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GitHub repo Release AUR Snap Flathub License Platform macOS (stable)

StandWithPalestine

# QBZ QBZ is a free and open source high-fidelity streaming client for Linux and macOS with fully native playback. As of 2.0, the entire app is a single native Rust process built with a Slint UI — no browser engine, no webview — with DAC passthrough, per-track sample rate switching, exclusive mode, and bit-perfect audio delivery. No API keys needed. No telemetry. No tracking. Just music. ## Legal / Branding - This application uses the Qobuz API but is not certified by Qobuz. - Qobuz is a trademark of Qobuz. QBZ is not affiliated with, endorsed by, or certified by Qobuz. - **Offline cache** is a temporary playback store for listening without an internet connection while you have a valid subscription. If your subscription becomes invalid, QBZ will remove all cached content after 3 days. - **Local library** is a "bring your own music" feature — play your own files with bit-perfect audio and the full QBZ interface, no streaming subscription required. - Qobuz Terms of Service: https://www.qobuz.com/us-en/legal/terms ## Why QBZ QBZ exists as the player we wish a streaming company would give its users. It exists to fill the gap of an official client on Linux, because we don't like being second class citizens. But it is just as important to understand what QBZ is not, and never will be. It is not a web wrapper; I did not just package the web player and "Linuxify" it. It is not a download tool, and it never will be. I built QBZ and not TDL, SPTFY or DZR because I believe music belongs to the artists, and Qobuz is, so far, the fairest option and the one with the best quality. That is why QBZ exists. It will never have a built-in equalizer or DSP, either. The point is to send audio to your DAC untouched, bit for bit, and any processing would break that. If you want an EQ or effects, add them at the system level, for example with EasyEffects on PipeWire or a JACK graph, which make it easy. You can download songs to listen to them offline, but they carry the same locks as the official client and the same usage window once your membership expires. On the technical side: browsers cap audio output at 48 kHz and resample everything through WebAudio. QBZ uses a native playback pipeline with direct device control, so your DAC receives the original resolution, up to 24-bit / 192 kHz, with no forced resampling. ## Installation ### Arch Linux (AUR) ```bash yay -S qbz-bin # or paru -S qbz-bin ``` ### Flatpak (Flathub) ```bash flatpak install flathub com.blitzfc.qbz ``` > **Audiophiles:** Flatpak sandboxing limits PipeWire bit-perfect. Use ALSA Direct backend for guaranteed bit-perfect in Flatpak, or install via native packages for full PipeWire support. ### Snap ```bash sudo snap install qbz-player sudo snap connect qbz-player:alsa sudo snap connect qbz-player:pipewire ``` > **Note:** After installing, connect ALSA and PipeWire interfaces for full audio support. MPRIS media keys work out of the box. ### APT Repository (Debian/Ubuntu/Mint) ```bash curl -fsSL https://vicrodh.github.io/qbz-apt/qbz-archive-keyring.gpg | gpg --dearmor | sudo tee /usr/share/keyrings/qbz-archive-keyring.gpg > /dev/null cat < Requires glibc 2.39+ (Ubuntu 24.04+, Debian 13+). For older releases use Flatpak, Snap, or AppImage. ### RPM (Fedora/openSUSE) Download from [Releases](https://github.com/vicrodh/qbz/releases): `sudo dnf install ./qbz-*.rpm` > Requires glibc 2.39+ (Fedora 40+, openSUSE Tumbleweed). ### Gentoo ```bash eselect repository add qbz-overlay git https://github.com/vicrodh/qbz-overlay.git emerge --sync qbz-overlay emerge media-sound/qbz-bin # prebuilt binary (recommended) # or emerge media-sound/qbz # build from source ``` > **Source-build warning (yes, even by Gentoo standards):** QBZ's UI compiles > into one giant generated Rust module — the release build peaks at 20–30 GB > of RAM and takes a long while (see > [The memory wall](#-the-memory-wall-read-this-before-your-first-build)). > Every version bump recompiles it. `qbz-bin` spares you all of that; the > source ebuild is there for those who enjoy the smell of rustc in the > morning. ### NixOS / Nix Add the flake input to your `flake.nix`: ```nix inputs.qbz.url = "github:vicrodh/qbz"; ``` **NixOS (system-wide):** ```nix {pkgs, inputs, ...}: { environment.systemPackages = [ inputs.qbz.packages.${pkgs.system}.default ]; } ``` **Home Manager:** ```nix {pkgs, inputs, ...}: { home.packages = [ inputs.qbz.packages.${pkgs.system}.default ]; } ``` > QBZ is also available in [nixpkgs](https://github.com/NixOS/nixpkgs) as `qbz`. ### AppImage Download from [Releases](https://github.com/vicrodh/qbz/releases): `chmod +x QBZ.AppImage && ./QBZ.AppImage` ### macOS **QBZ is Linux-first, but as of 2.0 macOS is out of its experimental phase and is a stable, fully supported platform** — a proper player for Linux and Mac. PipeWire, ALSA, and JACK are Linux-specific backends; macOS plays through its own CoreAudio backend, including a Core Audio Direct passthrough path for bit-perfect output. Casting (Chromecast/DLNA) and Qobuz Connect work on macOS as well. Download the DMG (Apple Silicon or Intel) from [Releases](https://github.com/vicrodh/qbz/releases) and drag QBZ into Applications. **First launch:** QBZ is ad-hoc signed but NOT notarized (no Apple Developer subscription), so Gatekeeper will block the first run — and on recent macOS (Sequoia / 15 and later) the old right-click → Open trick no longer works for un-notarized apps. Two ways to unlock it, pick one: - **Settings route:** try to open QBZ once (it gets blocked), then go to **System Settings → Privacy & Security**, scroll down to the message that QBZ was blocked, and click **Open Anyway**. - **Terminal route** (what the settings toggle does, minus the clicking): ```bash xattr -dr com.apple.quarantine /Applications/QBZ.app ``` This removes the quarantine attribute macOS stamps on downloaded files — it's a one-time unlock for this copy of the app; updates installed through QBZ's own updater don't need it again. ## Features ### Audio and Playback - **Bit-perfect playback** with DAC passthrough and per-track sample rate switching (44.1–192 kHz) - **Linux backends:** PipeWire, ALSA (with a Direct hw: bypass mode), PulseAudio, and JACK — all hardened in 2.0, PipeWire/PulseAudio work out of the box - **macOS backend:** CoreAudio, including a Core Audio Direct passthrough path for bit-perfect output - **HiFi Wizard** — revamped in 2.0 with real hardware auto-detection and a simpler, guided bit-perfect setup - Native decoding: FLAC, MP3, AAC, ALAC, WavPack, Ogg Vorbis, Opus (Symphonia) - **DSD support** — DSF/DFF playback with DSD-to-PCM conversion, DoP, and native DSD passthrough (ALSA) - Gapless playback on all backends - **Loudness normalization** (EBU R128) with ReplayGain support - Two-level audio cache with next-track prefetching - Streaming playback — start listening before download completes ### Queue and Library - Queue with shuffle, repeat (track/queue/off), and history - Favorites and playlists from your Qobuz account - **Qobuz playlist follow/unfollow** — subscribe natively, syncs across all Qobuz clients - **Local library** — directory scanning, metadata extraction, CUE sheets, SQLite indexing; usable without ever logging into Qobuz - **Artist/album blacklist** — block artists or individual albums, not just genres; fully reversible - Tag editor with sidecar storage (preserves original files) - Virtualized lists for large libraries ### Qobuz Connect Multi-device playback control using Qobuz's real-time streaming protocol. Considerably more stable as of 2.0, though full 1:1 parity with the official clients is still in progress. - **Renderer mode** — receive playback commands from your phone, tablet, or web player - **Controller mode** — control remote devices from QBZ - Server-authoritative queue sync across all devices - Bidirectional transport: play, pause, skip, seek, shuffle, repeat, volume ### Casting - **Chromecast** and **DLNA/UPnP** discovery and streaming - Seamless playback handoff to network devices ### Integrations - **MPRIS** media controls and media keys - **Last.fm** scrobbling and now-playing - **ListenBrainz** scrobbling with offline queue - **MusicBrainz** artist enrichment, musician credits, relationships (no telemetry — one-way pull) - **Discogs** artwork for local library - Playlist import from Spotify, Apple Music, Tidal, Deezer - Desktop notifications with artwork ### Immersive Player - Full-screen player with tabbed panel system, trimmed and re-tuned in 2.0 to stop being a resource drain - Multiple full-bleed view modes — Album Reactive, Coverflow, Static, Spectrum, Wave Bed, Lyrics — plus GPU shader scenes (Plasma, Tunnel, Aurora, Spectral Ribbon, Line Bed) - **Search overlay works inside Immersive mode** — switch albums without leaving the view - Synchronized lyrics with line-by-line display - Split-panel layouts: Lyrics, Track Info, Suggestions, Queue ### Discovery - **Scene Discovery** — explore artists by location and musical scene (MusicBrainz-powered) - **3-tab Home:** customizable Home, Editor's Picks, personalized For You - **Recommendations** — Last.fm and ListenBrainz/MusicBrainz-powered discovery based on your listening history, similarities, and local-listen vectorization - **Live search overlay** with a small cache layer that learns your preferences and stops surfacing results you never touch - Genre filtering, artist similarity engine, radio stations - Musician pages, label pages, album credits ### Interface - 30+ themes (Dark, OLED, Nord, Dracula, Tokyo Night, Catppuccin, Breeze, Adwaita...) - Auto-theme from DE, wallpaper, or custom image - Mini player - Album booklets download to your device — the old in-app PDF reader was dropped in 2.0 to keep the binary lean - Configurable keyboard shortcuts, UI scale presets (XS–XL) - **8 languages:** English, Spanish, German, French, Portuguese, Russian, Japanese, Dutch - **Offline mode** usable without ever logging into Qobuz, with fully offline playlists and automatic reconnection ## Headless Daemon (qbzd)

qbzd — headless daemon CLI and TUI

Run QBZ without a screen: `qbzd` is a standalone ~25 MB binary (shipped inside the deb/rpm packages and as its own tarball) that turns any Linux box — a Raspberry Pi, a NAS, the living-room mini-PC — into a bit-perfect **Qobuz Connect endpoint** that appears in the official Qobuz apps like a hardware streamer. - Daemon + full CLI + terminal setup wizard (TUI) in one binary - Browser-based login that works over SSH; one-file settings hand-off from desktop QBZ - HiFi wizard with copyable audio-stack config blocks (clipboard works over SSH) - MPRIS out of the box, live JSON events (`qbzd watch`), service files for systemd/OpenRC/runit Full manual: **[Headless Daemon (qbzd) — Wiki](https://github.com/vicrodh/qbz/wiki/Headless-Daemon)** ## Kiosk Mode For Raspberry screens and handheld consoles.

QBZ Kiosk Mode on a handheld console

A touch-first face for touchscreens and small panels: set `QBZ_PROFILE=kiosk` and QBZ boots a big-target shell with its own NavRail, touch scrolling, an on-screen keyboard, and a centerpiece Now Playing with cover↔lyrics toggle and queue/history tabs. Switch between Kiosk and Desktop live from the Now Playing layout menu; fullscreen is opt-in via `QBZ_KIOSK_FULLSCREEN=1`. ## Tech Stack As of 2.0, QBZ is a single native Rust process: the **Slint UI runs in-process** and talks to the same Rust core crates directly through callbacks and shared state — there is no browser engine, no webview, and no IPC bridge to serialize across (the old Tauri command-invoke boundary is gone entirely). | Layer | Technology | |-------|-----------| | **Desktop shell + UI** | Rust + Slint (native, single process — no webview, no IPC) | | **Audio decoding** | Symphonia (all codecs) via rodio 0.22 | | **Audio backends** | Linux: PipeWire, ALSA (alsa-rs, incl. Direct hw:), PulseAudio, JACK. macOS: CoreAudio (incl. Core Audio Direct) | | **Networking** | reqwest (rustls-tls) | | **Database** | rusqlite (bundled SQLite, WAL mode) | | **Desktop** | mpris-server (Linux MPRIS), souvlaki (macOS/Windows media controls), ksni (Linux tray), keyring | | **Casting** | rust_cast (Chromecast), rupnp (DLNA/UPnP), mdns-sd | | **i18n** | qbz-i18n, gettext-style `.po` bundles compiled into the binary (7 locales) | ### Multi-Crate Architecture The Rust workspace lives entirely under `crates/` (manifest `crates/Cargo.toml`); the `qbz` crate is the binary, `qbz-ui` holds the Slint views and view-models. A representative slice of the 36 workspace members: ``` crates/ qbz/ Binary crate: app entrypoint, window/renderer setup, wiring qbz-ui/ Slint views (.slint) and view-model glue qbz-app/ Application-level orchestration (non-UI) qbz-theme/ Theme engine (30+ themes) qbz-i18n/ Bundled translations (7 locales) qbz-models/ Shared domain types qbz-audio/ Audio backends, loudness, device management qbz-player/ Playback engine, streaming, queue qbz-qobuz/ Qobuz API client and auth qbz-core/ Orchestrator (player + audio + API) qbz-library/ Local library scanning and metadata qbz-dsd/ DSD (DSF/DFF) decoding, DoP, native DSD packing qbz-plex/ Plex library integration qbz-integrations/ Last.fm, ListenBrainz, MusicBrainz, Discogs qbz-reco/ qbz-external-reco/ Recommendations engine qbz-lyrics/ Lyrics (Qobuz-native, external fallback) qbz-mixtape/ Mixtape/DJ-mix generation qbz-playlist-import/ Spotify, Apple Music, Tidal, Deezer import qbz-media-controls/ MPRIS / SMTC / MPNowPlayingInfoCenter qbz-dac-wizard/ HiFi Wizard (hardware auto-detection) qbz-cache/ L1 memory + L2 disk audio caching qbz-cast/ Chromecast, DLNA/UPnP qbz-credentials/ qbz-secrets/ Auth/token storage qconnect-protocol/ Qobuz Connect protobuf wire format qconnect-core/ Queue and renderer domain models qconnect-app/ Application logic and concurrency qconnect-transport-ws/ WebSocket transport with qcloud framing ``` ## Building from Source QBZ 2.0 is a pure Rust workspace — there is no Node.js, no `npm install`, no webview. The workspace manifest is `crates/Cargo.toml`, and the app binary is the `qbz` crate inside it. ### Prerequisites - **Rust stable** for a plain `cargo build`, or the **nightly toolchain** if you use the repo's build scripts (they pass `-Z threads` to parallelize the compiler frontend — see below). - Linux or macOS with audio support. On Linux the scripts use [`mold`](https://github.com/rui314/mold) as linker (install it, or edit the `RUSTFLAGS` they set); plain `cargo build` needs neither nightly nor mold. - No Node.js/npm required. ### System Dependencies Verified against the project's own Linux CI build (`.github/workflows/build-slint.yml`): **Debian/Ubuntu:** ```bash sudo apt install build-essential pkg-config cmake clang libclang-dev nasm \ libasound2-dev libjack-jackd2-dev libfontconfig1-dev libfreetype-dev \ libxkbcommon-dev libwayland-dev libxcb1-dev libgl1-mesa-dev libegl1-mesa-dev \ libdbus-1-dev libssl-dev ``` **Fedora, Arch, Gentoo, and other distros:** package names differ; look for the equivalents of the Debian list above (a C compiler + clang/libclang, cmake, nasm, ALSA + JACK dev headers, fontconfig/freetype, Wayland/X11/xkbcommon, Mesa GL/EGL, D-Bus, and OpenSSL dev headers). Please open a PR if you confirm exact package names for your distro. **macOS:** Xcode Command Line Tools (`xcode-select --install`) and a Rust toolchain — that's it. ### ⚠ The memory wall (read this before your first build) Slint compiles the entire UI into ONE generated Rust module (~1.6 M lines for QBZ). A single **release** `rustc` invocation for that crate peaks at **20–30 GB of RAM**. This is a one-time cost per profile — once the UI crate is cached, incremental builds are cheap — but the first build WILL hit it, and on a machine without enough headroom the compiler gets OOM-killed (or worse, swap-freezes the box). The knobs that tame it (each lowers peak memory at some compile-time or runtime-optimization cost): | Knob | Effect | |------|--------| | `CARGO_BUILD_JOBS=1` | one rustc at a time — the single biggest saver | | `CARGO_PROFILE_RELEASE_CODEGEN_UNITS=256` | smaller codegen chunks (slightly less optimized binary) | | `CARGO_PROFILE_RELEASE_OPT_LEVEL=2` | opt 2 instead of 3 shaves several GB | | `-Z threads=1..2` (nightly RUSTFLAGS) | fewer frontend threads = less parallel memory | | swap | the peak tolerates swap; 16 GB RAM + ~18 GB swap is CI-proven | **If you have < 32 GB of RAM**, this works on any machine down to ~16 GB (+ swap) — it is literally the recipe our 16 GB CI runners use; expect it to be slow (2–3 h from scratch) rather than to fail: ```bash CARGO_BUILD_JOBS=1 \ CARGO_PROFILE_RELEASE_CODEGEN_UNITS=256 \ CARGO_PROFILE_RELEASE_OPT_LEVEL=2 \ cargo build --release --manifest-path crates/Cargo.toml -p qbz ``` **If you have ≥ 32 GB free**, the plain build is fine and much faster: ```bash git clone https://github.com/vicrodh/qbz.git && cd qbz cargo build --release --manifest-path crates/Cargo.toml -p qbz ./crates/target/release/qbz ``` ### The convenient way (Linux): `scripts/slint-run.sh` The repo ships the build script we use ourselves — it reads `MemAvailable` and picks a tier automatically, so you don't have to think about any of the above: | Free RAM | Tier | Settings | |----------|------|----------| | ≥ 26 GB | FAST | threads=16, cgu=16, opt=3 — the distribution-grade build | | 14–26 GB | SAFE | threads=2, cgu=256, opt=3 | | < 14 GB | MIN | threads=1, cgu=256, opt=2 — slow but never freezes | ```bash ./scripts/slint-run.sh # build (auto-tier) and run the binary NORUN=1 ./scripts/slint-run.sh # build only FAST=1 ./scripts/slint-run.sh # force the fast tier (close your apps first) THREADS=4 CODEGEN_UNITS=128 OPT=3 ./scripts/slint-run.sh # manual override ``` It requires the nightly toolchain and `mold`. Note that SAFE/MIN produce a functionally identical but not byte-identical binary vs FAST (different codegen-units/opt-level), and switching tiers forces a one-time rebuild of the UI crate. ### Development iteration: release vs fast-debug Two dev loops, on purpose: - **`./scripts/slint-dev.sh`** — builds and runs in **release** mode with the parallel compiler frontend. This is the default dev loop: runtime performance is the whole reason QBZ is a native app, so we always test at release perf and a regression can never hide behind "it's just dev mode". The binary is the same optimized artifact as `cargo build --release`; only compile time improves. - **`./scripts/slint-dev-fast.sh`** — **debug** build, dramatically faster to compile and far lighter on RAM. Use it for purely visual/layout iteration where runtime performance does not matter. Never benchmark on it. On macOS use **`./scripts/slint-dev-mac.sh`** (same intent, Apple-toolchain flags; works on Apple Silicon and Intel — an 8 GB M-series Mac builds fine, just slowly, thanks to macOS's aggressive swap). ### Nix / NixOS `flake.nix` builds the same `qbz` binary via `rustPlatform.buildRustPackage` (`cargoBuildFlags = [ "-p" "qbz" ]`, root at `crates/`) — see the [NixOS / Nix](#nixos--nix) install section above, or run `nix build` / `nix develop` directly from a checkout. ### API Proxy Last.fm, Discogs, Tidal, Spotify-import, and MusicBrainz traffic goes through a hosted Cloudflare Workers proxy (`qbz-api-proxy.blitzkriegfc.workers.dev`) that holds all credentials server-side. Both pre-built releases and source builds use it out of the box — **no API keys or `.env` file required**. If you want to run against your own proxy (for development, or if you fork QBZ), the proxy source lives at [`vicrodh/qbz-api-proxy`](https://github.com/vicrodh/qbz-api-proxy). Deploy it with `wrangler deploy` and then edit the `*_PROXY_URL` constants in `crates/qbz-integrations/src/lastfm/client.rs`, `crates/qbz-integrations/src/discogs/mod.rs`, `crates/qbz-playlist-import/src/providers/tidal.rs`, and `crates/qbz-integrations/src/musicbrainz/client.rs` to point at your worker before rebuilding. ### Environment Variables As of 2.0, QBZ auto-detects a working renderer (GPU wgpu → femtovg/OpenGL → software) at startup across Wayland/X11/Metal, so there is normally nothing to configure. One override remains for diagnostics or a broken GPU stack: | Variable | Effect | |----------|--------| | `QBZ_RENDERER=software` (or `cpu`, `soft`) | Force the software renderer (crash recovery, VMs) | | `QBZ_RENDERER=gl` (or `gles`, `femtovg`) | Force the femtovg/OpenGL renderer (mid-tier GPUs) | | `QBZ_RENDERER=wgpu` (or `gpu`, `hardware`, `hw`) | Force the wgpu (GPU) renderer | If QBZ fails to start, try `QBZ_RENDERER=software qbz` first. ## Known Issues - **Hi-Res seeking** — seeking in tracks >96kHz can take 10-20s (decoder must scan from start). Use prev/next for instant navigation. - **ALSA Direct** — exclusive access blocks other apps. Use DAC/amplifier physical volume control. - **PipeWire bit-perfect in Flatpak** — limited by sandbox. Use ALSA Direct or native packages. - **DSD DoP / native mode** — seeking is disabled and volume is fixed while a DoP or native-DSD stream is active (any sample manipulation would corrupt the DSD stream). Convert-to-PCM mode has no such limits. ## Documentation User guides, audio configuration, integrations, and troubleshooting: **[QBZ Wiki](https://github.com/vicrodh/qbz/wiki)** (work in progress). ## Open Source QBZ is MIT-licensed. No telemetry, no tracking, no hidden services. Built for Linux and macOS audio enthusiasts. ## Contributing Contributions welcome. Please read `CONTRIBUTING.md` before submitting issues or pull requests. ### Contributors - [@vorce](https://github.com/vorce) - [@boxdot](https://github.com/boxdot) - [@arminfelder](https://github.com/arminfelder) - [@afonsojramos](https://github.com/afonsojramos) — macOS port - [@Vudgekek](https://github.com/Vudgekek) — macOS audio - [@GwendalBeaumont](https://github.com/GwendalBeaumont) — i18n - [@AdamArstall](https://github.com/AdamArstall) - [@DoubleGate](https://github.com/DoubleGate) ## License MIT