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qbz/crates/qbz-slint/ui/state.slint
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vicrodh 49cd8f6a87 feat(slint): album and artist detail view parity pass
Bring the album and artist pages closer to the Tauri originals.

Shared:
- Artwork-tinted gradient header — header_tint() derives an average,
  darkened color from the decoded cover; the page header renders a
  linear-gradient from it. Both pages scroll on a Flickable (no
  scrollbar gutter).

Album view:
- Full header action row: play, shuffle, favorite, radio, credits,
  booklet, mixtape, multi-select, more (visual where playback/feature
  wiring is pending; play and favorite emit media-action)
- Right sidebar with the record label and editorial awards, each a
  round-avatar card; AlbumData now carries id, label and awards

Artist view:
- Gradient header, fuller action row, and an "ARTIST" eyebrow
- Discography split into titled release sections (Albums, EPs &
  Singles, Live Albums, Compilations, ...) instead of one flat list
- Artist track rows gained the more-button context menu

cc
2026-05-18 18:23:50 -06:00

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// Shared UI state — structs and globals the Rust controllers populate.
//
// The Rust side builds these models on a worker thread, then sets them
// on the global from the Slint event loop (see src/home.rs, src/main.rs).
export struct AlbumCardItem {
id: string,
title: string,
artist: string,
genre: string, // shown in the hover overlay
year: string, // shown in the hover overlay
quality-tier: string, // "hires" | "cd" | "" — drives the badge icon
quality-label: string, // "Hi-Res: 24-bit / 96 kHz" — badge hover tooltip
ribbon: string,
ribbon-kind: string, // "press" | "qobuzissime" | "albumOfTheWeek" | ""
artwork-url: string,
artwork: image, // empty until the artwork pipeline resolves it
}
export struct DiscoverSection {
title: string,
albums: [AlbumCardItem],
}
// Compact "slim" card item — a small thumbnail with a title/subtitle,
// optionally rank-numbered (Popular albums, Recently Played).
export struct SlimItem {
id: string,
title: string,
subtitle: string,
rank: string, // "" = no rank
artwork-url: string,
artwork: image,
}
// Discover / Home screen state.
export global HomeState {
in property <[DiscoverSection]> sections: [];
in property <[SlimItem]> popular: [];
in property <bool> loading: false;
}
export struct AlbumTrackItem {
id: string,
number: string,
title: string,
artist: string,
duration: string,
quality-tier: string,
explicit: bool,
}
// Album detail screen state.
export global AlbumState {
in property <string> id;
in property <string> title;
in property <string> artist;
in property <string> artist-id;
in property <string> info-line;
in property <string> quality-tier;
in property <image> artwork;
// Artwork-derived tint for the header gradient.
in property <color> header-color: #181820;
in property <string> label;
in property <[string]> awards: [];
in property <[AlbumTrackItem]> tracks: [];
in property <bool> loading: false;
}
// Which content view the shell shows.
export enum ContentView { home, album, artist, settings }
// Settings screen state. Audio and Playback preferences are loaded from
// the persistence stores by the Rust settings controller and pushed here;
// changes flow back through the settings-bool / settings-select callbacks.
export global SettingsState {
// Sub-section: 0 = Audio, 1 = Playback.
in-out property <int> section: 0;
in property <bool> loading: true;
// Audio — dropdowns. Each list is paired with a selected index; the
// Rust controller owns the index -> value mapping.
in-out property <[string]> backends: [];
in-out property <int> backend-index: 0;
in-out property <[string]> devices: [];
in-out property <int> device-index: 0;
in-out property <[string]> sample-rates: [];
in-out property <int> sample-rate-index: 0;
// Audio — toggles.
in-out property <bool> exclusive-mode: false;
in-out property <bool> dac-passthrough: false;
in-out property <bool> pw-force-bitperfect: false;
in-out property <bool> gapless: true;
in-out property <bool> normalization: false;
in-out property <bool> allow-quality-fallback: false;
// Playback.
in-out property <[string]> autoplay-modes: [];
in-out property <int> autoplay-index: 0;
in-out property <bool> show-context-icon: false;
in-out property <bool> persist-session: false;
in-out property <bool> resume-position: false;
}
export global NavState {
in-out property <ContentView> view: ContentView.home;
}
// Artist detail screen state.
export global ArtistState {
in property <string> name;
in property <string> bio;
in property <image> artwork;
// Artwork-derived tint for the header gradient.
in property <color> header-color: #181820;
in property <[AlbumTrackItem]> top-tracks: [];
// Releases grouped into titled sections (Albums, EPs & Singles, ...).
in property <[DiscoverSection]> release-sections: [];
in property <bool> loading: false;
}
// Authenticated user, for the header user element.
export global SessionState {
in property <string> user-name: "";
in property <string> subscription: "";
}