LyricsLineRow gains inactiveColor (default theme.textSecondary, so the
desktop lyrics panel is unchanged) and LyricsLinesView forwards it. The
immersive lyric surfaces pass 35% white: their active overlay is solid
white and the theme's textSecondary base was barely dimmer, so the timed
karaoke fill read as static text.
cc
Keep segmented controls within their visual well, use the active theme for playback indicators, disconnect inactive pulse receivers and improve near-fit song metadata.
cx
Hide the waveform controls and force every now-playing bar back to the classic seekbar while preserving the implementation for a later release. Keep full-screen timed lyrics centered, slightly larger and wrapped without changing the approved typography or fill.
cx
Reuse the split lyrics renderer for full-screen timed fill, add a contrast shadow and expose the immersive song card there. Render the compact seekbar as a stable three-sine motif and make the larger waveform use normalized rounded capsules with stronger peaks.
cx
Make immersive scopes responsive and derive readable colors from album artwork. Use distinct full-size bar and compact contour renderers for the seek waveform.
cx
Add a theme-aware goniometer and pitch-locked oscilloscope to the large dock and immersive focus modes.
Gate scope DSP and scenegraph updates by actual panel visibility so hidden modes remain idle, including while shader scenes cover immersive panels.
cx
It sat at the band's LEFT edge, which on macOS is the traffic lights' corner —
x ~ 7-85, the pill's exact spot. The band was therefore being inset sideways to
make room for one 44px control, and that inset is what read as wrong: the shell
HeaderBar's rule is right for the shell, where the lights head a full toolbar
row, and wrong here, where the row is three floating glass pills over artwork.
Moving the pill instead of the row is the smaller change and the better one. The
left half of the band goes empty and the lights get that corner to themselves;
the search field is CENTRED on the band rather than laid out after the trigger,
so nothing else shifts. Every other platform is unaffected — the trigger simply
changed sides.
Its right margin RESERVES the capsule's expanded width (112) plus a 12px gap
rather than anchoring to the capsule's live left edge. The capsule grows
leftward on hover, so anchoring to it would slide this pill sideways every time
the pointer crossed the other one — motion with no meaning. Reserving the
maximum keeps both still. The radius becomes height/2, the same silhouette as
the capsule it now sits next to.
An earlier attempt dropped the WHOLE band below the lights; it is reverted here.
It moved the search field and the capsule down to solve a problem only the
trigger had.
The capsule stays. Worth recording why, since it looks redundant on macOS and is
only half so: its fullscreen toggle writes `Window.visibility`, which the green
light already does — but its X calls `QbzImmersive.open = false`, which EXITS
IMMERSIVE, and no traffic light can do that. It is one of three exits (Escape
and the player bar are the others) and the only visible one in the chrome.
Built and smoked on Linux, built on the Mac mini M2. The macOS geometry needs
eyes on a Mac.
cc
QBZ-I18N WAS NOT FRONTEND-AGNOSTIC, whatever its own header said. No slint or
tauri entry in its Cargo.toml — and eight `include_str!` reaching into
`crates/qbz-ui/translations/`. Deleting the Slint crate, which is planned before
the Qt release, would have failed to compile `qbz-i18n` and with it `qbz-qt`,
i.e. the entire app, over a data directory nobody read as a dependency. The
extraction that created this crate took the code and left the data behind.
The eight .po files move to `crates/qbz-i18n/translations/` (git tracks them as
renames, so history follows) and the includes become `../translations/`.
`qbz-ui/build.rs` borrows them back through `../qbz-i18n/translations` for as
long as that tree exists — the direction of the dependency is what matters, and
it now points the way the deletion needs.
MACOS: THE IMMERSIVE BAND GOES BELOW THE TRAFFIC LIGHTS, not beside them. It
was inset to their right with the shell HeaderBar's rule, which is right for the
shell — the lights sit at the head of a full toolbar row there — and wrong here,
where the row is three floating glass pills over artwork and a 44px pill parked
against the lights reads as debris.
Vertical clearance comes from `SafeArea.margins.top`, the same question the left
inset asks in the other axis: with ExpandedClientAreaHint the client area covers
the titlebar region and SafeArea reports how much of it is unsafe, with a 28px
floor for a 0 reading. The band keeps `leftMargin: 24` on every platform, which
puts the trigger's leading edge in the same 20-24 band the lights start in, and
the 16px gap under them is the band's own margin reused rather than a new
number.
The view trigger matches the cluster's width on macOS (SafeArea left margin,
78 floor): stacked, a 44px pill under a ~78px cluster reads as misaligned even
with the left edges lined up. Its radius becomes height/2 rather than a constant
18, or the widened pill would have been a rounded rectangle beside three
circles. Every other platform keeps the natural 44px, and the glyph was already
centred so it needed nothing.
The menu opens downward from a band that now has more room under it, so the
flyout has more clearance than before rather than less.
Built and smoked on Linux (gate green) and built on the Mac mini M2 (3m32s, no
errors). The macOS geometry itself needs eyes on a Mac.
cc
Follow-up to 66ba12bd5, which fixed the coverflow but left two of its
neighbours and a gate that could not see either of them.
QueueTabsPanel built one ImmQueueRow per queue track when opened —
including every collapsed 0-height history slot, which on the reported
session was 1162 of 1935. The slot stays (its height is what makes the
collapsed-history arithmetic work); the row inside is now built only
within a viewport of the visible band.
SuggestionsPanel and AppShell's QueuePanel move behind Loaders. The
queue panel was never the freeze — its rows are paginated at 40 in
Rust — but a closed panel should not be constructed, and the audit
cannot know about a cap that lives on the other side of the bridge.
Gating it also let SuggestionsPanel drop the onVisibleChanged half of
its load hook: mounting IS becoming visible now.
The audit is the real content of this commit. Written narrow — only a
model fed by unbounded user data counts, because the wide rule reports
145 sites and a gate that noisy gets switched off in a day — it then
reported the pre-fix tree CLEAN. A gate that cannot catch the bug it
was written for is worth nothing, so it was tested against that tree
and fixed on two counts:
- CROSS-FILE. The `visible:` sat in ImmersiveView.qml while the two
Repeaters over the whole queue lived in CoverflowPanel.qml. There
is now a transitive index: a component is heavy if its own file has
an unbounded view or if it mounts something that does.
- MULTI-LINE. The coverflow's gate spans two lines, so a first-line
read saw `QbzShaderScene.scene === 0`, matched no known gate, and
skipped it.
With both, it finds all five mounts on the pre-fix tree, including the
two that froze the app. Known gates also grew past tab predicates: the
coverflow was keyed on QbzImmersive.mode.
Verified on a copy of the real session state with the 1935-row queue
restored: launches to a painted Discover, idle at 1.0% CPU.
cc
A session with 1935 persisted queue rows came up frozen for ~28s at
120% CPU, every launch, deterministically. It looked like corrupted
local state — moving ~/.local/share/qbz aside "fixed" it — but nothing
was corrupt: that is simply a queue the UI could not carry.
The chain. AppShell mounts ImmersiveView unconditionally (its own
comment: while closed it is "an invisible, non-interactive Item"), and
`visible: false` stops an item painting, never building. CoverflowPanel
reads the flat WHOLE-queue document — unlike the queue panel's, which
paginates at 40 — and runs two Repeaters over it, the forward list and
a reversed copy. So every launch built ~4000 CoverCards, each an image
with a masked layer, for a panel nobody had opened.
Two gates, because either alone leaves it broken:
- CoverflowPanel and both QueueTabsPanel mounts move behind a Loader
keyed on the condition they already carried in `visible:`. That is
the launch freeze.
- The coverflow delegates become zero-size, non-clipping slots whose
CoverCard exists only within |offset| < 6.5 (the fan paints 3.5;
the margin covers the 320ms ease). That is opening it, which the
Loader alone would still freeze.
The reference does create one element per row and hides |offset| > 3
(CoverflowPanel.slint), and that is fine there: a Slint element is
cheap where a QML delegate is not. Copying its shape literally is what
cost the 28 seconds.
Verified against the real session state, queue restored, not a
synthetic one: 120% CPU -> 2.9%, and a screenshot of Discover fully
painted where it used to sit on the skeleton.
cc
Port the immersive GPU scenes: Plasma, Tunnel, Aurora, Ambient, Spectral
Ribbon and Line Bed as QQuickRhiItems/ShaderEffects under a pulse-driven
ShaderSceneLayer, plus the Qt-only Tunnel Flow (Tauri Canvas2D port) fed
by the Viz16 stream. Scene rows live in the header view menu (no Off row);
g cycles the ring. A fresh immersive open defaults to Split > Lyrics
(owner ruling).
OpenGL link fix (owner smoke: Tunnel black with "uniform _22 declared as
type buf and type buf"): every ShaderEffect fragment with its own uniform
layout now ships a paired vertex stage declaring the identical block —
the shared spectrum.vert only ever linked under Vulkan.
RHI hardening: render pass descriptors on the ping-pong targets (the
Tunnel Flow segfault / Plasma dead window), mirrorVertically tied to the
backend (!== OpenGL), ribbon sub-uploads carry setSourceSize.
km
Root overlay self-gated on QbzImmersive.open with the load-bearing
click-blocker, 6s auto-hide with the VNC hover-storm delta guard,
fullscreen guard, exit paths 2-4, seek arrows, the header band (view
menu in Slint order, search field on the inert B1 surface, window
controls with the first FullScreen write in the Qt frontend), the
ViewModeMenu Immersive row live, Shift+I in Main.qml with the
text-input gate, QbzLineEdit fieldActive seam (D16). Panels are stubs;
B3/B4/B5 replace them. RFB evidence in scratchpad/immersive-b2/.
km