2));
extractedColors.push(`rgb(${br}, ${bg}, ${bb})`);
}
colors = [...new Set(extractedColors)].slice(0, 3);
if (colors.length < 3) {
colors = ['#7c3aed', '#a78bfa', '#c4b5fd'];
}
primaryColor = `rgb(${r}, ${g}, ${b})`;
// Lighter version for secondary
secondaryColor = `rgb(${Math.min(255, r + 60)}, ${Math.min(255, g + 60)}, ${Math.min(255, b + 60)})`;
} catch {
// Use default colors on error
colors = ['#7c3aed', '#a78bfa', '#c4b5fd'];
primaryColor = '#7c3aed';
secondaryColor = '#a78bfa';
}
}
// Watch artwork changes
$effect(() => {
if (artwork) {
extractColors(artwork);
extractColor(artwork);
}
});
function initBars() {
bars = Array(BAR_COUNT).fill(0).map(() => Math.random() * 0.2 + 0.1);
}
function animate(timestamp: number) {
if (!canvas) return;
// Throttle updates for performance
if (timestamp - lastUpdate < UPDATE_INTERVAL) {
animationId = requestAnimationFrame(animate);
return;
// Enable visualizer when component mounts and playing
$effect(() => {
if (isPlaying && !isEnabled) {
invoke('set_visualizer_enabled', { enabled: true });
isEnabled = true;
} else if (!isPlaying && isEnabled) {
// Keep enabled but bins will naturally decay
}
lastUpdate = timestamp;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const width = canvas.width / window.devicePixelRatio;
const height = canvas.height / window.devicePixelRatio;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
// Update bars with smooth animation
bars = bars.map((bar, i) => {
if (isPlaying) {
const target = Math.random() * 0.85 + 0.15;
return bar + (target - bar) * 0.2;
} else {
const idle = Math.sin(Date.now() / 2000 + i * 0.3) * 0.08 + 0.12;
return bar + (idle - bar) * 0.08;
}
});
// Create gradient
const gradient = ctx.createLinearGradient(0, height, 0, 0);
gradient.addColorStop(0, colors[0]);
gradient.addColorStop(0.5, colors[1] || colors[0]);
gradient.addColorStop(1, colors[2] || colors[0]);
if (mode === 'bars') {
drawBars(ctx, width, height, gradient);
} else if (mode === 'wave') {
drawWave(ctx, width, height, gradient);
} else if (mode === 'circular') {
drawCircular(ctx, width, height, gradient);
}
ctx.restore();
animationId = requestAnimationFrame(animate);
}
function drawBars(ctx: CanvasRenderingContext2D, width: number, height: number, gradient: CanvasGradient) {
const barWidth = width / BAR_COUNT * 0.7;
const gap = width / BAR_COUNT * 0.3;
const maxHeight = height * 0.7;
ctx.fillStyle = gradient;
bars.forEach((bar, i) => {
const x = i * (barWidth + gap) + gap / 2;
const barHeight = bar * maxHeight;
const y = (height - barHeight) / 2;
const radius = barWidth / 2;
// Rounded rectangle
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + barWidth - radius, y);
ctx.quadraticCurveTo(x + barWidth, y, x + barWidth, y + radius);
ctx.lineTo(x + barWidth, y + barHeight - radius);
ctx.quadraticCurveTo(x + barWidth, y + barHeight, x + barWidth - radius, y + barHeight);
ctx.lineTo(x + radius, y + barHeight);
ctx.quadraticCurveTo(x, y + barHeight, x, y + barHeight - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.fill();
});
}
function drawWave(ctx: CanvasRenderingContext2D, width: number, height: number, gradient: CanvasGradient) {
const centerY = height / 2;
const amplitude = height * 0.35;
ctx.strokeStyle = gradient;
ctx.lineWidth = 3;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.beginPath();
bars.forEach((bar, i) => {
const x = (i / (bars.length - 1)) * width;
const y = centerY + (bar - 0.5) * amplitude * 2;
if (i === 0) {
ctx.moveTo(x, y);
} else {
const prevX = ((i - 1) / (bars.length - 1)) * width;
const cpX = (prevX + x) / 2;
ctx.quadraticCurveTo(cpX, centerY + (bars[i - 1] - 0.5) * amplitude * 2, x, y);
}
});
ctx.stroke();
// Mirror wave
ctx.globalAlpha = 0.3;
ctx.beginPath();
bars.forEach((bar, i) => {
const x = (i / (bars.length - 1)) * width;
const y = centerY - (bar - 0.5) * amplitude * 2;
if (i === 0) {
ctx.moveTo(x, y);
} else {
const prevX = ((i - 1) / (bars.length - 1)) * width;
const cpX = (prevX + x) / 2;
ctx.quadraticCurveTo(cpX, centerY - (bars[i - 1] - 0.5) * amplitude * 2, x, y);
}
});
ctx.stroke();
ctx.globalAlpha = 1;
}
function drawCircular(ctx: CanvasRenderingContext2D, width: number, height: number, gradient: CanvasGradient) {
const centerX = width / 2;
const centerY = height / 2;
const baseRadius = Math.min(width, height) * 0.2;
const maxRadius = Math.min(width, height) * 0.4;
ctx.strokeStyle = gradient;
ctx.lineWidth = 4;
ctx.lineCap = 'round';
bars.forEach((bar, i) => {
const angle = (i / bars.length) * Math.PI * 2 - Math.PI / 2;
const innerRadius = baseRadius;
const outerRadius = baseRadius + bar * (maxRadius - baseRadius);
const x1 = centerX + Math.cos(angle) * innerRadius;
const y1 = centerY + Math.sin(angle) * innerRadius;
const x2 = centerX + Math.cos(angle) * outerRadius;
const y2 = centerY + Math.sin(angle) * outerRadius;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
});
// Center circle
ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
ctx.beginPath();
ctx.arc(centerX, centerY, baseRadius * 0.8, 0, Math.PI * 2);
ctx.fill();
}
function resizeCanvas() {
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
canvas.width = rect.width * window.devicePixelRatio;
canvas.height = rect.height * window.devicePixelRatio;
}
});
function cycleMode() {
const modes: VisualizerMode[] = ['bars', 'wave', 'circular'];
const modes: VisualizerMode[] = ['bars', 'wave', 'mirror'];
const currentIndex = modes.indexOf(mode);
mode = modes[(currentIndex + 1) % modes.length];
}
onMount(() => {
initBars();
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
animationId = requestAnimationFrame(animate);
// Enable visualizer on mount
invoke('set_visualizer_enabled', { enabled: true });
isEnabled = true;
// Listen for spectrum data from Rust
const unlisten = listen<number[]>('audio-spectrum', (event) => {
bins = event.payload;
});
return () => {
window.removeEventListener('resize', resizeCanvas);
if (animationId) {
cancelAnimationFrame(animationId);
}
// Disable visualizer on unmount
invoke('set_visualizer_enabled', { enabled: false });
isEnabled = false;
unlisten.then(fn => fn());
};
});
</script>
<div class="visualizer-panel">
<canvas bind:this={canvas} class="visualizer-canvas"></canvas>
{#if mode === 'bars'}
<div class="bars-container">
{#each bins as bin, i}
<div
class="bar"
style="
--height: {Math.max(5, bin * 100)}%;
--color: {primaryColor};
--delay: {i * 10}ms;
"
></div>
{/each}
</div>
{:else if mode === 'wave'}
<div class="wave-container">
<svg viewBox="0 0 320 100" preserveAspectRatio="none" class="wave-svg">
<defs>
<linearGradient id="waveGradient" x1="0%" y1="100%" x2="0%" y2="0%">
<stop offset="0%" style="stop-color:{primaryColor};stop-opacity:0.8" />
<stop offset="100%" style="stop-color:{secondaryColor};stop-opacity:0.4" />
</linearGradient>
</defs>
<path
d={`M 0 50 ${bins.map((bin, i) => {
const x = (i / (bins.length - 1)) * 320;
const y = 50 - bin * 45;
return `L ${x} ${y}`;
}).join(' ')} L 320 50`}
fill="none"
stroke="url(#waveGradient)"
stroke-width="3"
stroke-linecap="round"
stroke-linejoin="round"
/>
</svg>
</div>
{:else if mode === 'mirror'}
<div class="mirror-container">
{#each bins as bin, i}
<div class="mirror-bar-wrapper">
<div
class="mirror-bar top"
style="--height: {Math.max(3, bin * 100)}%; --color: {primaryColor};"
></div>
<div
class="mirror-bar bottom"
style="--height: {Math.max(3, bin * 100)}%; --color: {secondaryColor};"
></div>
</div>
{/each}
</div>
{/if}
<!-- Mode indicator -->
<button class="mode-btn" onclick={cycleMode} title="Change visualizer style">
@@ -279,22 +168,96 @@
display: flex;
align-items: center;
justify-content: center;
/* Account for header and controls */
padding: 70px 20px 120px;
padding: 80px 40px 140px;
z-index: 5;
}
.visualizer-canvas {
width: 100%;
height: 100%;
max-width: 100%;
max-height: 100%;
/* Bars mode - GPU accelerated with transform */
.bars-container {
display: flex;
align-items: flex-end;
justify-content: center;
gap: 4px;
height: 60%;
width: 90%;
max-width: 800px;
}
.bar {
flex: 1;
max-width: 20px;
height: var(--height);
background: linear-gradient(to top, var(--color), transparent);
border-radius: 4px 4px 0 0;
/* GPU accelerated - only transform, no layout */
transform: scaleY(1);
transform-origin: bottom;
transition: height 80ms ease-out;
will-change: height;
}
/* Wave mode */
.wave-container {
width: 90%;
max-width: 900px;
height: 40%;
}
.wave-svg {
width: 100%;
height: 100%;
}
.wave-svg path {
transition: d 80ms ease-out;
}
/* Mirror mode - bars going up and down from center */
.mirror-container {
display: flex;
align-items: center;
justify-content: center;
gap: 3px;
height: 70%;
width: 90%;
max-width: 800px;
}
.mirror-bar-wrapper {
flex: 1;
max-width: 18px;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 2px;
}
.mirror-bar {
width: 100%;
height: var(--height);
max-height: 48%;
background: linear-gradient(to top, var(--color), transparent);
border-radius: 3px;
transition: height 80ms ease-out;
will-change: height;
}
.mirror-bar.top {
transform-origin: bottom;
}
.mirror-bar.bottom {
transform: scaleY(-1);
transform-origin: top;
}
/* Mode button */
.mode-btn {
position: absolute;
bottom: 140px;
right: 30px;
bottom: 160px;
right: 40px;
display: flex;
align-items: center;
gap: 6px;
@@ -318,4 +281,28 @@
.mode-label {
font-weight: 500;
}
/* Responsive */
@media (max-width: 768px) {
.visualizer-panel {
padding: 70px 20px 130px;
}
.bars-container {
gap: 2px;
}
.bar {
max-width: 12px;
}
.mirror-bar-wrapper {
max-width: 10px;
}
.mode-btn {
bottom: 145px;
right: 20px;
}
}
</style>