Renamed files: constanten→constants, adt-positie→adt-position, adt-doolhof→adt-maze, adt-sleutel→adt-key, adt-tijdslimiet→adt-timer, adt-teken→adt-draw, adt-spel→adt-game. All message names, variables, comments, and tests converted to English. Also fixed counter location bug (time-label x/y were swapped). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
49 lines
1.6 KiB
Racket
49 lines
1.6 KiB
Racket
#lang r7rs
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Game ADT ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Top-level game object that connects the level (logic) with the draw ADT
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;; (graphics). Registers callbacks for the game loop, keys, and drawing.
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(define-library (pacman-project adt-game)
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(import (scheme base)
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(pacman-project constants)
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(pacman-project adt-level)
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(pacman-project adt-draw))
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(export make-game)
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(begin
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;; make-game :: -> game
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(define (make-game)
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(let ((level (make-level))
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(draw (make-draw window-width-px window-height-px)))
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;; key-handler :: symbol, any -> /
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;; Processes key presses and forwards them to the level.
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(define (key-handler status key)
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(when (eq? status 'pressed)
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((level 'key-press!) key)))
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;; game-loop :: number -> /
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;; Called each frame for game state updates.
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(define (game-loop delta-time)
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((level 'update!) delta-time))
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;; start! :: -> /
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;; Starts the game by registering all callbacks.
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(define (start!)
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((draw 'set-game-loop!) game-loop)
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((draw 'set-key-callback!) key-handler)
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((draw 'start-drawing!) dispatch-game))
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;; dispatch-game :: symbol -> any
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(define (dispatch-game msg)
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(cond ((eq? msg 'start!) start!)
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((eq? msg 'level) level)
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(else (error "Game ADT -- Unknown message:" msg))))
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dispatch-game))))
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