- PR1: gamescope detection at boot — X11 backend, scale 1, kiosk
fullscreen; tray + miniplayer suppressed (click-offset fix).
- PR2: full keyboard navigation for the kiosk (3 zones, focus ring,
scroll-into-view; typing never navigates).
- PR3: native gamepad via gilrs — D-pad/stick/A/B to synthetic Slint
keys with hysteresis, repeat and debounce; B suppresses Escape while
a text field is focused (closes the Steam OSK).
- PR4: Steam OSK via the steam://open/keyboard deeplink on text focus.
- PR5: scripts/qbz-add-to-steam (stdlib-only, 19/19 unit tests) with
artwork assets + pure-gamepad controller layout.
Spec: qbz-nix-docs/steam-deck/STEAM_DECK_GAME_MODE_PLAN.md
km
Replace the heavy reused SearchResultsView and FavoritesView on the kiosk
search/favorites routes with Pi-light versions built from the shared kiosk
cards: KioskAlbumGrid (wrapping grid of KioskCard), KioskArtistCard (round),
KioskTrackRow. KioskSearch tabs All/Albums/Tracks/Artists/Playlists reading
SearchState; KioskLibrary tabs Tracks/Albums/Artists/Playlists/Labels reading
FavoritesState. Both bind the shared models so the artwork pipeline pushes
covers in with no request hook (album covers windowed = first ~60 for now).
Validated via slintcheck.
cc