Files
qbz/crates/qbz-ui/ui/focus-state.slint
T
vicrodh c8ef2a1b1d refactor(slint): split qbz-slint into qbz-ui lib + qbz bin; reclaim qbz binary
Slint cannot split the .slint compilation across crates, but a Slint LIBRARY
crate exposes its generated Rust types to dependent crates (verified with a
minimal proof). So:

- NEW crate `qbz-ui` (lib): owns the whole .slint tree + build.rs + bundled
  translations; `slint::include_modules!()` + the generated types (AppWindow,
  MiniPlayerWindow, all globals/structs) are re-exported. Translation domain is
  now `qbz-ui` (the .po files renamed accordingly).
- `qbz-slint` (bin) -> renamed to `qbz` (package + `[[bin]] name = "qbz"`),
  reclaiming the binary name from the retired Tauri app. It depends on `qbz-ui`
  and does `pub use qbz_ui::*;` so existing `crate::AppWindow` / `crate::*State`
  references resolve unchanged.

This splits the single ~20 GB rustc into two crates (UI/codegen vs the 75k LOC
of logic) — the foundation for lower build peak, incremental caching, and the
upcoming per-feature crate extraction.

Also fixed for the move: qbz-i18n bundled-.po include paths, the font/WGSL
`include_bytes!`/`include_str!` paths (-> ../../qbz-ui/ui/), workspace members,
dev scripts (`-p qbz`), and the CI workflows. `cargo check -p qbz` is green.

cc
2026-06-25 17:51:09 -06:00

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// Standalone leaf global for the hotkey text-input guard.
//
// Kept OUT of `state.slint` on purpose: `state.slint` imports structs from a
// few low-level primitives (e.g. `JumpNavTab` from `primitives/JumpNavBar.slint`),
// so those primitives CANNOT import `state.slint` back — that is a recursive
// import. This leaf has zero imports, so any file can import `UiFocusState`
// from here without a cycle. `state.slint` re-exports it for everyone else.
// Every free-text TextInput sets this on `changed has-focus`, so the global
// hotkey dispatcher ignores single-key shortcuts (Space, q, ?, 1-5, …) while
// the user is typing (mirrors the Tauri `isInputTarget` check).
export global UiFocusState {
in-out property <bool> text-input-focused: false;
}