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GitHub repo Release AUR Snap Flathub License Platform macOS (stable)

StandWithPalestine

# QBZ QBZ is a free and open source high-fidelity music player for Linux and macOS with fully native playback. It is a single native Rust process with a Qt/QML interface — no browser engine, no webview — with DAC passthrough, per-track sample rate switching, exclusive mode and bit-perfect audio delivery. It plays your Qobuz subscription, your own local files, and your Plex, Jellyfin or Subsonic/Navidrome server, through the same interface and the same audio pipeline. No API keys needed. No telemetry. No tracking. Just music. ## Contents
- [What QBZ is and what it is not](#what-qbz-is-and-what-it-is-not) - [Legal and branding](#legal-and-branding) - [Installation](#installation) - [Features](#features) - [Headless daemon (qbzd)](#headless-daemon-qbzd) - [Kiosk mode](#kiosk-mode) - [Tech stack](#tech-stack) - [Building from source](#building-from-source) - [Environment variables](#environment-variables) - [Known issues](#known-issues) - [Reporting a problem](#reporting-a-problem) - [On LLMs and AI tools](#on-llms-and-ai-tools) - [Documentation](#documentation) - [Contributing](#contributing) - [License](#license)
## What QBZ is and what it is not QBZ exists as the player we wish a streaming company would give its users. It exists to fill the gap of an official client on Linux, because we don't like being second class citizens. But it is just as important to understand what QBZ is not, and never will be. It is not a web wrapper; I did not just package the web player and "Linuxify" it. It is not a download tool, and it never will be. I built QBZ and not TDL, SPTFY or DZR because I believe music belongs to the artists, and Qobuz is, so far, the fairest option and the one with the best quality. That is why QBZ exists. It will never have a built-in equalizer or DSP, either. The point is to send audio to your DAC untouched, bit for bit, and any processing would break that. If you want an EQ or effects, add them at the system level, for example with EasyEffects on PipeWire or a JACK graph, which make it easy. You can download songs to listen to them offline, but they carry the same locks as the official client and the same usage window once your membership expires. On the technical side: browsers cap audio output at 48 kHz and resample everything through WebAudio. QBZ uses a native playback pipeline with direct device control, so your DAC receives the original resolution, up to 24-bit / 192 kHz, with no forced resampling. ## Legal and branding - This application uses the Qobuz API but is not certified by Qobuz. - Qobuz is a trademark of Qobuz. QBZ is not affiliated with, endorsed by, or certified by Qobuz. - **Offline cache** is a temporary playback store for listening without an internet connection while you have a valid subscription. If your subscription becomes invalid, QBZ will remove all cached content after 3 days. - **Local library** is a "bring your own music" feature — play your own files with bit-perfect audio and the full QBZ interface, no streaming subscription required. - Qobuz Terms of Service: https://www.qobuz.com/us-en/legal/terms ## Installation ### Arch Linux (AUR) ```bash yay -S qbz-bin # or paru -S qbz-bin ``` ### Flatpak (Flathub) ```bash flatpak install flathub com.blitzfc.qbz ``` > **Audiophiles:** bit-perfect works in Flatpak. The sandbox needs one > permission grant so QBZ can ask PipeWire to hand the DAC over cleanly (D-Bus > device reservation) — without it PipeWire keeps holding the device and other > apps keep mixing through it, even with exclusive mode selected: > > ```bash > flatpak override --user --own-name=org.freedesktop.ReserveDevice1.* com.blitzfc.qbz > ``` > > QBZ shows this and the other sandbox grants under **Settings → Flatpak** with > copyable commands, and the HiFi Wizard covers the rest. Your host audio stack > still has to be configured correctly. ### Snap ```bash sudo snap install qbz-player sudo snap connect qbz-player:alsa sudo snap connect qbz-player:pipewire ``` > **Note:** After installing, connect ALSA and PipeWire interfaces for full > audio support. MPRIS media keys work out of the box. ### APT (Debian / Ubuntu / Mint) ```bash curl -fsSL https://vicrodh.github.io/qbz-apt/qbz-archive-keyring.gpg | gpg --dearmor | sudo tee /usr/share/keyrings/qbz-archive-keyring.gpg > /dev/null cat < Requires glibc 2.39+ (Ubuntu 24.04+, Debian 13+). For older releases use > Flatpak, Snap, or AppImage. ### RPM (Fedora / openSUSE) Download from [Releases](https://github.com/vicrodh/qbz/releases): `sudo dnf install ./qbz-*.rpm` > Requires glibc 2.39+ (Fedora 40+, openSUSE Tumbleweed). ### Gentoo ```bash eselect repository add qbz-overlay git https://github.com/vicrodh/qbz-overlay.git emerge --sync qbz-overlay emerge media-sound/qbz-bin # prebuilt binary (recommended) # or emerge media-sound/qbz # build from source ``` ### NixOS / Nix Add the flake input to your `flake.nix`: ```nix inputs.qbz.url = "github:vicrodh/qbz"; ``` **NixOS (system-wide):** ```nix {pkgs, inputs, ...}: { environment.systemPackages = [ inputs.qbz.packages.${pkgs.system}.default ]; } ``` **Home Manager:** ```nix {pkgs, inputs, ...}: { home.packages = [ inputs.qbz.packages.${pkgs.system}.default ]; } ``` > QBZ is also available in [nixpkgs](https://github.com/NixOS/nixpkgs) as `qbz`. ### AppImage Download from [Releases](https://github.com/vicrodh/qbz/releases): `chmod +x QBZ.AppImage && ./QBZ.AppImage` ### macOS **QBZ is Linux-first, but macOS is a stable, fully supported platform** — a proper player for Linux and Mac. PipeWire, ALSA and JACK are Linux-specific backends; macOS plays through its own CoreAudio backend, including a Core Audio Direct passthrough path for bit-perfect output. Casting (Chromecast/DLNA) and Qobuz Connect work on macOS as well. **Recommended — signed and notarized:** Afonso Ramos independently maintains a [Homebrew Cask](https://github.com/afonsojramos/homebrew-qbz), which installs without requiring a manual Gatekeeper bypass: ```bash brew install --cask afonsojramos/qbz/qbz ``` You can also download the Apple Silicon or Intel DMG from the [signed macOS releases](https://github.com/afonsojramos/qbz-macos/releases/latest). These are made from the upstream QBZ application without recompiling it; its signature metadata and DMG container are replaced, then notarized by [@afonsojramos](https://github.com/afonsojramos). They are not produced or endorsed by the upstream project. The mirror publishes the source commit, original checksums, and signed checksums for each release; see its [trust and provenance documentation](https://github.com/afonsojramos/qbz-macos#trust-and-provenance). **Official upstream alternative — ad-hoc signed, not notarized:** if you prefer the artifact produced directly by the QBZ project, download the Apple Silicon or Intel DMG from [QBZ Releases](https://github.com/vicrodh/qbz/releases) and drag QBZ into Applications. Because the project has no Apple Developer subscription, Gatekeeper blocks its first run. On recent macOS versions (Sequoia / 15 and later), unlock it using either route: - **Settings route:** try to open QBZ once (it gets blocked), then go to **System Settings → Privacy & Security**, scroll down to the message that QBZ was blocked, and click **Open Anyway**. - **Terminal route** (what the settings toggle does, minus the clicking): ```bash xattr -dr com.apple.quarantine /Applications/QBZ.app ``` This removes the quarantine attribute macOS stamps on downloaded files — it's a one-time unlock for this copy of the app; updates installed through QBZ's own updater don't need it again. ## Features ### Audio and playback - **Bit-perfect playback** with DAC passthrough and per-track sample rate switching (44.1–192 kHz) - **Linux backends:** PipeWire, ALSA (with a Direct `hw:` bypass mode), PulseAudio and JACK — PipeWire and PulseAudio work out of the box - **macOS backend:** CoreAudio, including a Core Audio Direct passthrough path for bit-perfect output - **HiFi Wizard** — hardware auto-detection and a guided bit-perfect setup - Native decoding: FLAC, MP3, AAC, ALAC, WavPack, Ogg Vorbis, Opus (Symphonia) - **DSD support** — DSF/DFF playback with DSD-to-PCM conversion, DoP, and native DSD passthrough (ALSA) - **CD and SACD playback** — audio CDs and SACD discs play directly from the drive; SACD goes out over DoP, with the titles read from the disc - **CD ripping to FLAC** — a guided rip wizard with per-track progress - Gapless playback on all backends - **Loudness normalization** (EBU R128) with ReplayGain support - Two-level audio cache with next-track prefetching - Streaming playback — start listening before the download completes ### Your music, wherever it lives QBZ treats every source the same way: one queue, one player, one interface. - **Qobuz** — your subscription, favourites, playlists and purchases - **Local files** — directory scanning, metadata extraction, CUE sheets and a SQLite catalog; usable without ever logging into Qobuz - **Plex** — browse and play your Plex music library - **Jellyfin** — browse and play your Jellyfin music library - **Subsonic / Navidrome** — any Subsonic-compatible server - **Optical discs** — CD and SACD, played or ripped ### Queue and library - Queue with shuffle, repeat (track/queue/off) and history - Favorites and playlists from your Qobuz account - **Qobuz playlist follow/unfollow** — subscribe natively, syncs across all Qobuz clients - **Playlist manager** with folders and tags, plus playlist import from Spotify, Apple Music, Tidal and Deezer - **Artist/album blacklist** — block artists or individual albums, not just genres; fully reversible - **Metadata editor** — a full tabular editor for your local files, with MusicBrainz and Discogs lookup, album art from local files or from Cover Art Archive / Discogs / Last.fm, and a sidecar mode that leaves your original files untouched - Virtualized lists for large libraries ### Qobuz Connect Multi-device playback control using Qobuz's real-time streaming protocol. Full 1:1 parity with the official clients is still in progress. - **Renderer mode** — receive playback commands from your phone, tablet or web player - **Controller mode** — control remote devices from QBZ - Server-authoritative queue sync across all devices - Bidirectional transport: play, pause, skip, seek, shuffle, repeat, volume ### Casting - **Chromecast** and **DLNA/UPnP** discovery and streaming - Seamless playback handoff to network devices ### Integrations - **MPRIS** media controls and media keys - **Last.fm** scrobbling and now-playing - **ListenBrainz** scrobbling with offline queue - **MusicBrainz** artist enrichment, musician credits, relationships (no telemetry — one-way pull) - **Discogs** artwork and metadata for the local library - Desktop notifications with artwork ### Immersive player - Full-screen player with a tabbed panel system - Multiple full-bleed view modes — Album Reactive, Coverflow, Static, Spectrum, Wave Bed, Lyrics — plus GPU shader scenes (Plasma, Tunnel, Aurora, Spectral Ribbon, Line Bed) - **Search overlay works inside Immersive mode** — switch albums without leaving the view - Synchronized lyrics with line-by-line display - Split-panel layouts: Lyrics, Track Info, Suggestions, Queue ### Discovery - **Scene Discovery** — explore artists by location and musical scene (MusicBrainz-powered) - **3-tab Home:** customizable Home, Editor's Picks, personalized For You - **Recommendations** — Last.fm and ListenBrainz/MusicBrainz-powered discovery based on your listening history, similarities and local-listen vectorization - **Live search overlay** with a small cache layer that learns your preferences and stops surfacing results you never touch - Genre filtering, artist similarity engine, radio stations - Musician pages, label pages, album credits ### Interface - 30+ themes (Dark, OLED, Nord, Dracula, Tokyo Night, Catppuccin, Breeze, Adwaita...) plus a custom theme editor - Auto-theme from DE, wallpaper, or custom image - Mini player and system tray - Album booklets download to your device - Configurable keyboard shortcuts, UI scale presets (XS–XL) - **8 languages:** English, Spanish, German, French, Portuguese, Russian, Japanese, Dutch - **Offline mode** usable without ever logging into Qobuz, with fully offline playlists and automatic reconnection ## Headless daemon (qbzd)

qbzd — headless daemon CLI and TUI

Run QBZ without a screen: `qbzd` is a standalone ~25 MB binary (shipped inside the deb/rpm packages and as its own tarball) that turns any Linux box — a Raspberry Pi, a NAS, the living-room mini-PC — into a bit-perfect **Qobuz Connect endpoint** that appears in the official Qobuz apps like a hardware streamer. - Daemon + full CLI + terminal setup wizard (TUI) in one binary - Browser-based login that works over SSH; one-file settings hand-off from desktop QBZ - HiFi wizard with copyable audio-stack config blocks (clipboard works over SSH) - MPRIS out of the box, live JSON events (`qbzd watch`), service files for systemd/OpenRC/runit - Event hooks: `qbzd settings set hooks.script /path/to/script` runs your script on playback/session events with `QBZ_*` environment variables — push integration for audio-box distros (moOde, Volumio, DIY setups), no polling required Full manual: **[Headless Daemon (qbzd) — Wiki](https://github.com/vicrodh/qbz/wiki/Headless-Daemon)** ## Kiosk mode For Raspberry screens and handheld consoles.

QBZ Kiosk Mode on a handheld console

A touch-first face for touchscreens and small panels: set `QBZ_PROFILE=kiosk` and QBZ boots a big-target shell with its own NavRail, touch scrolling, an on-screen keyboard, and a centerpiece Now Playing with cover↔lyrics toggle and queue/history tabs. Switch between Kiosk and Desktop live from the Now Playing layout menu; fullscreen is opt-in via `QBZ_KIOSK_FULLSCREEN=1`. ## Tech stack QBZ is a single native Rust process. The UI is **Qt/QML**, bound to the Rust core through [cxx-qt](https://github.com/KDAB/cxx-qt): the QML scene graph and the Rust backend live in the same process and talk through generated QObject bridges — there is no browser engine, no webview and no IPC boundary to serialize across. | Layer | Technology | |-------|-----------| | **Desktop shell + UI** | Qt 6 / QML via cxx-qt (native, single process — no webview, no IPC) | | **Custom rendering** | Qt RHI scene-graph items + baked `.qsb` shaders (visualizers, immersive scenes, waveform) | | **Audio decoding** | Symphonia (all codecs) via rodio | | **Audio backends** | Linux: PipeWire, ALSA (alsa-rs, incl. Direct `hw:`), PulseAudio, JACK. macOS: CoreAudio (incl. Core Audio Direct) | | **Networking** | reqwest (rustls-tls) | | **Database** | rusqlite (bundled SQLite, WAL mode) | | **Desktop** | mpris-server (Linux MPRIS), souvlaki (macOS media controls), ksni (Linux tray), keyring | | **Casting** | rust_cast (Chromecast), rupnp (DLNA/UPnP), mdns-sd | | **i18n** | qbz-i18n, gettext-style `.po` bundles compiled into the binary (8 locales) | ### Multi-crate architecture The Rust workspace lives entirely under `crates/` (manifest `crates/Cargo.toml`). `qbz-qt` is the application crate — it owns the QML tree, the cxx-qt bridges and the RHI items, and produces the `qbz` binary. Everything below it is frontend-agnostic. A representative slice of the workspace: ``` crates/ qbz-qt/ Application crate: QML tree, cxx-qt bridges, RHI items qbz-app/ Application-level orchestration (non-UI) qbz-core/ Orchestrator (player + audio + API) qbz-models/ Shared domain types qbz-theme/ Theme engine (30+ themes) qbz-i18n/ Bundled translations (8 locales) qbz-audio/ Audio backends, loudness, device management qbz-player/ Playback engine, streaming, queue qbz-dsd/ DSD (DSF/DFF) decoding, DoP, native DSD packing qbz-disc/ Optical media: CD-DA and SACD qbz-rip/ CD ripping to FLAC qbz-cmaf/ CMAF/DASH streaming qbz-cache/ L1 memory + L2 disk audio caching qbz-offline-cache/ Offline downloads and their lifecycle qbz-qobuz/ Qobuz API client and auth qbz-source/ Source-agnostic seam over every backend qbz-library/ Local file scanning and metadata qbz-local-catalog/ Derived read projection for the local library qbz-plex/ Plex integration qbz-jellyfin/ Jellyfin integration qbz-subsonic/ Subsonic / Navidrome integration qbz-media-cache/ Shared cache for remote media servers qbz-integrations/ Last.fm, ListenBrainz, MusicBrainz, Discogs qbz-reco/ qbz-external-reco/ Recommendations engine qbz-lyrics/ Lyrics (Qobuz-native, external fallback) qbz-radio/ Radio stations qbz-mixtape/ Mixtape/DJ-mix generation qbz-playlist-import/ Spotify, Apple Music, Tidal, Deezer import qbz-media-controls/ MPRIS / SMTC / MPNowPlayingInfoCenter qbz-cast/ Chromecast, DLNA/UPnP qbz-dac-wizard-core/ HiFi Wizard (hardware auto-detection) qbz-credentials/ qbz-secrets/ Auth/token storage qconnect-protocol/ Qobuz Connect protobuf wire format qconnect-core/ Queue and renderer domain models qconnect-app/ Application logic and concurrency qconnect-transport-ws/ WebSocket transport with qcloud framing qbzd/ Headless daemon + CLI + setup TUI ``` ## Building from source QBZ is a pure Rust workspace — there is no Node.js, no `npm install`, no webview. The workspace manifest is `crates/Cargo.toml` and the application crate is `qbz-qt`, which builds a binary called `qbz`. ### Prerequisites - **Rust stable.** No nightly, no `mold`, no custom `RUSTFLAGS` — the build needs none of them, and setting any of them invalidates the whole build cache for no gain. - **Qt 6.8 or newer**, including its development headers *and* the private headers (`` lives in Qt's private tree and the custom scene-graph items need it). - Linux or macOS with audio support. - No Node.js/npm required. ### System dependencies **Debian / Ubuntu:** ```bash sudo apt install build-essential pkg-config cmake clang libclang-dev nasm \ qt6-base-dev qt6-base-private-dev \ qt6-declarative-dev qt6-declarative-private-dev \ qt6-shadertools-dev \ libasound2-dev libjack-jackd2-dev libdbus-1-dev libssl-dev ``` `qt6-shadertools-dev` provides `qsb`, the shader baker. It is optional: the `.qsb` files are committed, so a build without `qsb` simply keeps them (the build prints a warning). You need it if you intend to modify a shader. **Fedora, Arch, Gentoo and other distros:** package names differ; look for the equivalents of the list above — a C/C++ compiler plus clang/libclang, cmake, nasm, the Qt 6 Base and Declarative modules with their development *and* private headers, Qt Shader Tools, and ALSA, JACK, D-Bus and OpenSSL development headers. Please open a PR if you confirm exact package names for your distro. **macOS:** Xcode Command Line Tools (`xcode-select --install`), a Rust toolchain, and Qt 6 — Homebrew's `qt` is what the build is tested against (`brew install qt`); the build script finds it at `/opt/homebrew/opt/qt` without any `PATH` fiddling. ### Build and run ```bash git clone https://github.com/vicrodh/qbz.git && cd qbz cargo build --release --manifest-path crates/Cargo.toml -p qbz-qt ./crates/target/release/qbz ``` A release build from scratch is on the order of ten minutes on a modern desktop; incremental builds are a couple of minutes. The UI is QML and is loaded at runtime, so a change that touches only `.qml` does not go through `rustc` at all. ### The build script: `scripts/qt-run.sh` The repo ships the build script we use ourselves. It runs the static QML audits first (they catch the class of mistake `cargo check` cannot see — a missing component, or a call to a bridge member that does not exist — in about a second), then builds and executes the binary directly: ```bash ./scripts/qt-run.sh # build (release) and run DEBUG=1 ./scripts/qt-run.sh # debug profile NORUN=1 ./scripts/qt-run.sh # build only TEST=1 ./scripts/qt-run.sh # also run the crate's tests SMOKE=1 ./scripts/qt-run.sh # offscreen smoke run instead of the GUI NO_AUDIT=1 ./scripts/qt-run.sh # skip the QML audits JOBS=4 ./scripts/qt-run.sh # cargo build jobs ``` It works on Linux and macOS. ### Nix / NixOS `flake.nix` builds the same binary via `rustPlatform.buildRustPackage` with the crate root at `crates/` — see the [NixOS / Nix](#nixos--nix) install section above, or run `nix build` / `nix develop` directly from a checkout. ### API proxy Last.fm, Discogs, Tidal, Spotify-import and MusicBrainz traffic goes through a hosted Cloudflare Workers proxy (`qbz-api-proxy.blitzkriegfc.workers.dev`) that holds all credentials server-side. Both pre-built releases and source builds use it out of the box — **no API keys or `.env` file required**. If you want to run against your own proxy (for development, or if you fork QBZ), the proxy source lives at [`vicrodh/qbz-api-proxy`](https://github.com/vicrodh/qbz-api-proxy). Deploy it with `wrangler deploy` and then edit the `*_PROXY_URL` constants in `crates/qbz-integrations/src/lastfm/client.rs`, `crates/qbz-integrations/src/discogs/mod.rs`, `crates/qbz-playlist-import/src/providers/tidal.rs` and `crates/qbz-integrations/src/musicbrainz/client.rs` to point at your worker before rebuilding. ## Environment variables QBZ picks a working renderer at startup and reverts automatically if a forced choice fails to produce frames, so there is normally nothing to configure. The renderer can also be set from **Settings → Appearance**; the environment variable overrides it for one launch. | Variable | Effect | |----------|--------| | `QBZ_RENDERER=auto` (or `gpu`, `hardware`, `hw`) | Qt's default backend — the GPU path. This is the default | | `QBZ_RENDERER=gl` | Force the OpenGL backend (`QSG_RHI_BACKEND=opengl`) on Linux. On macOS this resolves to Metal | | `QBZ_RENDERER=software` (or `cpu`, `soft`) | Force the software renderer (`QT_QUICK_BACKEND=software`) — for VMs and broken GPU stacks | | `QBZ_PROFILE=kiosk` | Boot the touch-first Kiosk shell (`desktop` for the normal one) | | `QBZ_KIOSK_FULLSCREEN=1` | Start Kiosk mode fullscreen | Qt's own variables (`QSG_RHI_BACKEND`, `QT_QUICK_BACKEND`, `QT_QPA_PLATFORM`, `QT_SCALE_FACTOR`…) work as usual and take precedence over `QBZ_RENDERER`. If QBZ fails to start, try `QBZ_RENDERER=software qbz` first. ## Known issues - **Hi-Res seeking** — seeking in tracks above 96 kHz can take 10–20 s (the decoder must scan from the start). Use prev/next for instant navigation. - **ALSA Direct** — exclusive access blocks other apps. Use your DAC's or amplifier's physical volume control. - **DSD DoP / native mode** — seeking is disabled and volume is fixed while a DoP or native-DSD stream is active (any sample manipulation would corrupt the DSD stream). Convert-to-PCM mode has no such limits. - **Multichannel DSD comes out as stereo** — DoP and native passthrough are two-channel by design (a DoP receiver is a stereo device). Multichannel sources therefore play through the convert-to-PCM path, which folds up to 5.1 down to stereo (ITU-R BS.775, LFE dropped); 7.1 and above are not supported and the file will not load. SACD discs play their stereo area. ## Reporting a problem Having trouble with the app? Please report it in the [issue tracker](https://github.com/vicrodh/qbz/issues). What makes a problem solvable: a title that names the actual symptom, the logs, and a screenshot when it is something you can see. QBZ ships a tool for the logs so you don't have to go hunting for files — **Settings → Share logs**, pinned at the bottom of the Settings sidebar, opens the in-app log viewer. From there you can filter by level, search, copy the log with secrets redacted, or upload it and get a link to paste into the issue. ## On LLMs and AI tools This project started about two years ago. I wrote the first version in Python, which is my main stack. Then it became my Rust learning project — most of the logic was written by hand, as a hobby, a proof to myself of what I could build and how much I could learn. It then sat frozen for a long time. Then LLMs went mainstream. They helped me put a real UX on top of what I already had, they unblocked problems I had never found the time for, and they compressed work that, at the pace and the hours I could actually give it, would have taken months — or would have left the project sitting in a folder on my NAS forever. Somewhere along the way QBZ filled a gap, and that made it relevant. Paying attention and caring about the details also means more responsibility, and more responsibility means more transparency: the project started by hand, but the amount of code I type myself today is minimal. That does not mean the code is careless. It goes through the same standards I use in my day job — the real one — it is under continuous improvement, and it is always open to comments, suggestions, requests and issue reports. Using AI tools does not mean I ask an LLM for every feature or change that crosses my mind, and it does not mean every request for a change or a new feature gets accepted without analysis. I go out of my way to avoid that rabbit hole — have a look at the [issues](https://github.com/vicrodh/qbz/issues). So if you come up with something new, help me by explaining it and justifying it. If I don't understand it, it is very unlikely to go in, because I cannot measure it or test it properly. I know we all want a lot of things. But keeping this app from turning into [The Homer](https://tenor.com/IeFy.gif) is real work. If you have a problem using software built with AI tools, this software is probably not for you. ## Documentation User guides, audio configuration, integrations and troubleshooting: **[QBZ Wiki](https://github.com/vicrodh/qbz/wiki)** (work in progress). ## Contributing QBZ is MIT-licensed. No telemetry, no tracking, no hidden services. Built for Linux and macOS audio enthusiasts. Contributions welcome. Please read `CONTRIBUTING.md` before submitting issues or pull requests. ### Contributors - [@vorce](https://github.com/vorce) - [@boxdot](https://github.com/boxdot) - [@arminfelder](https://github.com/arminfelder) - [@afonsojramos](https://github.com/afonsojramos) — macOS port - [@Vudgekek](https://github.com/Vudgekek) — macOS audio - [@GwendalBeaumont](https://github.com/GwendalBeaumont) — i18n - [@AdamArstall](https://github.com/AdamArstall) - [@DoubleGate](https://github.com/DoubleGate) - [@pbaart](https://github.com/pbaart) — Dutch translation - [@Alexandre-Menigault](https://github.com/Alexandre-Menigault) — active lyrics wrapping - [@MarkusAbtion](https://github.com/MarkusAbtion) — opt-in section navigation ## License MIT