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qobuz-qt/rust/src/player/mod.rs
joren 3346b424b3
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refactor: resync with qbqt baseline and restore genre browser
2026-03-30 22:36:39 +02:00

204 lines
6.8 KiB
Rust

pub mod decoder;
pub mod output;
use std::sync::{
atomic::{AtomicBool, AtomicU64, AtomicU8, Ordering},
Arc,
};
use std::time::Duration;
use crate::api::TrackDto;
use decoder::NextAction;
#[derive(Clone)]
pub enum PlayerCommand {
Play(TrackInfo),
QueueNext(TrackInfo),
Pause,
Resume,
Stop,
SetVolume(u8),
}
#[derive(Clone)]
pub struct TrackInfo {
pub track: TrackDto,
pub url: String,
pub n_segments: u32,
pub encryption_key: Option<String>,
pub replaygain_db: Option<f64>,
pub prefetch_data: Option<decoder::PrefetchData>,
}
#[derive(Debug, Clone, PartialEq)]
pub enum PlayerState {
Idle,
Playing,
Paused,
Error(String),
}
#[derive(Clone)]
pub struct PlayerStatus {
pub state: Arc<std::sync::Mutex<PlayerState>>,
pub position_secs: Arc<AtomicU64>,
pub duration_secs: Arc<AtomicU64>,
pub volume: Arc<AtomicU8>,
pub current_track: Arc<std::sync::Mutex<Option<TrackDto>>>,
pub track_finished: Arc<AtomicBool>,
pub track_transitioned: Arc<AtomicBool>,
pub seek_requested: Arc<AtomicBool>,
pub seek_target_secs: Arc<AtomicU64>,
pub replaygain_gain: Arc<std::sync::Mutex<f32>>,
pub gapless: Arc<AtomicBool>,
}
impl PlayerStatus {
pub fn new() -> Self {
Self {
state: Arc::new(std::sync::Mutex::new(PlayerState::Idle)),
position_secs: Arc::new(AtomicU64::new(0)),
duration_secs: Arc::new(AtomicU64::new(0)),
volume: Arc::new(AtomicU8::new(80)),
current_track: Arc::new(std::sync::Mutex::new(None)),
track_finished: Arc::new(AtomicBool::new(false)),
track_transitioned: Arc::new(AtomicBool::new(false)),
seek_requested: Arc::new(AtomicBool::new(false)),
seek_target_secs: Arc::new(AtomicU64::new(0)),
replaygain_gain: Arc::new(std::sync::Mutex::new(1.0)),
gapless: Arc::new(AtomicBool::new(false)),
}
}
pub fn get_state(&self) -> PlayerState {
self.state.lock().unwrap().clone()
}
pub fn get_position(&self) -> u64 {
self.position_secs.load(Ordering::Relaxed)
}
pub fn get_duration(&self) -> u64 {
self.duration_secs.load(Ordering::Relaxed)
}
pub fn get_volume(&self) -> u8 {
self.volume.load(Ordering::Relaxed)
}
}
pub struct Player {
pub cmd_tx: std::sync::mpsc::SyncSender<PlayerCommand>,
pub status: PlayerStatus,
}
impl Player {
pub fn new() -> Self {
let (cmd_tx, cmd_rx) = std::sync::mpsc::sync_channel(32);
let status = PlayerStatus::new();
let status_clone = status.clone();
std::thread::spawn(move || {
player_loop(cmd_rx, status_clone);
});
Self { cmd_tx, status }
}
pub fn send(&self, cmd: PlayerCommand) {
self.cmd_tx.send(cmd).ok();
}
pub fn pause(&self) {
self.send(PlayerCommand::Pause);
}
pub fn resume(&self) {
self.send(PlayerCommand::Resume);
}
pub fn stop(&self) {
self.send(PlayerCommand::Stop);
}
pub fn set_volume(&self, vol: u8) {
self.status.volume.store(vol, Ordering::Relaxed);
self.send(PlayerCommand::SetVolume(vol));
}
pub fn seek(&self, secs: u64) {
self.status.seek_target_secs.store(secs, Ordering::Relaxed);
self.status.seek_requested.store(true, Ordering::SeqCst);
}
}
fn player_loop(rx: std::sync::mpsc::Receiver<PlayerCommand>, status: PlayerStatus) {
use std::sync::mpsc::RecvTimeoutError;
let mut audio_output: Option<output::AudioOutput> = None;
let paused = Arc::new(AtomicBool::new(false));
let mut pending_action: Option<NextAction> = None;
'outer: loop {
let info = if let Some(action) = pending_action.take() {
match action {
NextAction::Play(info) | NextAction::Transition(info) => info,
}
} else {
loop {
match rx.recv_timeout(Duration::from_millis(100)) {
Ok(PlayerCommand::Play(info)) => break info,
Ok(PlayerCommand::QueueNext(info)) => {
// If we are completely idle and get QueueNext, treat as Play
break info;
}
Ok(PlayerCommand::Stop) => {
audio_output = None;
paused.store(false, Ordering::SeqCst);
*status.state.lock().unwrap() = PlayerState::Idle;
*status.current_track.lock().unwrap() = None;
status.position_secs.store(0, Ordering::Relaxed);
status.duration_secs.store(0, Ordering::Relaxed);
}
Ok(PlayerCommand::SetVolume(v)) => {
status.volume.store(v, Ordering::Relaxed);
}
Ok(_) => {} // Ignore Pause/Resume when idle
Err(RecvTimeoutError::Timeout) => {}
Err(RecvTimeoutError::Disconnected) => break 'outer,
}
}
};
let rg_factor = info
.replaygain_db
.map(|db| 10f32.powf(db as f32 / 20.0))
.unwrap_or(1.0);
*status.replaygain_gain.lock().unwrap() = rg_factor;
*status.state.lock().unwrap() = PlayerState::Playing;
*status.current_track.lock().unwrap() = Some(info.track.clone());
if let Some(dur) = info.track.duration {
status.duration_secs.store(dur as u64, Ordering::Relaxed);
}
status.position_secs.store(0, Ordering::Relaxed);
paused.store(false, Ordering::SeqCst);
// TrackInfo now directly passes the prefetch_data (if it exists) to the decoder
match decoder::play_track_inline(info, &status, &paused, &mut audio_output, &rx) {
Ok(Some(NextAction::Play(next_track))) => {
pending_action = Some(NextAction::Play(next_track));
// Interrupted by a manual play, no need to tell C++ to advance the queue
}
Ok(Some(NextAction::Transition(next_track))) => {
pending_action = Some(NextAction::Play(next_track));
status.track_transitioned.store(true, Ordering::SeqCst);
}
Ok(None) => {
if !status.gapless.load(Ordering::Relaxed) {
audio_output = None;
}
*status.state.lock().unwrap() = PlayerState::Idle;
status.track_finished.store(true, Ordering::SeqCst);
}
Err(e) => {
eprintln!("playback error: {e}");
*status.state.lock().unwrap() = PlayerState::Error(e.to_string());
status.track_finished.store(true, Ordering::SeqCst);
}
}
}
}