Slint cannot split the .slint compilation across crates, but a Slint LIBRARY crate exposes its generated Rust types to dependent crates (verified with a minimal proof). So: - NEW crate `qbz-ui` (lib): owns the whole .slint tree + build.rs + bundled translations; `slint::include_modules!()` + the generated types (AppWindow, MiniPlayerWindow, all globals/structs) are re-exported. Translation domain is now `qbz-ui` (the .po files renamed accordingly). - `qbz-slint` (bin) -> renamed to `qbz` (package + `[[bin]] name = "qbz"`), reclaiming the binary name from the retired Tauri app. It depends on `qbz-ui` and does `pub use qbz_ui::*;` so existing `crate::AppWindow` / `crate::*State` references resolve unchanged. This splits the single ~20 GB rustc into two crates (UI/codegen vs the 75k LOC of logic) — the foundation for lower build peak, incremental caching, and the upcoming per-feature crate extraction. Also fixed for the move: qbz-i18n bundled-.po include paths, the font/WGSL `include_bytes!`/`include_str!` paths (-> ../../qbz-ui/ui/), workspace members, dev scripts (`-p qbz`), and the CI workflows. `cargo check -p qbz` is green. cc
15 lines
766 B
Plaintext
15 lines
766 B
Plaintext
// Standalone leaf global for the hotkey text-input guard.
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//
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// Kept OUT of `state.slint` on purpose: `state.slint` imports structs from a
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// few low-level primitives (e.g. `JumpNavTab` from `primitives/JumpNavBar.slint`),
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// so those primitives CANNOT import `state.slint` back — that is a recursive
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// import. This leaf has zero imports, so any file can import `UiFocusState`
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// from here without a cycle. `state.slint` re-exports it for everyone else.
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// Every free-text TextInput sets this on `changed has-focus`, so the global
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// hotkey dispatcher ignores single-key shortcuts (Space, q, ?, 1-5, …) while
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// the user is typing (mirrors the Tauri `isInputTarget` check).
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export global UiFocusState {
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in-out property <bool> text-input-focused: false;
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}
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