Ephemeral folders: open / browse / play a folder without indexing it — album-grouped pane, CUE seek fast-path (no full re-decode per virtual track), folder-path persistence + rehydrate, "already playing" add-vs-replace choice dialog (ephemeral-only), and now-playing / queue / menu gating so an ephemeral track exposes no persistence actions. Folders tree brought 1:1 with Tauri: - Rail header: select-mode, collapse-all, open-ephemeral, tree search. - Resizable rail (default ~20% narrower; drag handle, min 50% default / max 50% of the content area). - Subfolder cover grid + grid/list toggle, recursive track count, name search; compact icon bulk bar (folder-check / play-next / queue / playlist / clear). - Tree is the default mode; circular checkboxes homologated with TrackRow; compact rows (smaller type + icon, no ambiguous trailing count). - Flat/Tree icon toggle (disc-album / folder-tree), floated right. Per-source TrackRow context menu (logic, not a blanket trim): Qobuz/offline = full; local = play/next/queue + add-to-playlist; plex/ephemeral = play/next/ queue only. App-wide standard: Math.round pixel-snap on icon centering across the UI to kill sub-pixel blur (CircleAction, header back/forward/collapse, and the rest). NowPlayingBar context icon -> turntable (frees disc-album for the Folders toggle). New assets: folder-check, folder-tree, turntable. cc
128 lines
5.5 KiB
Plaintext
128 lines
5.5 KiB
Plaintext
// "Already playing" choice modal — shown when an ephemeral play action is
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// triggered while a queue is already playing. Two outcomes: add the selection
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// to the queue, or clear the queue and start playing it.
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import { Theme } from "../foundation/semantic-colors.slint";
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import { Typography } from "../foundation/typography.slint";
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import { Radius } from "../foundation/radius.slint";
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import { EphemeralPlayChoiceState, EphemeralPlayChoiceActions } from "../state.slint";
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import { QbzIcon } from "QbzIcon.slint";
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export component EphemeralPlayChoiceModal inherits Rectangle {
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visible: EphemeralPlayChoiceState.open;
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if EphemeralPlayChoiceState.open: Rectangle {
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background: #000000bf;
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TouchArea {
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mouse-cursor: default;
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clicked => {
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EphemeralPlayChoiceActions.close();
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}
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}
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Rectangle {
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width: Math.min(root.width - 80px, 420px);
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height: panel.preferred-height;
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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border-radius: Radius.md;
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background: Theme.surface-card;
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border-width: 1px;
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border-color: Theme.border-subtle;
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drop-shadow-blur: 32px;
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drop-shadow-color: #00000080;
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TouchArea { }
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panel := VerticalLayout {
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padding: 20px;
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spacing: 16px;
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HorizontalLayout {
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Text {
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text: @tr("Something is already playing");
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color: Theme.text-primary;
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font-size: Typography.heading;
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font-weight: Typography.semibold;
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horizontal-stretch: 1;
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vertical-alignment: center;
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}
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close-x := TouchArea {
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width: 28px;
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height: 28px;
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mouse-cursor: pointer;
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clicked => {
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EphemeralPlayChoiceActions.close();
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}
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QbzIcon {
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source: @image-url("../assets/icons/x.svg");
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width: 17px;
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height: 17px;
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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tint: close-x.has-hover ? Theme.text-primary : Theme.text-muted;
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}
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}
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}
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Text {
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text: @tr("Add this to the current queue, or clear the queue and start playing it?");
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color: Theme.text-secondary;
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font-size: Typography.body;
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wrap: word-wrap;
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}
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HorizontalLayout {
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alignment: end;
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spacing: 10px;
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// Add to queue (secondary, ghost) — only when the current
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// queue is itself all-ephemeral (no mixing).
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if EphemeralPlayChoiceState.enqueue-allowed: Rectangle {
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width: enqueue-label.preferred-width + 32px;
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height: 36px;
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border-radius: Radius.sm;
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border-width: 1px;
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border-color: Theme.border-subtle;
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background: enqueue-ta.has-hover ? Theme.surface-hover : transparent;
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enqueue-label := Text {
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text: @tr("Add to queue");
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color: Theme.text-primary;
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font-size: Typography.body;
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font-weight: Typography.semibold;
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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}
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enqueue-ta := TouchArea {
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mouse-cursor: pointer;
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clicked => {
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EphemeralPlayChoiceActions.enqueue();
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}
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}
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}
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// Clear queue and play (accent).
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Rectangle {
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width: replace-label.preferred-width + 32px;
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height: 36px;
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border-radius: Radius.sm;
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background: replace-ta.has-hover ? Theme.accent-hover : Theme.accent;
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replace-label := Text {
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text: @tr("Clear queue and play");
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color: Theme.accent-text;
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font-size: Typography.body;
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font-weight: Typography.semibold;
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x: Math.round((parent.width - self.width) / 2 / 1px) * 1px;
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y: Math.round((parent.height - self.height) / 2 / 1px) * 1px;
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}
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replace-ta := TouchArea {
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mouse-cursor: pointer;
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clicked => {
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EphemeralPlayChoiceActions.replace();
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}
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}
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}
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}
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}
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}
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}
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}
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