The server echoes every RNDR_SRVR_STATE_UPDATED as a SET_STATE command
with only next_track updated (playing_state=null, current_track=null).
send_renderer_reports was replying to these echo SET_STATE commands
with another state report, creating an infinite loop that generated
47k log lines (8.2MB) in seconds and completely blocked playback.
Fix: only send state reports for substantive SET_STATE commands that
carry playing_state or current_track changes. Echo commands (next_track
only) are silently consumed.
Also demote diagnostic logging from info to debug to reduce terminal
noise during normal operation.
The server rejects renderer state reports with "Current track not found
in queue nor autoplay" after QBZ-initiated queue loads, because it assigns
non-standard queue_item_ids (first track = track_id, rest = 1..N).
Omit current_queue_item_id and next_queue_item_id from all outbound
renderer reports. The server already knows the current track from
SET_STATE commands and adds the correct queue_item_id when forwarding
to controllers.
Also add info-level diagnostic logging to both report paths (periodic
frontend reports and command-response reports) and the protobuf encoder
for verifying wire content.
ErrorMessage.code was defined as int32 but server sends string codes
(e.g. 'ERROR_QUEUE_INSERT_TRACKS'). Changed to string type and added
logging for queue error responses.
Added context_uuid (random UUID v4) to queue insert and add commands -
the server likely requires this to associate tracks with a context.
track_ids in QueueLoadTracks, QueueInsertTracks, QueueAddTracks, and
AutoplayLoadTracks was int32 packed=false but the server expects
fixed32 (packed by default). This silently broke all outbound queue
manipulation commands.
Server sends track_id as fixed32 (wire type 5) and shuffle_seed as
fixed32, but our structs declared them as int32 (wire type 0/varint),
causing decode failures on QueueState, TracksLoaded, and
RendererSetState messages.
Root cause: inner_payload from CloudPayload.payload IS a QConnectBatch
(QConnectMessages) with repeated QConnectMessage entries in field 3.
The QCloudInnerEnvelope struct incorrectly treated field 3 as opaque
bytes, keeping only the last repeated entry and losing all messages.
Additionally, QConnectMessages.messages_time was declared as uint64
(wire type 0/varint) but the server sends fixed64 (wire type 1),
causing a wire type mismatch that would fail decoding.
Changes:
- Remove QCloudInnerEnvelope struct entirely
- Pass inner_payload directly to decode_queue_server_events/decode_renderer_server_commands
- Fix messages_time from uint64 to fixed64 to match server wire format
Verified against qonductor proto definitions (QConnectBatch) used in
working POC v1 and v2 implementations.
Add missing SRVR_CTRL session management message types (81-87, 97-101)
that were completely absent from the protobuf definitions. Without these,
prost silently discarded all session topology messages from the server.
- Add 12 new proto structs for session/renderer/volume/quality events
- Add decoder branches and map functions for all new message types
- Add SessionManagementEvent variant to bypass queue reducer
- Add v2_qconnect_report_playback_state and v2_qconnect_report_volume
- Add comprehensive logging for inbound message diagnostics
- Add DeviceCapabilitiesMessage to protobuf (tag 7 on DeviceInfo) with
volume_remote_control=ALLOWED, min/max audio quality
- Extend JoinSessionMessage with reason, initial_state, is_active fields
matching Android renderer proto (tags 3-5)
- Bootstrap sends renderer JoinSession with is_active=true and initial
RendererState (STOPPED) so other devices see QBZ immediately
- Send initial StateUpdated, VolumeChanged, MaxAudioQualityChanged
reports after join for full renderer presence
- Default subscribe channels to 0x01,0x02,0x03 instead of empty
- Request queue state from server after bootstrap
cc