perf: reduce queue and autoplay memory footprint
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@@ -10,9 +10,8 @@
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static constexpr int UpcomingIndexRole = Qt::UserRole + 1;
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static constexpr int IsPlayNextRole = Qt::UserRole + 2;
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static constexpr int TrackJsonRole = Qt::UserRole + 3;
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static constexpr int ArtistRole = Qt::UserRole + 4;
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static constexpr int DurationRole = Qt::UserRole + 5;
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static constexpr int ArtistRole = Qt::UserRole + 3;
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static constexpr int DurationRole = Qt::UserRole + 4;
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// ---- Custom delegate -------------------------------------------------------
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@@ -184,7 +183,6 @@ void QueuePanel::refresh()
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auto *item = new QListWidgetItem(title, m_list);
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item->setData(UpcomingIndexRole, i);
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item->setData(IsPlayNextRole, i < playNextCount);
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item->setData(TrackJsonRole, QVariant::fromValue(t));
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item->setData(ArtistRole, artist);
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item->setData(DurationRole, duration);
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}
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@@ -205,10 +203,14 @@ void QueuePanel::onRowsMoved()
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{
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if (m_refreshing) return;
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const QVector<QJsonObject> currentUpcoming = m_queue->upcomingTracks();
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QVector<QJsonObject> newOrder;
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newOrder.reserve(m_list->count());
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for (int i = 0; i < m_list->count(); ++i)
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newOrder.append(m_list->item(i)->data(TrackJsonRole).value<QJsonObject>());
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for (int i = 0; i < m_list->count(); ++i) {
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const int prevIndex = m_list->item(i)->data(UpcomingIndexRole).toInt();
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if (prevIndex >= 0 && prevIndex < currentUpcoming.size())
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newOrder.append(currentUpcoming.at(prevIndex));
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}
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m_refreshing = true;
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m_queue->setUpcomingOrder(newOrder);
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