Files
joren eb309b74b1 Optimize(Game): Wire level change events to draw dirty flags
On start!, connects level's coin/maze change callbacks to the draw
ADT's mark-coins-dirty! and mark-maze-dirty! methods. This completes
the event chain: level state change -> dirty flag -> redraw next frame.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 11:21:31 +01:00

1.9 KiB