M1 progress. Adds the post-login shell: HeaderBar (nav tabs and search), Sidebar (playlists list and user card), PlayerBar (transport, now-playing, volume), and AppShell composing them with the content region as a placeholder. app.slint gains an AppScreen enum; clicking sign-in or start-offline navigates login -> shell (no real auth yet — that is M2). New layout foundation tokens (sidebar width, header/player-bar heights) plus border and hover semantic colors. cc
49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
// QBZ Slint POC — UI entry point.
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//
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// Stays thin: imports the feature screens and exports the single
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// top-level window. No raw visual constants or domain logic here
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// (POC ADR, sections 13 and 21).
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import { Theme } from "foundation/semantic-colors.slint";
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import { LoginScreen } from "login/LoginScreen.slint";
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import { AppShell } from "shell/AppShell.slint";
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// Which top-level screen is shown. During M1 the screen switches on a
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// login-button click without real authentication; M2 ties the switch
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// to a real session.
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export enum AppScreen { login, shell }
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export component AppWindow inherits Window {
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title: "QBZ";
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preferred-width: 1180px;
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preferred-height: 760px;
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min-width: 940px;
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min-height: 600px;
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background: Theme.surface-main;
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in-out property <AppScreen> screen: AppScreen.login;
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// Forwarded to the Rust layer, which maps them to typed AppCommands.
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callback sign-in-via-browser();
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callback use-system-browser();
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callback start-offline();
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callback open-tos();
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if root.screen == AppScreen.login: LoginScreen {
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sign-in-via-browser => {
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root.sign-in-via-browser();
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}
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use-system-browser => {
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root.use-system-browser();
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}
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start-offline => {
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root.start-offline();
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}
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open-tos => {
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root.open-tos();
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}
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}
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if root.screen == AppScreen.shell: AppShell { }
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}
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