Every search field follows one contract: Escape empties the text AND hands the keyboard back to the shell root, and a clickable cross clears the text while keeping the caret in the field. The header search shows the cross left of the Enter glyph while the cortinilla is open; QbzLineEdit's search mode and the new QbzSearchField (the album track filter and the playlist filter) float it at the right edge. Each field also keeps its focus after an edit unless another text input took it, and logs when it had to reclaim it. cc
155 lines
4.8 KiB
QML
155 lines
4.8 KiB
QML
// QbzSearchField — the inline search box the views share (2026-09-13): the
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// rounded elevated field with a leading search glyph, a placeholder, a clear
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// cross floating at the right while there is text, and one key contract —
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// Escape clears the text AND hands the keyboard back to the shell root (the
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// walk the header search does), so no search box keeps a stale query or a
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// blinking cursor after Escape.
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//
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// FOCUS RETENTION. A search box that filters a list on every keystroke sits
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// above a surface that rebuilds on every keystroke, and the field must never
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// lose the keyboard mid-word to that rebuild. After each edit, once the event
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// loop has settled, the field checks it still has focus and reclaims it
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// unless another text input took it: a click elsewhere is a decision, a
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// rebuilt list is not.
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import QtQuick
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import QtQuick.Window
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import com.blitzfc.qbz
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import "../theme"
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Rectangle {
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id: root
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property alias text: input.text
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property string placeholder: ""
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property int glyphSize: 14
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property int fontPx: 13
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property int sidePadding: 10
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/// Fired on every keystroke and on clear, with the live text.
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signal edited(string text)
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readonly property bool fieldActive: input.activeFocus
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implicitWidth: 168
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implicitHeight: 34
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radius: 6
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color: theme.surfaceElevated
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border.width: 1
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border.color: input.activeFocus ? theme.accent : theme.borderSubtle
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QbzTheme { id: theme }
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function clear() {
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if (input.text === "")
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return
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input.text = ""
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root.edited("")
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}
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/// Escape's contract: empty AND hand the keyboard to the shell root.
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function clearAndBlur() {
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root.clear()
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root.blur()
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}
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function blur() {
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var p = root
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while (p.parent) {
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if (p.parent.isQbzShellRoot === true) {
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p.parent.forceActiveFocus()
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return
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}
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p = p.parent
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}
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input.focus = false
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}
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function focusField() { input.forceActiveFocus() }
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property bool _reclaim: false
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function _reclaimFocus() {
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if (!root._reclaim)
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return
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root._reclaim = false
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if (input.activeFocus)
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return
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var win = root.Window.window
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var current = win ? win.activeFocusItem : null
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if (current instanceof TextInput || current instanceof TextEdit)
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return
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console.log("[QbzSearchField] focus left the field after an edit; reclaimed (holder was "
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+ (current ? current.toString() : "none") + ")")
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input.forceActiveFocus()
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}
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QbzIcon {
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name: "search"
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width: root.glyphSize
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height: root.glyphSize
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x: root.sidePadding
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anchors.verticalCenter: parent.verticalCenter
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tintName: "muted"
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}
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TextInput {
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id: input
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QbzTextEditMenu { }
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anchors.left: parent.left
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anchors.right: clearSlot.left
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anchors.leftMargin: root.sidePadding + root.glyphSize + 7
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anchors.rightMargin: 4
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height: parent.height
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color: theme.textPrimary
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font.pixelSize: root.fontPx
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verticalAlignment: Text.AlignVCenter
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clip: true
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onTextEdited: {
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root.edited(text)
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root._reclaim = true
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Qt.callLater(root._reclaimFocus)
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}
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Keys.onEscapePressed: function (event) {
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root.clearAndBlur()
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event.accepted = true
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}
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Text {
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visible: parent.text === ""
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anchors.fill: parent
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text: root.placeholder
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color: theme.textMuted
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font.pixelSize: root.fontPx
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verticalAlignment: Text.AlignVCenter
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elide: Text.ElideRight
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}
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}
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// The clear cross: floats at the right while there is text; a click
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// empties the field and keeps the keyboard in it.
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Item {
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id: clearSlot
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anchors.right: parent.right
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anchors.rightMargin: 5
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width: input.text !== "" ? 22 : 0
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height: parent.height
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visible: input.text !== ""
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Rectangle {
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anchors.centerIn: parent
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width: 22
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height: 22
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radius: 11
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color: clearArea.containsMouse ? theme.surfaceHover : "transparent"
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QbzIcon {
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name: "x"
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width: 12
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height: 12
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anchors.centerIn: parent
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tintName: clearArea.containsMouse ? "textPrimary" : "muted"
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}
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MouseArea {
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id: clearArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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onClicked: {
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root.clear()
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input.forceActiveFocus()
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}
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}
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}
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}
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}
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