feat: qbz-1 streaming, gapless prefetch, accurate scrobbling, Range-seek

Port proven playback architecture from qbqt fork:
- Bounded VecDeque buffer with condvar backpressure (4MB cap)
- decrypt_and_extract_frames for clean FLAC frame extraction from ISOBMFF
- Cancel+restart seeking with sub-segment sample skipping
- start_prefetch / QueueNext for gapless transitions with pre-started downloads
- track_transitioned signaling for scrobbler during gapless playback
- Range-request HTTP seeking for non-segmented (MP3) tracks
- OnceLock HTTP client singleton with cancel-aware chunked downloads
- Accumulated listening time scrobbling (prevents false scrobbles from seeking)
- Array-format Last.fm scrobble params (artist[0], track[0], etc.)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
joren
2026-03-30 20:12:23 +02:00
parent 6c8d032ce9
commit 70810bd4b1
16 changed files with 1539 additions and 382 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,33 +1,33 @@
mod decoder;
pub mod decoder;
pub mod output;
use rb::{SpscRb, RB};
use std::sync::{
atomic::{AtomicBool, AtomicU32, AtomicU64, AtomicU8, Ordering},
atomic::{AtomicBool, AtomicU64, AtomicU8, Ordering},
Arc,
};
use std::time::Duration;
use crate::api::TrackDto;
use decoder::NextAction;
/// Size of the visualizer ring buffer in f32 samples (~180ms at 44.1kHz stereo).
const VIZ_RING_SIZE: usize = 16 * 1024;
#[derive(Debug, Clone)]
#[derive(Clone)]
pub enum PlayerCommand {
Play(TrackInfo),
QueueNext(TrackInfo),
Pause,
Resume,
Stop,
SetVolume(u8),
}
#[derive(Debug, Clone)]
#[derive(Clone)]
pub struct TrackInfo {
pub track: TrackDto,
pub url: String,
/// ReplayGain track gain in dB, if enabled and available.
pub n_segments: u32,
pub encryption_key: Option<String>,
pub replaygain_db: Option<f64>,
pub prefetch_data: Option<decoder::PrefetchData>,
}
#[derive(Debug, Clone, PartialEq)]
@@ -45,26 +45,16 @@ pub struct PlayerStatus {
pub duration_secs: Arc<AtomicU64>,
pub volume: Arc<AtomicU8>,
pub current_track: Arc<std::sync::Mutex<Option<TrackDto>>>,
/// Set to true by the decode thread when a track finishes naturally.
pub track_finished: Arc<AtomicBool>,
/// Set by the player loop when a seek command arrives; cleared by the decode thread.
pub track_transitioned: Arc<AtomicBool>,
pub seek_requested: Arc<AtomicBool>,
pub seek_target_secs: Arc<AtomicU64>,
/// Linear gain factor to apply (1.0 = unity). Updated each time a new track starts.
pub replaygain_gain: Arc<std::sync::Mutex<f32>>,
/// When false the audio output is torn down after each track, producing a gap.
pub gapless: Arc<AtomicBool>,
/// Visualizer ring buffer (consumer side, read by FFI).
pub viz_ring: Arc<SpscRb<f32>>,
pub viz_consumer: Arc<std::sync::Mutex<rb::Consumer<f32>>>,
pub viz_sample_rate: Arc<AtomicU32>,
pub viz_channels: Arc<AtomicU32>,
}
impl PlayerStatus {
pub fn new() -> Self {
let viz_ring = Arc::new(SpscRb::new(VIZ_RING_SIZE));
let viz_consumer = Arc::new(std::sync::Mutex::new(viz_ring.consumer()));
Self {
state: Arc::new(std::sync::Mutex::new(PlayerState::Idle)),
position_secs: Arc::new(AtomicU64::new(0)),
@@ -72,33 +62,26 @@ impl PlayerStatus {
volume: Arc::new(AtomicU8::new(80)),
current_track: Arc::new(std::sync::Mutex::new(None)),
track_finished: Arc::new(AtomicBool::new(false)),
track_transitioned: Arc::new(AtomicBool::new(false)),
seek_requested: Arc::new(AtomicBool::new(false)),
seek_target_secs: Arc::new(AtomicU64::new(0)),
replaygain_gain: Arc::new(std::sync::Mutex::new(1.0)),
gapless: Arc::new(AtomicBool::new(false)),
viz_ring,
viz_consumer,
viz_sample_rate: Arc::new(AtomicU32::new(0)),
viz_channels: Arc::new(AtomicU32::new(0)),
}
}
pub fn get_state(&self) -> PlayerState {
self.state.lock().unwrap().clone()
}
pub fn get_position(&self) -> u64 {
self.position_secs.load(Ordering::Relaxed)
}
pub fn get_duration(&self) -> u64 {
self.duration_secs.load(Ordering::Relaxed)
}
pub fn get_volume(&self) -> u8 {
self.volume.load(Ordering::Relaxed)
}
}
pub struct Player {
@@ -122,51 +105,45 @@ impl Player {
pub fn send(&self, cmd: PlayerCommand) {
self.cmd_tx.send(cmd).ok();
}
pub fn pause(&self) {
self.send(PlayerCommand::Pause);
}
pub fn resume(&self) {
self.send(PlayerCommand::Resume);
}
pub fn stop(&self) {
self.send(PlayerCommand::Stop);
}
pub fn set_volume(&self, vol: u8) {
self.status.volume.store(vol, Ordering::Relaxed);
self.send(PlayerCommand::SetVolume(vol));
}
pub fn seek(&self, secs: u64) {
self.status.seek_target_secs.store(secs, Ordering::Relaxed);
self.status.seek_requested.store(true, Ordering::SeqCst);
}
}
/// The player loop runs on a single dedicated OS thread.
/// It owns the `AudioOutput` locally so there are no Send constraints.
/// Decoding is performed inline; the command channel is polled via try_recv
/// inside the decode loop to handle Pause/Resume/Seek/Stop/Play without
/// tearng down and re-opening the audio device between tracks.
fn player_loop(rx: std::sync::mpsc::Receiver<PlayerCommand>, status: PlayerStatus) {
use std::sync::mpsc::RecvTimeoutError;
let mut audio_output: Option<output::AudioOutput> = None;
let paused = Arc::new(AtomicBool::new(false));
// pending_info holds a Play command that interrupted an ongoing decode
let mut pending_info: Option<TrackInfo> = None;
let mut pending_action: Option<NextAction> = None;
'outer: loop {
// Wait for a Play command (or use one that was interrupted)
let info = if let Some(p) = pending_info.take() {
p
let info = if let Some(action) = pending_action.take() {
match action {
NextAction::Play(info) | NextAction::Transition(info) => info,
}
} else {
loop {
match rx.recv_timeout(Duration::from_millis(100)) {
Ok(PlayerCommand::Play(info)) => break info,
Ok(PlayerCommand::QueueNext(info)) => {
// If completely idle and get QueueNext, treat as Play
break info;
}
Ok(PlayerCommand::Stop) => {
audio_output = None;
paused.store(false, Ordering::SeqCst);
@@ -178,15 +155,15 @@ fn player_loop(rx: std::sync::mpsc::Receiver<PlayerCommand>, status: PlayerStatu
Ok(PlayerCommand::SetVolume(v)) => {
status.volume.store(v, Ordering::Relaxed);
}
Ok(_) => {} // Pause/Resume ignored when idle
Ok(_) => {}
Err(RecvTimeoutError::Timeout) => {}
Err(RecvTimeoutError::Disconnected) => break 'outer,
}
}
};
// Compute ReplayGain factor
let rg_factor = info.replaygain_db
let rg_factor = info
.replaygain_db
.map(|db| 10f32.powf(db as f32 / 20.0))
.unwrap_or(1.0);
*status.replaygain_gain.lock().unwrap() = rg_factor;
@@ -199,13 +176,15 @@ fn player_loop(rx: std::sync::mpsc::Receiver<PlayerCommand>, status: PlayerStatu
status.position_secs.store(0, Ordering::Relaxed);
paused.store(false, Ordering::SeqCst);
match decoder::play_track_inline(&info.url, &status, &paused, &mut audio_output, &rx) {
Ok(Some(next_info)) => {
// Interrupted by a new Play — loop immediately with reused audio output
pending_info = Some(next_info);
match decoder::play_track_inline(info, &status, &paused, &mut audio_output, &rx) {
Ok(Some(NextAction::Play(next_track))) => {
pending_action = Some(NextAction::Play(next_track));
}
Ok(Some(NextAction::Transition(next_track))) => {
pending_action = Some(NextAction::Play(next_track));
status.track_transitioned.store(true, Ordering::SeqCst);
}
Ok(None) => {
// Track finished naturally — tear down audio output if gapless is off
if !status.gapless.load(Ordering::Relaxed) {
audio_output = None;
}
@@ -215,8 +194,6 @@ fn player_loop(rx: std::sync::mpsc::Receiver<PlayerCommand>, status: PlayerStatu
Err(e) => {
eprintln!("playback error: {e}");
*status.state.lock().unwrap() = PlayerState::Error(e.to_string());
// Signal track end so the queue advances to the next track
// instead of stalling on an unplayable track.
status.track_finished.store(true, Ordering::SeqCst);
}
}

View File

@@ -14,7 +14,6 @@ const RING_BUFFER_SIZE: usize = 32 * 1024;
pub struct AudioOutput {
ring_buf_producer: rb::Producer<f32>,
viz_producer: Option<rb::Producer<f32>>,
_stream: cpal::Stream,
pub sample_rate: u32,
pub channels: usize,
@@ -52,17 +51,12 @@ impl AudioOutput {
Ok(Self {
ring_buf_producer: producer,
viz_producer: None,
_stream: stream,
sample_rate,
channels,
})
}
pub fn set_viz_producer(&mut self, producer: rb::Producer<f32>) {
self.viz_producer = Some(producer);
}
pub fn write(
&mut self,
decoded: AudioBufferRef<'_>,
@@ -75,13 +69,13 @@ impl AudioOutput {
);
sample_buf.copy_interleaved_ref(decoded);
let samples: Vec<f32> = sample_buf.samples().iter().map(|s| s * volume).collect();
self.write_samples(&samples, stop)
}
// Best-effort copy for visualizer (non-blocking, ok to drop samples)
if let Some(ref mut viz) = self.viz_producer {
let _ = viz.write(&samples);
}
let mut remaining = &samples[..];
/// Write pre-converted interleaved f32 samples directly to the ring buffer.
/// Returns early (without error) if `stop` is set.
pub fn write_samples(&mut self, samples: &[f32], stop: &Arc<AtomicBool>) -> Result<()> {
let mut remaining = samples;
while !remaining.is_empty() {
if stop.load(Ordering::SeqCst) {
return Ok(());