use anyhow::Result; use std::io::{self, Read, Seek, SeekFrom}; use std::sync::{ atomic::{AtomicBool, Ordering}, Arc, }; use symphonia::core::{ codecs::DecoderOptions, errors::Error as SymphoniaError, formats::{FormatOptions, SeekMode, SeekTo}, io::{MediaSource, MediaSourceStream}, meta::MetadataOptions, probe::Hint, units::Time, }; use super::{output::AudioOutput, PlayerCommand, PlayerStatus, TrackInfo}; /// First 512 KiB of stream kept in memory to support backward seeks during probing. const HEAD_SIZE: usize = 512 * 1024; struct HttpStreamSource { reader: reqwest::blocking::Response, head: Vec, reader_pos: u64, pos: u64, content_length: Option, } impl HttpStreamSource { fn new(response: reqwest::blocking::Response, content_length: Option) -> Self { Self { reader: response, head: Vec::new(), reader_pos: 0, pos: 0, content_length, } } } impl Read for HttpStreamSource { fn read(&mut self, buf: &mut [u8]) -> io::Result { let pos = self.pos as usize; if pos < self.head.len() { let avail = self.head.len() - pos; let n = buf.len().min(avail); buf[..n].copy_from_slice(&self.head[pos..pos + n]); self.pos += n as u64; return Ok(n); } let n = self.reader.read(buf)?; if n > 0 { if self.reader_pos < HEAD_SIZE as u64 { let capacity = HEAD_SIZE.saturating_sub(self.head.len()); let to_buf = n.min(capacity); if to_buf > 0 { self.head.extend_from_slice(&buf[..to_buf]); } } self.reader_pos += n as u64; self.pos += n as u64; } Ok(n) } } impl Seek for HttpStreamSource { fn seek(&mut self, from: SeekFrom) -> io::Result { let cl = self.content_length.unwrap_or(u64::MAX); let target: u64 = match from { SeekFrom::Start(n) => n, SeekFrom::End(n) if n < 0 => cl.saturating_sub((-n) as u64), SeekFrom::End(_) => cl, SeekFrom::Current(n) if n >= 0 => self.pos.saturating_add(n as u64), SeekFrom::Current(n) => self.pos.saturating_sub((-n) as u64), }; if target == self.pos { return Ok(self.pos); } if target < self.reader_pos { if target < self.head.len() as u64 { self.pos = target; return Ok(self.pos); } return Err(io::Error::new( io::ErrorKind::InvalidInput, "backward seek past head buffer", )); } let mut remaining = target - self.reader_pos; while remaining > 0 { let mut discard = [0u8; 8192]; let want = (remaining as usize).min(discard.len()); match self.reader.read(&mut discard[..want]) { Ok(0) => break, Ok(n) => { if self.reader_pos < HEAD_SIZE as u64 { let capacity = HEAD_SIZE.saturating_sub(self.head.len()); let to_buf = n.min(capacity); if to_buf > 0 { self.head.extend_from_slice(&discard[..to_buf]); } } self.reader_pos += n as u64; remaining -= n as u64; } Err(e) => return Err(e), } } self.pos = self.reader_pos; Ok(self.pos) } } impl MediaSource for HttpStreamSource { fn is_seekable(&self) -> bool { true } fn byte_len(&self) -> Option { self.content_length } } /// Decode and play `url` inline on the calling thread (the player loop). /// /// `audio_output` is reused across calls if the sample rate and channel count match, /// keeping the CPAL stream open between tracks for gapless playback. /// /// Returns: /// - `Ok(Some(TrackInfo))` — a new Play command arrived; start that track next. /// - `Ok(None)` — track finished naturally or was stopped. /// - `Err(_)` — unrecoverable playback error. pub fn play_track_inline( url: &str, status: &PlayerStatus, paused: &Arc, audio_output: &mut Option, cmd_rx: &std::sync::mpsc::Receiver, ) -> Result> { let response = reqwest::blocking::get(url)?; let content_length = response.content_length(); let source = HttpStreamSource::new(response, content_length); let mss = MediaSourceStream::new(Box::new(source), Default::default()); let hint = Hint::new(); let probed = symphonia::default::get_probe() .format(&hint, mss, &FormatOptions::default(), &MetadataOptions::default()) .map_err(|e| anyhow::anyhow!("probe failed: {e}"))?; let mut format = probed.format; let track = format .tracks() .iter() .find(|t| t.codec_params.codec != symphonia::core::codecs::CODEC_TYPE_NULL) .ok_or_else(|| anyhow::anyhow!("no audio tracks"))? .clone(); let track_id = track.id; let sample_rate = track.codec_params.sample_rate.unwrap_or(44100); let channels = track.codec_params.channels.map(|c| c.count()).unwrap_or(2); let mut decoder = symphonia::default::get_codecs() .make(&track.codec_params, &DecoderOptions::default()) .map_err(|e| anyhow::anyhow!("decoder init failed: {e}"))?; // Reuse existing audio output if format matches; rebuild only on format change. if let Some(ao) = audio_output.as_ref() { if ao.sample_rate != sample_rate || ao.channels != channels { *audio_output = None; // will be recreated below } } if audio_output.is_none() { *audio_output = Some(AudioOutput::try_open(sample_rate, channels)?); } let ao = audio_output.as_mut().unwrap(); let mut stopped = false; let mut next_track: Option = None; 'decode: loop { // Non-blocking command check — handle Pause/Resume/Seek/Stop/Play loop { match cmd_rx.try_recv() { Ok(PlayerCommand::Pause) => { paused.store(true, Ordering::SeqCst); *status.state.lock().unwrap() = super::PlayerState::Paused; } Ok(PlayerCommand::Resume) => { paused.store(false, Ordering::SeqCst); *status.state.lock().unwrap() = super::PlayerState::Playing; } Ok(PlayerCommand::Seek(s)) => { status.seek_target_secs.store(s, Ordering::Relaxed); status.seek_requested.load(Ordering::SeqCst); // read-side fence status.seek_requested.store(true, Ordering::SeqCst); } Ok(PlayerCommand::SetVolume(v)) => { status.volume.store(v, Ordering::Relaxed); } Ok(PlayerCommand::Stop) => { paused.store(false, Ordering::SeqCst); *status.state.lock().unwrap() = super::PlayerState::Idle; *status.current_track.lock().unwrap() = None; status.position_secs.store(0, Ordering::Relaxed); status.duration_secs.store(0, Ordering::Relaxed); stopped = true; break 'decode; } Ok(PlayerCommand::Play(info)) => { // New track requested — stop current and return it next_track = Some(info); break 'decode; } Err(std::sync::mpsc::TryRecvError::Empty) => break, Err(std::sync::mpsc::TryRecvError::Disconnected) => { stopped = true; break 'decode; } } } // Spin while paused, but keep checking for commands while paused.load(Ordering::SeqCst) { std::thread::sleep(std::time::Duration::from_millis(10)); // Still check for Stop/Play while paused match cmd_rx.try_recv() { Ok(PlayerCommand::Resume) => { paused.store(false, Ordering::SeqCst); *status.state.lock().unwrap() = super::PlayerState::Playing; } Ok(PlayerCommand::Stop) => { paused.store(false, Ordering::SeqCst); stopped = true; break; } Ok(PlayerCommand::Play(info)) => { paused.store(false, Ordering::SeqCst); next_track = Some(info); break 'decode; } Ok(PlayerCommand::SetVolume(v)) => { status.volume.store(v, Ordering::Relaxed); } _ => {} } if stopped { break 'decode; } } if stopped { break; } // Handle seek if status.seek_requested.load(Ordering::SeqCst) { status.seek_requested.store(false, Ordering::SeqCst); let target = status.seek_target_secs.load(Ordering::Relaxed); let seeked = format.seek( SeekMode::Coarse, SeekTo::Time { time: Time::from(target), track_id: None }, ); if let Ok(s) = seeked { let actual = s.actual_ts / sample_rate as u64; status.position_secs.store(actual, Ordering::Relaxed); } decoder.reset(); continue; } let packet = match format.next_packet() { Ok(p) => p, Err(SymphoniaError::IoError(e)) if e.kind() == std::io::ErrorKind::UnexpectedEof => { break; // natural end of track } Err(SymphoniaError::ResetRequired) => { decoder.reset(); continue; } Err(e) => return Err(anyhow::anyhow!("format error: {e}")), }; if packet.track_id() != track_id { continue; } if let Some(ts) = packet.ts().checked_div(sample_rate as u64) { status.position_secs.store(ts, Ordering::Relaxed); } match decoder.decode(&packet) { Ok(decoded) => { let volume = status.volume.load(Ordering::Relaxed) as f32 / 100.0; let rg = *status.replaygain_gain.lock().unwrap(); // Use a stop flag tied to new-track-incoming so write doesn't block let dummy_stop = Arc::new(AtomicBool::new(false)); ao.write(decoded, (volume * rg).min(1.0), &dummy_stop)?; } Err(SymphoniaError::IoError(_)) => break, Err(SymphoniaError::DecodeError(e)) => eprintln!("decode error: {e}"), Err(e) => return Err(anyhow::anyhow!("decode error: {e}")), } } if stopped { // On explicit stop, drop the audio output to silence immediately *audio_output = None; } Ok(next_track) }