Commit Graph
11 Commits
Author SHA1 Message Date
vicrodh aeeb55198d feat(qt): add minimize and maximize to the immersive window capsule
The window-controls capsule only offered fullscreen and exit; on
platforms without native traffic lights there was no way to minimize or
maximize from immersive. Non-macOS expands to four slots (minus,
square/copy for maximize/restore, fullscreen, X) with the same
expansion-bool gating; macOS keeps the two-slot capsule since the native
controls already cover the rest.

cc
2026-08-31 15:03:25 -06:00
vicrodh b1e27457e8 feat(qt): expand immersive visualizer experience
cx
2026-08-27 19:16:27 -06:00
vicrodh d0654f77bd fix(qbz-qt): hide native scopes on software renderer
cx
2026-08-25 23:17:33 -06:00
vicrodh a92dafa734 fix(player): finalize lyrics and park waveform
Hide the waveform controls and force every now-playing bar back to the classic seekbar while preserving the implementation for a later release. Keep full-screen timed lyrics centered, slightly larger and wrapped without changing the approved typography or fill.

cx
2026-08-25 10:17:43 -06:00
vicrodh d11e946227 feat(visualizer): add stereo scopes
Add a theme-aware goniometer and pitch-locked oscilloscope to the large dock and immersive focus modes.

Gate scope DSP and scenegraph updates by actual panel visibility so hidden modes remain idle, including while shader scenes cover immersive panels.

cx
2026-08-25 00:22:40 -06:00
vicrodh da8fc598f8 fix(qt): the immersive trigger only moves right on macOS
9c47d5b2e moved it unconditionally, and it had no business moving on Linux. The
whole reason for the move is that on macOS the band's left edge is the native
traffic lights' corner (x ~ 7-85, the pill's exact spot). Nothing else has
traffic lights, so nothing else had the problem — the control just relocated on
platforms nobody asked about.

Gated on `QbzShell.isMacos && !QbzShell.systemTitleBar`, the same predicate the
view's old `chromeLeftInset` used, so the trailing position appears in exactly
the configuration that motivated it. Everywhere else the trigger is back at
x = 0, where it has always been.

Positioned with `x` rather than swapped anchors: toggling between anchors.left
and anchors.right means clearing one with `undefined` on every flip, and this is
one expression either way.

Built and smoked on Linux (gate green). macOS behaviour is unchanged by this
commit — it was already the trailing one there.

cc
2026-08-19 18:42:26 -06:00
vicrodh 9c47d5b2e7 fix(qt): the immersive view trigger moves beside the window controls
It sat at the band's LEFT edge, which on macOS is the traffic lights' corner —
x ~ 7-85, the pill's exact spot. The band was therefore being inset sideways to
make room for one 44px control, and that inset is what read as wrong: the shell
HeaderBar's rule is right for the shell, where the lights head a full toolbar
row, and wrong here, where the row is three floating glass pills over artwork.

Moving the pill instead of the row is the smaller change and the better one. The
left half of the band goes empty and the lights get that corner to themselves;
the search field is CENTRED on the band rather than laid out after the trigger,
so nothing else shifts. Every other platform is unaffected — the trigger simply
changed sides.

Its right margin RESERVES the capsule's expanded width (112) plus a 12px gap
rather than anchoring to the capsule's live left edge. The capsule grows
leftward on hover, so anchoring to it would slide this pill sideways every time
the pointer crossed the other one — motion with no meaning. Reserving the
maximum keeps both still. The radius becomes height/2, the same silhouette as
the capsule it now sits next to.

An earlier attempt dropped the WHOLE band below the lights; it is reverted here.
It moved the search field and the capsule down to solve a problem only the
trigger had.

The capsule stays. Worth recording why, since it looks redundant on macOS and is
only half so: its fullscreen toggle writes `Window.visibility`, which the green
light already does — but its X calls `QbzImmersive.open = false`, which EXITS
IMMERSIVE, and no traffic light can do that. It is one of three exits (Escape
and the player bar are the others) and the only visible one in the chrome.

Built and smoked on Linux, built on the Mac mini M2. The macOS geometry needs
eyes on a Mac.

cc
2026-08-19 16:31:16 -06:00
vicrodh d1fd99f947 refactor(i18n): qbz-i18n owns its catalogues; macOS immersive band drops below the lights
QBZ-I18N WAS NOT FRONTEND-AGNOSTIC, whatever its own header said. No slint or
tauri entry in its Cargo.toml — and eight `include_str!` reaching into
`crates/qbz-ui/translations/`. Deleting the Slint crate, which is planned before
the Qt release, would have failed to compile `qbz-i18n` and with it `qbz-qt`,
i.e. the entire app, over a data directory nobody read as a dependency. The
extraction that created this crate took the code and left the data behind.

The eight .po files move to `crates/qbz-i18n/translations/` (git tracks them as
renames, so history follows) and the includes become `../translations/`.
`qbz-ui/build.rs` borrows them back through `../qbz-i18n/translations` for as
long as that tree exists — the direction of the dependency is what matters, and
it now points the way the deletion needs.

MACOS: THE IMMERSIVE BAND GOES BELOW THE TRAFFIC LIGHTS, not beside them. It
was inset to their right with the shell HeaderBar's rule, which is right for the
shell — the lights sit at the head of a full toolbar row there — and wrong here,
where the row is three floating glass pills over artwork and a 44px pill parked
against the lights reads as debris.

Vertical clearance comes from `SafeArea.margins.top`, the same question the left
inset asks in the other axis: with ExpandedClientAreaHint the client area covers
the titlebar region and SafeArea reports how much of it is unsafe, with a 28px
floor for a 0 reading. The band keeps `leftMargin: 24` on every platform, which
puts the trigger's leading edge in the same 20-24 band the lights start in, and
the 16px gap under them is the band's own margin reused rather than a new
number.

The view trigger matches the cluster's width on macOS (SafeArea left margin,
78 floor): stacked, a 44px pill under a ~78px cluster reads as misaligned even
with the left edges lined up. Its radius becomes height/2 rather than a constant
18, or the widened pill would have been a rounded rectangle beside three
circles. Every other platform keeps the natural 44px, and the glyph was already
centred so it needed nothing.

The menu opens downward from a band that now has more room under it, so the
flyout has more clearance than before rather than less.

Built and smoked on Linux (gate green) and built on the Mac mini M2 (3m32s, no
errors). The macOS geometry itself needs eyes on a Mac.

cc
2026-08-19 16:03:02 -06:00
vicrodh e6c058c2f2 feat(qt): immersive shader scenes — RHI items, scene menu, GL link pairing
Port the immersive GPU scenes: Plasma, Tunnel, Aurora, Ambient, Spectral
Ribbon and Line Bed as QQuickRhiItems/ShaderEffects under a pulse-driven
ShaderSceneLayer, plus the Qt-only Tunnel Flow (Tauri Canvas2D port) fed
by the Viz16 stream. Scene rows live in the header view menu (no Off row);
g cycles the ring. A fresh immersive open defaults to Split > Lyrics
(owner ruling).

OpenGL link fix (owner smoke: Tunnel black with "uniform _22 declared as
type buf and type buf"): every ShaderEffect fragment with its own uniform
layout now ships a paired vertex stage declaring the identical block —
the shared spectrum.vert only ever linked under Vulkan.

RHI hardening: render pass descriptors on the ping-pong targets (the
Tunnel Flow segfault / Plasma dead window), mirrorVertically tied to the
backend (!== OpenGL), ribbon sub-uploads carry setSourceSize.

km
2026-08-16 08:22:57 -06:00
vicrodh 0b6e8ed7c9 feat(qt): immersive split view, lyrics, track info, suggestions, queue tabs (B4)
km
2026-08-03 08:07:24 -06:00
vicrodh 8bc255269d feat(qt): immersive root overlay, header band, entry/exit chrome (B2)
Root overlay self-gated on QbzImmersive.open with the load-bearing
click-blocker, 6s auto-hide with the VNC hover-storm delta guard,
fullscreen guard, exit paths 2-4, seek arrows, the header band (view
menu in Slint order, search field on the inert B1 surface, window
controls with the first FullScreen write in the Qt frontend), the
ViewModeMenu Immersive row live, Shift+I in Main.qml with the
text-input gate, QbzLineEdit fieldActive seam (D16). Panels are stubs;
B3/B4/B5 replace them. RFB evidence in scratchpad/immersive-b2/.

km
2026-08-02 20:48:40 -06:00