Commit Graph
3 Commits
Author SHA1 Message Date
vicrodh 8051f1745b feat(about): two-column build info, show git commit hash
- Build Info grid now uses 2-column layout (Version|License, Platform|Build)
- Build field shows date + short commit hash (6 chars) injected at
  build time via VITE_BUILD_COMMIT
2026-02-20 14:36:54 -06:00
vicrodh 979326eeba feat(immersive): add Phase 1 minimal WebGL2 renderer
- Add utils/webgl-utils.ts with context creation, shader compilation,
  texture loading, and cleanup utilities
- Add shaders/fullscreen.vert for fullscreen quad rendering
- Add shaders/static.frag for basic texture display
- Add shaders/index.ts for Vite ?raw shader imports
- Add ImmersiveAmbientCanvas.svelte component with:
  - WebGL2 context management
  - Context loss/restore handling
  - Automatic resize handling
  - Performance metrics reporting
- Update app.d.ts with shader file type declarations

This is a static renderer only - no animation yet.
Phase 2 will connect to real artwork with pre-blur.
2026-02-01 10:09:13 -06:00
vicrodh 19d0916a46 feat(immersive): add Phase 0 infrastructure for WebGL2 rendering
- Create src/lib/immersive/ module structure
- Add types.ts with ImmersiveState, ImmersiveConfig interfaces
- Add config.ts with build-time and runtime feature flags
- Add ImmersiveRenderer.ts with lifecycle management and stores
- Add index.ts as public API boundary
- Add VITE_IMMERSIVE_ENABLED to vite.config.js
- Add app.d.ts for TypeScript env declarations

Build without immersive: QBZ_IMMERSIVE=false pnpm build

No visual changes yet - this is capability detection and guards only.
2026-02-01 10:05:12 -06:00