Files
qobuz-qt/src/playqueue.hpp
joren 373fc2b43c feat: queue panel skip-to-track and drag reorder; remove visualizer
Queue panel:
- Double-clicking an upcoming track skips to it immediately: drops all
  tracks before it from the queue and starts playback (skipToUpcoming)
- Items can be dragged to reorder; rowsMoved rebuilds the queue via
  setUpcomingOrder()
- Track JSON stored per-item so order survives drag operations
- New PlayQueue methods: skipToUpcoming(), setUpcomingOrder()
- New QueuePanel signal: skipToTrackRequested(qint64) wired to MainWindow

Remove visualizer:
- Drop VisualizerWidget, Qt6::OpenGLWidgets, projectM CMake detection
- Remove qobuz_backend_read_pcm FFI (Rust + C header + Qt wrapper)
- Remove pcm_visualizer from PlayerStatus and PCM tap from AudioOutput

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 10:12:30 +01:00

262 lines
7.8 KiB
C++

#pragma once
#include <QObject>
#include <QVector>
#include <QJsonObject>
#include <QJsonArray>
#include <algorithm>
#include <random>
/// Local playback queue. Holds the ordered list of tracks for the current
/// context (album / playlist / search result / favourites) plus a separate
/// "play-next" prepend queue that mirrors the spotify-qt pattern.
class PlayQueue : public QObject
{
Q_OBJECT
public:
explicit PlayQueue(QObject *parent = nullptr) : QObject(parent) {}
// ---- Loading a new context ----
/// Replace the queue with all tracks from an album/playlist JSON context.
/// @param startIndex Index of the track to start playing (-1 = first).
void setContext(const QJsonArray &tracks, int startIndex = 0)
{
m_queue.clear();
m_playNext.clear();
for (const auto &v : tracks)
m_queue.append(v.toObject());
if (m_shuffle) {
shuffleQueue(startIndex);
// shuffleQueue moves the start track to index 0 and sets m_index = 0
} else {
m_index = qBound(0, startIndex, m_queue.size() - 1);
}
emit queueChanged();
}
// ---- Re-order after a sort (keeps m_playNext, updates m_index) ----
void reorderContext(const QJsonArray &tracks, qint64 currentId)
{
m_queue.clear();
for (const auto &v : tracks)
m_queue.append(v.toObject());
m_index = 0;
for (int i = 0; i < m_queue.size(); ++i) {
if (static_cast<qint64>(m_queue[i]["id"].toDouble()) == currentId) {
m_index = i;
break;
}
}
emit queueChanged();
}
// ---- Clear / remove upcoming ----
/// Remove all "up next" entries (playNext + remaining main queue after current).
void clearUpcoming()
{
m_playNext.clear();
if (m_index < m_queue.size())
m_queue.resize(m_index + 1); // keep up to and including current
emit queueChanged();
}
/// Remove one upcoming track by its index in upcomingTracks().
void removeUpcoming(int upcomingIndex)
{
if (upcomingIndex < m_playNext.size()) {
m_playNext.removeAt(upcomingIndex);
} else {
const int queueIdx = m_index + 1 + (upcomingIndex - m_playNext.size());
if (queueIdx < m_queue.size())
m_queue.removeAt(queueIdx);
}
emit queueChanged();
}
// ---- Shuffle ----
bool shuffleEnabled() const { return m_shuffle; }
void setShuffle(bool enabled)
{
if (m_shuffle == enabled) return;
m_shuffle = enabled;
if (enabled && !m_queue.isEmpty())
shuffleQueue(m_index);
emit queueChanged();
}
// ---- Play-next prepend queue (like "Add to queue" ----
void addToQueue(const QJsonObject &track)
{
m_playNext.append(track);
emit queueChanged();
}
void playNext(const QJsonObject &track)
{
m_playNext.prepend(track);
emit queueChanged();
}
// ---- Navigation ----
bool hasCurrent() const
{
return (!m_playNext.isEmpty()) || (!m_queue.isEmpty());
}
QJsonObject current() const
{
if (!m_playNext.isEmpty()) return m_playNext.first();
if (m_index < m_queue.size()) return m_queue.at(m_index);
return {};
}
qint64 currentId() const
{
return static_cast<qint64>(current()["id"].toDouble());
}
/// Advance and return the track to play next. Returns {} at end of queue.
QJsonObject advance()
{
if (!m_playNext.isEmpty()) {
// Return the playNext item directly — do NOT call current() after
// removal, as that would fall back to the already-playing m_index track.
const QJsonObject next = m_playNext.takeFirst();
emit queueChanged();
return next;
}
++m_index;
emit queueChanged();
return current();
}
/// Step backwards in the main queue (play-next is not affected).
QJsonObject stepBack()
{
if (m_index > 0) --m_index;
emit queueChanged();
return current();
}
bool canGoNext() const
{
return !m_playNext.isEmpty() || (m_index + 1 < m_queue.size());
}
bool canGoPrev() const { return m_index > 0; }
// ---- Index lookup ----
/// Set the current position by track id (after user double-clicks a row).
void setCurrentById(qint64 id)
{
m_playNext.clear();
for (int i = 0; i < m_queue.size(); ++i) {
if (static_cast<qint64>(m_queue[i]["id"].toDouble()) == id) {
m_index = i;
emit queueChanged();
return;
}
}
}
// ---- Accessors for queue panel ----
QVector<QJsonObject> upcomingTracks(int maxCount = 200) const
{
QVector<QJsonObject> result;
result.append(m_playNext);
for (int i = m_index + 1; i < m_queue.size() && result.size() < maxCount; ++i)
result.append(m_queue.at(i));
return result;
}
int playNextCount() const { return m_playNext.size(); }
int totalSize() const { return m_playNext.size() + m_queue.size(); }
int currentIndex() const { return m_index; }
/// Skip to upcoming[upcomingIndex]: removes everything before it, pops and returns it.
QJsonObject skipToUpcoming(int upcomingIndex)
{
// Remove items 0..upcomingIndex-1 from the front of upcoming
for (int i = 0; i < upcomingIndex; ++i) {
if (!m_playNext.isEmpty())
m_playNext.removeFirst();
else if (m_index + 1 < m_queue.size())
++m_index;
}
// Pop and return the target (now at upcoming[0])
if (!m_playNext.isEmpty()) {
const QJsonObject t = m_playNext.takeFirst();
emit queueChanged();
return t;
}
if (m_index + 1 < m_queue.size()) {
++m_index;
emit queueChanged();
return m_queue.at(m_index);
}
emit queueChanged();
return {};
}
/// Replace the upcoming list with a new order (used after drag-reorder in UI).
void setUpcomingOrder(const QVector<QJsonObject> &newOrder)
{
m_playNext = newOrder;
m_queue.resize(m_index + 1); // drop old main-queue tail
emit queueChanged();
}
/// Move an upcoming item (by its index in upcomingTracks()) to the front of playNext.
void moveUpcomingToTop(int upcomingIndex)
{
if (upcomingIndex < 0) return;
QJsonObject track;
if (upcomingIndex < m_playNext.size()) {
if (upcomingIndex == 0) return; // already at top
track = m_playNext.takeAt(upcomingIndex);
} else {
const int queueIdx = m_index + 1 + (upcomingIndex - m_playNext.size());
if (queueIdx >= m_queue.size()) return;
track = m_queue.takeAt(queueIdx);
}
m_playNext.prepend(track);
emit queueChanged();
}
signals:
void queueChanged();
private:
QVector<QJsonObject> m_queue; // main context (album / playlist)
QVector<QJsonObject> m_playNext; // prepended "play next" tracks
int m_index = 0;
bool m_shuffle = false;
void shuffleQueue(int keepAtFront)
{
if (m_queue.isEmpty()) return;
// Keep the current track at index 0 of the remaining queue
if (keepAtFront >= 0 && keepAtFront < m_queue.size()) {
QJsonObject current = m_queue.takeAt(keepAtFront);
std::mt19937 rng(std::random_device{}());
std::shuffle(m_queue.begin(), m_queue.end(), rng);
m_queue.prepend(current);
} else {
std::mt19937 rng(std::random_device{}());
std::shuffle(m_queue.begin(), m_queue.end(), rng);
}
m_index = 0;
}
};