Move QconnectSessionState, QconnectRendererInfo, and QconnectSessionRendererState from the Tauri adapter into the frontend-agnostic qconnect-app::session module, re-exporting them from the Tauri qconnect module so all existing super:: references and the command surface compile unchanged. Field visibility widened to pub for cross-crate access; serialized shape is unchanged. First step of hoisting the QConnect session/liveness layer up so both the Tauri adapter and a future Slint adapter share one session model. qconnect crates + src-tauri qconnect tests green. cc
362 lines
13 KiB
Rust
362 lines
13 KiB
Rust
//! Session topology: renderer registry, active/local renderer tracking,
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//! per-renderer cached state, and renderer-state snapshot construction
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//! used by the rest of the QConnect module to reason about who owns
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//! playback and what the cloud's view of each renderer looks like.
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use qconnect_app::{QConnectQueueState, QConnectRendererState};
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use qconnect_core::QueueItem;
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use serde::Serialize;
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use super::queue_resolution::{
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find_cursor_index_by_queue_item_id, normalize_current_queue_item_id_from_queue_state,
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ordered_queue_cursors, QconnectOrderedQueueCursor,
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};
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use super::transport::{default_qconnect_device_info, resolve_qconnect_device_uuid};
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use super::{
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QconnectQueueVersionPayload, QconnectRemoteSyncState, QconnectVisibleQueueProjection,
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};
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/// `ServerActiveState`, `ConnectionDecision`, and `compute_connection_state`
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/// now live in the frontend-agnostic `qconnect_app::session` module. Re-exported
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/// here so existing `super::session::…` references compile unchanged.
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/// (`ConnectionDecision` is the return type — consumed via field access, so it
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/// is not named directly on the Tauri side; it lives in `qconnect_app`.)
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pub(super) use qconnect_app::{compute_connection_state, ServerActiveState};
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/// Session topology types now live in the frontend-agnostic `qconnect_app::session`
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/// module (slice 2+4). Re-exported here so existing `super::session::…` /
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/// `super::…` references inside this module compile unchanged, and so the Tauri
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/// command surface keeps the same serialized shape.
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pub use qconnect_app::{QconnectRendererInfo, QconnectSessionRendererState, QconnectSessionState};
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pub(super) fn queue_item_snapshot_for_cursor(
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queue: &QConnectQueueState,
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cursor: QconnectOrderedQueueCursor,
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) -> Option<QueueItem> {
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match cursor {
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QconnectOrderedQueueCursor::Queue(index) => {
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queue.queue_items.get(index).cloned().map(|mut item| {
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item.queue_item_id = normalize_current_queue_item_id_from_queue_state(queue, index);
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item
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})
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}
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QconnectOrderedQueueCursor::Autoplay(index) => queue.autoplay_items.get(index).cloned(),
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub(crate) struct QconnectFileAudioQualitySnapshot {
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pub(super) sampling_rate: i32,
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pub(super) bit_depth: i32,
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pub(super) nb_channels: i32,
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pub(super) audio_quality: i32,
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}
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#[derive(Debug, Clone, Serialize)]
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pub(crate) struct QconnectRendererReportDebugEvent {
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pub(super) requested_current_queue_item_id: Option<i32>,
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pub(super) requested_next_queue_item_id: Option<i32>,
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pub(super) resolved_current_queue_item_id: Option<i32>,
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pub(super) resolved_next_queue_item_id: Option<i32>,
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pub(super) sent_current_queue_item_id: Option<i32>,
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pub(super) sent_next_queue_item_id: Option<i32>,
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pub(super) report_queue_item_ids: bool,
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pub(super) current_track_id: Option<i64>,
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pub(super) playing_state: i32,
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pub(super) current_position: Option<i32>,
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pub(super) duration: Option<i32>,
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pub(super) queue_version: QconnectQueueVersionPayload,
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pub(super) resolution_strategy: String,
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}
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/// Whether the active renderer permits remote volume control. Absent capability
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/// (None) defaults to allowed; only an explicit non-ALLOWED value disables.
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pub(super) fn renderer_allows_remote_volume(info: &QconnectRendererInfo) -> bool {
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matches!(info.volume_remote_control, None | Some(1))
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}
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pub(super) fn refresh_local_renderer_id(session: &mut QconnectSessionState) {
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let local_device_uuid = resolve_qconnect_device_uuid();
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if let Some(renderer_id) = session
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.renderers
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.iter()
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.find(|renderer| renderer.device_uuid.as_deref() == Some(local_device_uuid.as_str()))
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.map(|renderer| renderer.renderer_id)
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{
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session.local_renderer_id = Some(renderer_id);
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return;
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}
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let local_device_info = default_qconnect_device_info();
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let local_friendly_name = local_device_info.friendly_name.as_deref();
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let local_brand = local_device_info.brand.as_deref();
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let local_model = local_device_info.model.as_deref();
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let local_device_type = local_device_info.device_type;
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// Some server ADD_RENDERER payloads omit device_uuid for the local renderer.
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// Fall back to a unique device fingerprint so controller-side handoff logic
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// can still distinguish local vs peer renderers.
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if let Some(renderer_id) = find_unique_renderer_id(session, |renderer| {
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renderer.friendly_name.as_deref() == local_friendly_name
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&& renderer.brand.as_deref() == local_brand
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&& renderer.model.as_deref() == local_model
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&& renderer.device_type == local_device_type
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}) {
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session.local_renderer_id = Some(renderer_id);
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return;
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}
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if let Some(renderer_id) = find_unique_renderer_id(session, |renderer| {
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renderer.friendly_name.as_deref() == local_friendly_name
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&& renderer.device_type == local_device_type
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}) {
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session.local_renderer_id = Some(renderer_id);
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return;
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}
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session.local_renderer_id = None;
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}
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pub(super) fn normalize_active_renderer_id(value: Option<i64>) -> Option<i32> {
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value
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.filter(|renderer_id| *renderer_id >= 0)
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.and_then(|renderer_id| i32::try_from(renderer_id).ok())
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}
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pub(super) fn is_peer_renderer_active(session: &QconnectSessionState) -> bool {
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match (session.active_renderer_id, session.local_renderer_id) {
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(Some(active_renderer_id), Some(local_renderer_id)) => {
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active_renderer_id != local_renderer_id
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}
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_ => false,
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}
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}
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pub(super) fn is_local_renderer_active(session: &QconnectSessionState) -> bool {
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match (session.active_renderer_id, session.local_renderer_id) {
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(Some(active_renderer_id), Some(local_renderer_id)) => {
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active_renderer_id == local_renderer_id
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}
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_ => false,
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}
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}
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pub(super) fn sync_session_renderer_active_flags(state: &mut QconnectRemoteSyncState) {
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for (renderer_id, renderer_state) in &mut state.session_renderer_states {
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renderer_state.active = state
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.session
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.active_renderer_id
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.map(|active_renderer_id| active_renderer_id == *renderer_id);
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}
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}
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pub(super) fn ensure_session_renderer_state(
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state: &mut QconnectRemoteSyncState,
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renderer_id: i32,
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) -> &mut QconnectSessionRendererState {
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let active = state
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.session
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.active_renderer_id
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.map(|active_renderer_id| active_renderer_id == renderer_id);
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state
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.session_renderer_states
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.entry(renderer_id)
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.or_insert_with(|| QconnectSessionRendererState {
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active,
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..Default::default()
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})
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}
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pub(super) fn find_unique_renderer_id(
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session: &QconnectSessionState,
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predicate: impl Fn(&QconnectRendererInfo) -> bool,
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) -> Option<i32> {
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let mut matches = session
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.renderers
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.iter()
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.filter(|renderer| predicate(renderer))
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.map(|renderer| renderer.renderer_id);
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let first = matches.next()?;
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if matches.next().is_some() {
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return None;
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}
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Some(first)
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}
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pub(super) fn build_session_renderer_snapshot(
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queue: &QConnectQueueState,
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renderer_state: Option<&QconnectSessionRendererState>,
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session_loop_mode: Option<i32>,
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) -> QConnectRendererState {
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let renderer_state = renderer_state.cloned().unwrap_or_default();
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let cursors = ordered_queue_cursors(queue);
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let current_index =
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find_cursor_index_by_queue_item_id(&cursors, queue, renderer_state.current_queue_item_id);
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let current_track =
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current_index.and_then(|index| queue_item_snapshot_for_cursor(queue, cursors[index]));
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let next_track = current_index
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.and_then(|index| cursors.get(index + 1).copied())
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.and_then(|cursor| queue_item_snapshot_for_cursor(queue, cursor));
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QConnectRendererState {
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active: renderer_state.active,
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playing_state: renderer_state.playing_state,
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current_position_ms: renderer_state.current_position_ms,
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current_track,
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next_track,
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volume: renderer_state.volume,
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volume_delta: None,
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muted: renderer_state.muted,
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max_audio_quality: renderer_state.max_audio_quality,
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loop_mode: renderer_state.loop_mode.or(session_loop_mode),
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shuffle_mode: renderer_state.shuffle_mode,
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updated_at_ms: renderer_state.updated_at_ms,
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}
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}
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pub(super) fn build_effective_renderer_snapshot(
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queue: &QConnectQueueState,
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base_renderer_state: &QConnectRendererState,
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session_renderer_state: Option<&QconnectSessionRendererState>,
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session_loop_mode: Option<i32>,
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) -> QConnectRendererState {
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let mut renderer_snapshot = base_renderer_state.clone();
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if let Some(session_renderer_state) = session_renderer_state {
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if let Some(active) = session_renderer_state.active {
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renderer_snapshot.active = Some(active);
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}
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if let Some(playing_state) = session_renderer_state.playing_state {
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renderer_snapshot.playing_state = Some(playing_state);
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}
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if let Some(current_position_ms) = session_renderer_state.current_position_ms {
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renderer_snapshot.current_position_ms = Some(current_position_ms);
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}
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if let Some(volume) = session_renderer_state.volume {
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renderer_snapshot.volume = Some(volume);
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}
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if let Some(muted) = session_renderer_state.muted {
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renderer_snapshot.muted = Some(muted);
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}
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if let Some(max_audio_quality) = session_renderer_state.max_audio_quality {
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renderer_snapshot.max_audio_quality = Some(max_audio_quality);
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}
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if let Some(loop_mode) = session_renderer_state.loop_mode.or(session_loop_mode) {
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renderer_snapshot.loop_mode = Some(loop_mode);
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}
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if let Some(shuffle_mode) = session_renderer_state.shuffle_mode {
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renderer_snapshot.shuffle_mode = Some(shuffle_mode);
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}
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if session_renderer_state.updated_at_ms > 0 {
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renderer_snapshot.updated_at_ms = session_renderer_state.updated_at_ms;
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}
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if session_renderer_state.current_queue_item_id.is_some() {
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let session_snapshot = build_session_renderer_snapshot(
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queue,
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Some(session_renderer_state),
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session_loop_mode,
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);
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if session_snapshot.current_track.is_some() {
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renderer_snapshot.current_track = session_snapshot.current_track;
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renderer_snapshot.next_track = session_snapshot.next_track;
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}
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}
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} else if let Some(loop_mode) = session_loop_mode {
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renderer_snapshot.loop_mode = Some(loop_mode);
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}
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renderer_snapshot
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}
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pub(super) fn build_visible_queue_projection(
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queue: &QConnectQueueState,
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renderer: &QConnectRendererState,
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) -> QconnectVisibleQueueProjection {
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use super::queue_resolution::find_cursor_index_by_track_id;
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let cursors = ordered_queue_cursors(queue);
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let current_index = find_cursor_index_by_queue_item_id(
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&cursors,
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queue,
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renderer
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.current_track
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.as_ref()
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.map(|item| item.queue_item_id),
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)
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.or_else(|| {
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find_cursor_index_by_track_id(
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&cursors,
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queue,
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renderer.current_track.as_ref().map(|item| item.track_id),
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)
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});
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let next_index = find_cursor_index_by_queue_item_id(
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&cursors,
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queue,
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renderer.next_track.as_ref().map(|item| item.queue_item_id),
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)
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.or_else(|| {
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find_cursor_index_by_track_id(
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&cursors,
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queue,
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renderer.next_track.as_ref().map(|item| item.track_id),
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)
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});
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let (current_track, start_index) = if let Some(index) = current_index {
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(
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queue_item_snapshot_for_cursor(queue, cursors[index]),
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index.saturating_add(1),
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)
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} else if let Some(index) = next_index {
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let inferred_current = index
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.checked_sub(1)
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.and_then(|current_index| cursors.get(current_index).copied())
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.and_then(|cursor| queue_item_snapshot_for_cursor(queue, cursor));
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(inferred_current, index)
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} else {
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(None, 0)
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};
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let upcoming_tracks: Vec<QueueItem> = cursors
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.into_iter()
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.skip(start_index)
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.filter_map(|cursor| queue_item_snapshot_for_cursor(queue, cursor))
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.collect();
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QconnectVisibleQueueProjection {
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current_track,
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upcoming_tracks,
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}
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}
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pub(super) fn cache_renderer_snapshot(
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sync_state: &mut QconnectRemoteSyncState,
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renderer_snapshot: &QConnectRendererState,
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) {
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sync_state.last_renderer_queue_item_id = renderer_snapshot
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.current_track
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.as_ref()
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.map(|item| item.queue_item_id);
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sync_state.last_renderer_next_queue_item_id = renderer_snapshot
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.next_track
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.as_ref()
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.map(|item| item.queue_item_id);
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sync_state.last_renderer_track_id = renderer_snapshot
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.current_track
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.as_ref()
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.map(|item| item.track_id);
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sync_state.last_renderer_next_track_id = renderer_snapshot
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.next_track
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.as_ref()
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.map(|item| item.track_id);
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sync_state.last_renderer_playing_state = renderer_snapshot.playing_state;
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}
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