Files
Pacman-Project/pacman-project/adt-draw.rkt
joren cd70055bc7 Refactor(English): Rename all files and identifiers from Dutch to English
Renamed files: constanten→constants, adt-positie→adt-position,
adt-doolhof→adt-maze, adt-sleutel→adt-key, adt-tijdslimiet→adt-timer,
adt-teken→adt-draw, adt-spel→adt-game. All message names, variables,
comments, and tests converted to English.

Also fixed counter location bug (time-label x/y were swapped).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 11:06:32 +01:00

249 lines
8.6 KiB
Racket

#lang r7rs
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Draw ADT ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; All graphics logic is isolated in this ADT. Game logic knows nothing about
;; pixels, windows, or sprites. Grid-to-pixel conversion happens exclusively
;; here.
(define-library (pacman-project adt-draw)
(import (scheme base)
(pp1 graphics)
(pacman-project constants))
(export make-draw)
(begin
;; make-draw :: number, number -> draw
;; Creates the draw object that handles all rendering.
(define (make-draw width height)
(let ((window (make-window width height "Pacman")))
((window 'set-background!) "black")
;;
;; Layers (order determines draw order)
;;
(define maze-layer ((window 'new-layer!)))
(define coins-layer ((window 'new-layer!)))
(define key-layer ((window 'new-layer!)))
(define pacman-layer ((window 'new-layer!)))
(define ui-layer ((window 'new-layer!)))
(define pause-layer ((window 'new-layer!)))
;;
;; Maze tiles
;;
(define maze-tile (make-tile width height))
((maze-layer 'add-drawable!) maze-tile)
;;
;; Coins tile
;;
(define coins-tile (make-tile width height))
((coins-layer 'add-drawable!) coins-tile)
;;
;; Key sprite (in the maze)
;;
(define key-sprite (make-bitmap-tile "pacman-sprites/key.png"))
((key-sprite 'set-scale!) sprite-scale-key)
((key-layer 'add-drawable!) key-sprite)
;; Key UI indicator (next to the score)
(define key-ui-sprite (make-bitmap-tile "pacman-sprites/key.png"))
((key-ui-sprite 'set-scale!) sprite-scale-key-ui)
((key-ui-sprite 'set-x!) key-ui-x)
((key-ui-sprite 'set-y!) key-ui-y)
;;
;; Pac-Man sprite
;;
(define pacman-bitmap-tiles
(list (make-bitmap-tile "pacman-sprites/pacman-death-1.png")
(make-bitmap-tile "pacman-sprites/pacman-closed.png")
(make-bitmap-tile "pacman-sprites/pacman-open.png")))
(define pacman-sprite (make-tile-sequence pacman-bitmap-tiles))
((pacman-sprite 'set-scale!) sprite-scale-pacman)
((pacman-layer 'add-drawable!) pacman-sprite)
;; Animation state
(define time-since-last-animation 0)
;;
;; UI tiles
;;
(define ui-tile (make-tile width height))
((ui-layer 'add-drawable!) ui-tile)
;;
;; Coordinate conversion
;;
;; grid->pixel-x :: number -> number
(define (grid->pixel-x col)
(* cell-size-px col))
;; grid->pixel-y :: number -> number
(define (grid->pixel-y row)
(+ (* row cell-size-px) maze-offset-y))
;;
;; Draw functions
;;
;; draw-maze! :: maze -> /
;; Draws all walls and doors.
(define (draw-maze! maze)
((maze 'for-each-cell)
(lambda (row col cell-type)
(cond
((= cell-type cell-type-wall)
((maze-tile 'draw-rectangle!)
(grid->pixel-x col)
(grid->pixel-y row)
(- cell-size-px maze-wall-shrink)
(- cell-size-px maze-wall-shrink)
"blue"))
((= cell-type cell-type-door)
((maze-tile 'draw-rectangle!)
(grid->pixel-x col)
(grid->pixel-y row)
(- cell-size-px maze-wall-shrink)
(- cell-size-px maze-wall-shrink)
"pink"))))))
;; draw-coins! :: maze -> /
;; Draws all coins in the maze.
(define (draw-coins! maze)
((coins-tile 'clear!))
((maze 'for-each-cell)
(lambda (row col cell-type)
(when (= cell-type cell-type-coin)
((coins-tile 'draw-rectangle!)
(+ (grid->pixel-x col) coin-inset)
(+ (grid->pixel-y row) coin-inset)
(- cell-size-px (* 2 coin-inset) 6)
(- cell-size-px (* 2 coin-inset) 6)
"yellow")))))
;; draw-key! :: key -> /
;; Draws the key at its position, or shows it in UI if taken.
(define (draw-key! key-obj)
(if (key-obj 'taken?)
(begin
((key-layer 'remove-drawable!) key-sprite)
((key-layer 'add-drawable!) key-ui-sprite))
(let ((pos (key-obj 'position)))
((key-sprite 'set-x!) (grid->pixel-x (pos 'col)))
((key-sprite 'set-y!) (grid->pixel-y (pos 'row))))))
;; draw-pacman! :: pacman, number -> /
;; Draws Pac-Man at its current position with correct rotation.
(define (draw-pacman! pacman delta-time)
(let* ((pos (pacman 'position))
(direction (pacman 'direction)))
;; Set position
((pacman-sprite 'set-x!) (grid->pixel-x (pos 'col)))
((pacman-sprite 'set-y!) (grid->pixel-y (pos 'row)))
;; Set rotation based on direction
(cond ((eq? direction 'right) ((pacman-sprite 'rotate!) rotation-right))
((eq? direction 'left) ((pacman-sprite 'rotate!) rotation-left))
((eq? direction 'up) ((pacman-sprite 'rotate!) rotation-up))
((eq? direction 'down) ((pacman-sprite 'rotate!) rotation-down)))
;; Animation
(set! time-since-last-animation (+ time-since-last-animation delta-time))
(when (>= time-since-last-animation animation-interval-ms)
((pacman-sprite 'set-next!))
(set! time-since-last-animation 0))))
;; draw-ui! :: score, timer -> /
;; Draws the score and time limit on screen.
(define (draw-ui! score timer)
((ui-tile 'clear!))
;; Score
((ui-tile 'draw-text!)
(number->string (score 'points))
score-text-size score-text-x score-text-y "white")
;; Separator line
((ui-tile 'draw-rectangle!)
separator-x 0 separator-width height "white")
;; Time limit
((ui-tile 'draw-text!)
"Time remaining:" time-text-size time-label-x time-label-y "white")
((ui-tile 'draw-text!)
((timer 'format-time))
score-text-size time-value-x time-value-y "white"))
;; draw-pause! :: boolean -> /
;; Shows or hides the pause screen.
(define (draw-pause! paused?)
((pause-layer 'empty!))
(when paused?
(let ((pause-tile (make-tile width height)))
((pause-layer 'add-drawable!) pause-tile)
((pause-tile 'draw-rectangle!) 0 90 670 height "black")
((pause-tile 'draw-text!) "Game Paused" 40 200 400 "red"))))
;; redraw-maze! :: maze -> /
;; Redraws the maze (after door removal).
(define (redraw-maze! maze)
((maze-tile 'clear!))
(draw-maze! maze))
;;
;; Main draw function
;;
;; draw-game! :: game -> /
;; Draws the full game (registered as draw callback).
(define (draw-game! game)
(let ((level (game 'level)))
(draw-pacman! (level 'pacman) 0)
(draw-key! (level 'key))
(draw-coins! (level 'maze))
(draw-ui! (level 'score) (level 'timer))
(draw-pause! (level 'paused?))))
;;
;; Callback registration
;;
;; set-game-loop! :: (number -> /) -> /
(define (set-game-loop! fun)
((window 'set-update-callback!) fun))
;; set-key-callback! :: (symbol, any -> /) -> /
(define (set-key-callback! fun)
((window 'set-key-callback!) fun))
;; start-drawing! :: game -> /
;; Starts drawing by setting the draw callback.
(define (start-drawing! game)
;; Initial maze and coins draw (one-time)
(draw-maze! ((game 'level) 'maze))
(draw-coins! ((game 'level) 'maze))
((window 'set-draw-callback!)
(lambda () (draw-game! game))))
;;
;; Dispatch
;;
(define (dispatch-draw msg)
(cond ((eq? msg 'set-game-loop!) set-game-loop!)
((eq? msg 'set-key-callback!) set-key-callback!)
((eq? msg 'start-drawing!) start-drawing!)
(else (error "Draw ADT -- Unknown message:" msg))))
dispatch-draw))))