Commit Graph
1235 Commits
Author SHA1 Message Date
vicrodh 023d88cce1 fix(genre): lazy loading, positioning, and eager descendant loading
- Lazy load children only when tree node is expanded (faster startup)
- Fix popup positioning to grow left when toggling advanced view
- Eagerly load all descendants when selecting a parent for filtering
- This ensures basic mode also filters by Genre > Children > Grandchildren
- Show loading spinner while fetching children
2026-02-02 10:53:29 -06:00
vicrodh 62e8ba7892 feat(genre): 3-level hierarchy with collapsible tree and search
Store changes:
- Load all 3 levels of genres (parent → child → grandchild)
- Add genreTree for hierarchical structure
- getAllDescendantIds() for cascade selection
- setGenresSelected() for batch operations

Popup changes:
- Advanced view with collapsible tree structure
- Search box filters and auto-expands matching nodes
- Click parent checkbox selects/deselects all descendants
- Partial selection shows indeterminate state
- Expanded size: 630px wide, 700px tall
- Descendant count badges on expandable nodes
2026-02-02 10:50:02 -06:00
vicrodh 3155627669 feat(genre): hierarchical view for granular genre selection
- Parent genres shown as headers with checkbox
- Children displayed in grid below each parent
- Clicking parent toggles all its children
- Partial selection shows indeterminate state on parent
- Popup expands 150px taller when in advanced view
2026-02-02 10:37:48 -06:00
vicrodh 589e6071c4 feat(genre): show parent genres by default with sub-genre toggle
- Default view shows only parent genres (less cluttered like Qobuz)
- When selecting a parent, filtering includes all its sub-genres
- Added "Show all sub-genres" toggle for granular control
- Store now tracks parent/child relationships for proper filtering
- getFilterGenreNames() returns selected + children for filtering
2026-02-02 10:26:21 -06:00
vicrodh d2544dceb9 fix(genre): load all genres including sub-genres
Fetch parent genres first, then fetch sub-genres for each parent in
parallel. Combine into a flat list sorted alphabetically. This fixes
the issue where albums with sub-genres (like Alternative & Indie,
Opera, Concertos) were filtered out even when all genres were selected.
2026-02-02 10:18:57 -06:00
vicrodh df7a7e2cb5 feat(favorites): add playlist overlay with action buttons
Add FavoritePlaylistCard component with hover overlay containing:
- Heart button (remove from favorites)
- Play button (start playlist playback)
- More menu (play next, add to queue, share, remove)

Card click navigates to playlist page. Updates FavoritesView to use
the new component with all action handlers wired through +page.svelte.
2026-02-02 10:15:02 -06:00
vicrodh befe36ce30 style(ui): genre button variants and dropdown alignment
- Add 'control' variant for Favorites style matching other dropdowns
- Add 'align' prop: 'left' (Home) or 'right' (Favorites)
- FavoritesView uses control variant with right alignment
- Control variant shows "Genre: X" with chevron icon
2026-02-02 10:03:55 -06:00
vicrodh 2c886fae7a feat(genre): separate persistence for Home and Favorites contexts
- Refactor genreFilterStore to support multiple contexts
- Each context (home, favorites) has independent selection state
- Separate localStorage keys: qbz_genre_filter_home, qbz_genre_filter_favorites
- GenreFilterButton/Popup accept context prop
- FavoritesView uses 'favorites' context
2026-02-02 09:55:08 -06:00
vicrodh 65b42295e9 feat(favorites): add genre filter to Albums tab
- Add GenreFilterButton to Favorites > Albums toolbar
- Filter albums by genre name (multi-select supported)
- Use genreFilterVersion for reactivity tracking

Note: Artists tab doesn't have genre filter since artist
objects don't contain genre info directly.
2026-02-02 09:49:06 -06:00
vicrodh 6e4f48ff2e style(ui): clear button always visible, popup 530px wide 2026-02-02 09:43:00 -06:00
vicrodh 8dc1efec5d feat(genre): support multi-select genre filter
- Allow multiple genre selection (checkbox behavior)
- Add getSelectedGenreNames() for multiple name retrieval
- Merge results from multiple API calls for featured albums
- Clear button now closes the popup
- Button shows "N genres" when multiple selected
2026-02-02 09:37:43 -06:00
vicrodh 22ba76a8d1 feat(home): filter user sections by genre
- Add getSelectedGenreName() to genre filter store
- Add filterAlbumsByGenre() helper in HomeView
- Apply genre filter to Recently Played and Favorite Albums
- Fetch 3x more items when filtering to ensure enough results
2026-02-02 09:29:55 -06:00
vicrodh eee364e29c style(ui): genre popup extends left, 480px wide, 3 columns 2026-02-02 09:26:17 -06:00
vicrodh e61891bfc2 style(ui): widen genre filter popup to 420px with 4 columns 2026-02-02 09:25:04 -06:00
vicrodh 1b68b85402 style(ui): make genre filter cards smaller and more neutral
- Reduce card height from aspect-ratio to fixed 36px
- Use neutral bg-tertiary background instead of colored gradients
- Horizontal layout with name and check circle
- Selected state uses accent-primary
- Better spacing to prevent overlap
2026-02-02 09:24:37 -06:00
vicrodh d37b4ef7ff fix(ui): prevent infinite loop in GenreFilterButton
Use onMount instead of $effect to load genres once.
Add initialized flag to prevent onFilterChange from firing
during initial subscription setup, which was causing
loadHome -> re-render -> loadGenres -> notify -> loadHome loop.
2026-02-02 09:11:18 -06:00
vicrodh 8428fafaa5 feat(home): integrate genre filter into HomeView
- Add GenreFilterButton to home header
- Pass genre_id to fetchFeaturedAlbums API calls
- Reload home content when genre filter changes
- Featured sections now filter by selected genre
2026-02-02 08:53:13 -06:00
vicrodh 0d0da7c5fc feat(ui): add genre filter store and components
- Add genreFilterStore.ts with localStorage persistence
- Add GenreFilterButton.svelte for filter trigger
- Add GenreFilterPopup.svelte with colored genre cards
- Support "Remember my selection" toggle
- Single-genre selection (API limitation)
2026-02-02 08:51:37 -06:00
vicrodh b6c723d3df fix(search): use 4-quadrant collage for playlist cards 2026-02-02 08:11:48 -06:00
vicrodh de0b820230 fix(search): use standard menu styles for playlist card dropdown 2026-02-02 08:09:17 -06:00
vicrodh d27ae32aee feat(search): wire up playlist handlers in main page
- Add playPlaylistById to set queue and play first track
- Add queuePlaylistNextById to add playlist tracks next
- Add queuePlaylistLaterById to add playlist tracks later
- Add copyPlaylistToLibraryById using subscribe_playlist
- Add sharePlaylistQobuzLinkById to copy link to clipboard
- Connect all handlers to SearchView component
2026-02-02 08:06:27 -06:00
vicrodh 61dd071326 feat(search): integrate playlists into search page
- Add playlists to unified search results (SearchAllResults)
- Add dedicated Playlists tab in jump-nav
- Create SearchPlaylistCard with album-like overlay (heart/play/menu)
- Add playlist menu: Play next, Add to queue, Copy to library, Share
- Add offset parameter to search_playlists command
- Add PlaylistGenre and extra fields to Playlist model
- Update searchState with Playlist type and playlistResults

UI changes:
- Remove glyphs from search tabs
- Reduce tab spacing (gap 8px→4px, padding 16px→12px)
- Reduce filter font size (13px→12px)
2026-02-02 07:57:16 -06:00
vicrodh f6d2a6bddd feat(immersive): default to coverflow view when opening immersive mode 2026-02-01 19:43:55 -06:00
vicrodh 2431a66545 refactor(settings): move limit quality toggle below streaming quality
- Repositioned toggle to appear right after Streaming Quality dropdown
- Updated description to clarify it overrides quality setting when device
  doesn't support the selected sample rate
2026-02-01 19:40:19 -06:00
vicrodh 39e8814848 feat(settings): add limit quality to device toggle and max sample rate tracking
Frontend changes for quality limiting feature:
- Add limitQualityToDevice state and handler
- Add AudioSettings interface fields for limit_quality_to_device and device_max_sample_rate
- Update handleBackendDeviceChange to send max_sample_rate when device changes
- Update handleOutputDeviceChange to find max_sample_rate from backend devices
- Add Settings UI toggle for "Limit Quality to Device"

This completes the quality limiting feature that prevents requesting tracks
that exceed the device's sample rate capabilities, ensuring bit-perfect playback.
2026-02-01 19:29:15 -06:00
vicrodh bb4fcfd6b8 Optimize visualizer: 16 bins mirrored, Material You colors
- Reduce FFT to 30fps with 16 bins (mirrored to 32 visual bars)
- Use 1024 FFT size for faster processing
- Extract dominant colors from album artwork
- Center artwork with track info and quality badge
- Bars render from edges inward with color gradient
2026-02-01 18:44:52 -06:00
vicrodh 4b74e1c490 Update visualizer track info: larger art, artist/album/track order
- Increase artwork to 108px (20% larger)
- Reorder info: Artist (bold) > Album (italic) > Track
- Add album prop to VisualizerPanel
- Adjust text styling hierarchy
2026-02-01 15:42:43 -06:00
vicrodh a46936da53 Move track info to bottom-right, text aligned left of artwork
- Position track info at bottom-right with margin
- Reduce artwork to 90x90px
- Text aligned right, to the left of artwork
- Compact layout that doesn't obstruct visualization
2026-02-01 15:40:48 -06:00
vicrodh 55c3e80bbc Switch to Canvas 2D wave visualizer for lower CPU usage
- Replace WebGL2 instanced bars with simple Canvas 2D waves
- Mirror wave from center (top + bottom)
- Quadratic bezier curves for smooth lines
- Gradient coloring: cyan -> blue -> purple
- Black #000000 background
- Much lighter than 128 WebGL instances
2026-02-01 15:38:44 -06:00
vicrodh 283d17b5b8 Use black background for visualizer view (skip ImmersiveBackground entirely) 2026-02-01 15:36:35 -06:00
vicrodh 587e204c7b Disable ambient background animation in visualizer view
Reduces CPU usage by disabling the WebGL ambient motion when
the visualizer tab is active - both are GPU intensive.
2026-02-01 15:35:31 -06:00
vicrodh 337d4866d6 Add Visualizer tab to Focus mode with mirror visualization
- Add 'visualizer' to FocusTab type
- Add Visualizer tab with Activity icon in ImmersiveHeader
- Update VisualizerPanel with mirror mode (bars up and down from center)
- Integrate VisualizerPanel in ImmersivePlayer focus view
- Three-color gradient: teal -> purple -> pink
- Track info overlay with artwork, title, artist
2026-02-01 15:33:47 -06:00
vicrodh 06d3de0d73 Add WebGL2 VisualizerPanel frontend component
- Instanced bar rendering with vertex/fragment shaders
- Receives binary frequency data via Tauri events
- R32F texture for efficient frequency data upload
- Cyan-to-magenta gradient coloring
- Auto-enables/disables backend when mounted/unmounted
- 64 frequency bars with logarithmic mapping from backend
2026-02-01 15:11:40 -06:00
vicrodh 43444951ba Hypersensitive sleeve parallax: ±120px H, ±35px V with power curve
- Doubled horizontal range to ±120px
- Doubled vertical range to ±35px
- Added power curve (0.7) for hypersensitivity near center
- Small mouse movements now produce dramatic response
2026-02-01 14:27:57 -06:00
vicrodh 33dc0ccafb Increase sleeve parallax range: 120px horizontal, 35px vertical 2026-02-01 14:26:16 -06:00
vicrodh 1a4fa3cc78 Remove all parallax from vinyl - only sleeve moves
- Vinyl stays perfectly centered, only rotates
- Removed X and Y parallax from vinyl position
- Removed parallax uniform from shader
- Only the cover art (sleeve) responds to mouse movement
2026-02-01 14:24:36 -06:00
vicrodh 2fe0efc3d4 Fix vinyl rotation: 33⅓ RPM, concentric, no Y-axis movement
- Set rotation speed to 33.333 RPM (0.0582 rad/frame at 60fps)
- Remove Y-axis parallax from vinyl position (stays centered)
- Remove Y parallax from shader for perfectly concentric rotation
- Add mipmaps and trilinear filtering for anti-aliasing
- Enable anisotropic filtering when available
2026-02-01 14:22:56 -06:00
vicrodh 81232457d1 Fix parallax values to prevent artifacts 2026-02-01 14:15:37 -06:00
vicrodh 68b863ea64 Extreme horizontal parallax and use PNG texture
- Use PNG instead of SVG for better WebGL compatibility
- Extreme horizontal parallax: cover 200px, vinyl 120px
- Reduced vertical parallax for subtle depth
- Shader parallax: 0.15 horizontal, 0.05 vertical
- Disc appears to slide out of sleeve with minimal mouse movement
2026-02-01 14:14:02 -06:00
vicrodh fc85d66f5c Fix VinylPanel: add padding and aggressive parallax
- Add padding around vinyl (scale UV by 1.15x)
- Discard pixels outside bounds to avoid edge artifacts
- Much more aggressive parallax: cover 80/50px, vinyl 50/35px
- Shader parallax offset increased to 0.08
- Vinyl size reduced to 85% for more breathing room
2026-02-01 14:10:55 -06:00
vicrodh b068426e9f Rewrite VinylPanel with WebGL2 for performance
- Use WebGL2 canvas for vinyl rendering instead of CSS
- Load qbz-vinyl-v3.svg as texture
- Shader-based rotation when playing
- Parallax effect via uniforms (no DOM updates)
- Album cover slides left to reveal vinyl
- Much lower CPU usage than CSS animation
2026-02-01 14:08:57 -06:00
vicrodh 20b9aa2c86 Improve VinylPanel parallax sensitivity and alignment
- Double parallax sensitivity (30/20px cover, 18/12px disc)
- Cover and disc now vertically centered together
- Cover slides 15% left when playing to reveal disc
- Simplified transform calculations
2026-02-01 13:55:05 -06:00
vicrodh fcb81dad2b Fix VinylPanel layout and styling to match Figma design
- Correct z-ordering: cover in front (z-10), disc behind
- Cover slides left when playing to reveal disc
- Add mouse parallax effect for depth
- More visible grooves with alternating brightness
- Neutral gray colors instead of amber vintage
- Use system typography instead of Oswald
- Radial gradient on disc for realistic shading
2026-02-01 13:52:26 -06:00
vicrodh d79fdf58b6 Add Vinyl panel to Focus mode and fix MPRIS volume feedback loop
- Add VinylPanel.svelte with spinning vinyl disc animation
- Album cover slides left when playing to reveal disc
- CSS-based grooves (40 rings) and amber center label
- Vintage typography with "33 1/3 RPM" badge
- Add 'vinyl' as new Focus tab option in ImmersiveHeader
- Fix MPRIS/PipeWire volume feedback loop by checking if volume
  actually changed before calling setVolume
2026-02-01 13:51:19 -06:00
vicrodh 319150920b Enhance immersive ambient animation vibrancy and speed
- Increase animation speed to 1.8x for more dynamic movement
- Add per-channel histogram normalization to expand color range
- Boost saturation to 2.5x and brightness to 0.85
- Add 12% red channel boost for warmer tones
- Target color range 30-240 to lift shadows and preserve highlights
2026-02-01 13:42:41 -06:00
vicrodh d4cfd14fc6 fix(immersive): prevent black from dominating in B&W artwork
Problem: brightness(0.5) made whites gray while blacks stayed black,
causing dark areas to dominate even in mostly-white artwork.

Solution:
- Increased brightness from 0.5 to 0.7
- Added shadow lift: maps 0-255 to 25-255
- Black now becomes dark gray (~10% brightness floor)
- Whites remain visible and balanced

Result: 'Panda/cow' effect - both light and dark areas visible.
2026-02-01 13:32:52 -06:00
vicrodh edca4d0bec feat(immersive): dramatically increase ambient animation
New effects added:
- Layer rotation: each layer rotates slowly (1-2° range)
- Scale breathing: zoom levels pulse in/out per layer
- Pulsing vignette: edge darkening varies over time
- Increased drift amplitudes: far ±0.20, mid ±0.14, near ±0.08
- Stronger brightness breathing: ±12% (was ±8%)

All effects are decorrelated (different speeds/phases) for organic feel.
Default intensity now 1.0 for maximum visibility.
2026-02-01 13:28:48 -06:00
vicrodh cec7a799d5 feat(immersive): increase ambient animation visibility
Shader changes:
- Removed 0.5x time multiplier (was making motion too slow)
- Increased drift amplitudes ~3x (far: 0.15, mid: 0.10, near: 0.06)
- Faster drift speeds (~12-17 sec cycles instead of ~40-80 sec)
- Breathing effect doubled (0.08 vs 0.04)

Config changes:
- Default ambientIntensity: 0.8 (was 0.5)

Purpose: Keep pixels active (OLED), make motion perceptible
while maintaining ambient character (no sudden movements).
2026-02-01 13:25:47 -06:00
vicrodh 8bb38ccdda perf(lyrics): remove karaoke animation, plain white text only
Even GPU-accelerated animation was too expensive.
Immersive mode now uses simple bright white text with no animation.
2026-02-01 13:15:39 -06:00
vicrodh dbd706fc64 perf(lyrics): GPU-accelerated underline animation
Replace expensive properties with GPU-accelerated ones:
- transform: scaleX() instead of width (no layout recalc)
- Solid color instead of gradient
- Removed box-shadow blur (very expensive)
- Added will-change: transform hint

This runs entirely on GPU compositor thread.
2026-02-01 13:14:43 -06:00