Files
qbz/vite.config.js
T
vicrodh 19d0916a46 feat(immersive): add Phase 0 infrastructure for WebGL2 rendering
- Create src/lib/immersive/ module structure
- Add types.ts with ImmersiveState, ImmersiveConfig interfaces
- Add config.ts with build-time and runtime feature flags
- Add ImmersiveRenderer.ts with lifecycle management and stores
- Add index.ts as public API boundary
- Add VITE_IMMERSIVE_ENABLED to vite.config.js
- Add app.d.ts for TypeScript env declarations

Build without immersive: QBZ_IMMERSIVE=false pnpm build

No visual changes yet - this is capability detection and guards only.
2026-02-01 10:05:12 -06:00

43 lines
1.2 KiB
JavaScript

import { defineConfig } from "vite";
import { sveltekit } from "@sveltejs/kit/vite";
// @ts-expect-error process is a nodejs global
const host = process.env.TAURI_DEV_HOST;
// https://vite.dev/config/
export default defineConfig(async () => ({
plugins: [sveltekit()],
define: {
'import.meta.env.VITE_BUILD_DATE': JSON.stringify(
new Date().toISOString().split('T')[0]
),
// Immersive rendering feature flag (WebGL2-based effects)
// Set QBZ_IMMERSIVE=false to compile out immersive rendering
'import.meta.env.VITE_IMMERSIVE_ENABLED': JSON.stringify(
process.env.QBZ_IMMERSIVE !== 'false'
),
},
// Vite options tailored for Tauri development and only applied in `tauri dev` or `tauri build`
//
// 1. prevent Vite from obscuring rust errors
clearScreen: false,
// 2. tauri expects a fixed port, fail if that port is not available
server: {
port: 1420,
strictPort: true,
host: host || false,
hmr: host
? {
protocol: "ws",
host,
port: 1421,
}
: undefined,
watch: {
// 3. tell Vite to ignore watching `src-tauri`
ignored: ["**/src-tauri/**"],
},
},
}));