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qbz/crates/qbz-slint/ui/app.slint
T
vicrodh 5d78fb0a09 feat(slint): add Settings page with Audio and Playback panels
Introduce the Settings page, reachable from the Discover gear and the
header menu. Two sub-sections backed by the existing UI-agnostic stores.

- Audio panel: backend, output device and sample-rate dropdowns;
  toggles for exclusive mode, DAC passthrough, PipeWire force
  bit-perfect, gapless, normalization and quality fallback
- Playback panel: autoplay mode, show context icon, remember session
  and resume position
- settings.rs controller owns AudioSettingsStore + PlaybackPreferencesStore
  at the shared global path; persists changes and applies audio ones to
  the live Player (reload_settings, plus reinit_device for routing-
  critical changes); a backend switch re-enumerates output devices
- QbzToggle (switch) and QbzSelect (PopupWindow dropdown) primitives,
  SettingRow layout helper, chevron-down icon
- SettingsState global, ContentView::settings, settings-bool /
  settings-select callbacks wired through the shell

cc
2026-05-18 17:08:24 -06:00

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// QBZ Slint MVP — UI entry point.
//
// Stays thin: imports the feature screens and exports the single
// top-level window. No raw visual constants or domain logic here
// (MVP ADR, sections 13 and 21).
import { Theme } from "foundation/semantic-colors.slint";
import { SplashScreen } from "splash/SplashScreen.slint";
import { LoginScreen } from "login/LoginScreen.slint";
import { AppShell } from "shell/AppShell.slint";
// Re-export the state globals so the Rust layer can populate them.
export { HomeState, AlbumState, ArtistState, NavState, SessionState, SettingsState } from "state.slint";
// Which top-level screen is shown. The app starts on `splash` while it
// restores a saved session, then resolves to `shell` or `login`.
export enum AppScreen { splash, login, shell }
export component AppWindow inherits Window {
title: "QBZ";
preferred-width: 1180px;
preferred-height: 760px;
min-width: 940px;
min-height: 600px;
background: Theme.surface-main;
in-out property <AppScreen> screen: AppScreen.splash;
// Forwarded to the Rust layer.
callback sign-in-via-browser();
callback use-system-browser();
callback start-offline();
callback open-tos();
callback open-album(string);
callback open-artist(string);
callback settings-bool(string, bool);
callback settings-select(string, int);
callback logout();
callback close-app();
if root.screen == AppScreen.splash: SplashScreen { }
if root.screen == AppScreen.login: LoginScreen {
sign-in-via-browser => {
root.sign-in-via-browser();
}
use-system-browser => {
root.use-system-browser();
}
start-offline => {
root.start-offline();
}
open-tos => {
root.open-tos();
}
}
if root.screen == AppScreen.shell: AppShell {
open-album(id) => {
root.open-album(id);
}
open-artist(id) => {
root.open-artist(id);
}
settings-bool(k, v) => {
root.settings-bool(k, v);
}
settings-select(k, i) => {
root.settings-select(k, i);
}
logout => {
root.logout();
}
close-app => {
root.close-app();
}
}
}