Entities now move smoothly between tiles instead of snapping. Previous positions are tracked in pacman and ghost ADTs; the draw layer linearly interpolates between prev and current based on movement timer progress. Residual time is carried across movement ticks for consistent speed at varying frame rates. Teleportation and ghost house exits call sync-prev! to prevent cross-map interpolation artifacts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2.3 KiB
2.3 KiB