- ArtistCard rebuilt 1:1 with Tauri SearchView.artist-card: 160x220
inside a surface-card container, 12px corners, 120px circular avatar
with a gradient placeholder, hover swaps to surface-elevated. The
Follow chip (rectangular per ADR-008) sits below the name when the
user does not follow the artist.
- Search loading state uses a rotating spinner (Lucide LoaderCircle on
Slint transform-rotation) matching the Tauri spinner — 1s linear
infinite. The search header (title + tabs + filter radios) collapses
while the initial load runs so the chrome does not show through.
- Search history: live debounce + submit now use
nav::push_or_replace_search, so the latest query is the single Search
entry in history. Back from an opened album lands on that search.
- Track row backgrounds use the OR-d row-hovered (cell / fav / dl /
more), so hovering the more button no longer drops the row tint.
- replace_category artists arm re-applies the top-result dedupe, so
filtering does not bring the duplicate back.
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New LoadingDots primitive (three pulsing dots over an optional label)
shown while a search is running. The result sections fade in once the
results arrive instead of showing empty placeholder colors. The
LoadingDots component is reusable for other heavy loads (large grids,
playlist manager) when they get the same treatment.
The header nav-tab menu now closes after 1s of pointer idle (was 1.5s)
per the project rule that no menu stays open more than 1s idle.
PopupWindow context menus already close on click-outside, which is the
idle behaviour for click-triggered popups.
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New shared TrackContextMenu primitive with every option the Tauri
TrackMenu shows (flat — no submenus): Play now / Play next / Add to
queue / Create radio / Add to library / Add to mixtape / Add to
playlist / Share Qobuz link / Share Song.link / Make available offline
/ Go to album / Go to artist / Track info. Items already wired in the
MVP (play / play-next / queue / favorite) fire as before; the rest emit
their media-action and stay no-op until the backend lands. Used by
SearchTrackRow, AlbumPageView TrackRow, and ArtistPageView TrackRow.
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- Follow button on the artist card is no longer a pill — Radius.sm
rounded rectangle, matching the rest of the app (new ADR-008).
- PlaylistCard sized identically to AlbumCard (220x266) with the same
220px artwork area; collage and the grid/carousel updated to match.
- Track row play overlay now appears anywhere over the row, not only
when the pointer is directly over the cell. Slint does not propagate
has-hover to ancestor TouchAreas, so each row OR-s its own ta with
every nested TouchArea (play-cell, fav/dl/more) into row-hovered.
- EqualizerBars sit on a fixed 16px baseline so the animation stays
perfectly centered while the bar heights oscillate.
- TrackPlayCell exposes out hovered so rows can OR it cleanly.
- Search dedupes a top-result artist that is also the first carousel
entry, removing the redundant duplicate.
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New shared TrackPlayCell for the track-row leading slot, ported 1:1 from
the Tauri track rows: at rest it shows the cover thumbnail or track
number; on row hover a play triangle; for the current track an animated
three-bar equalizer, swapping to a pause glyph on hover. Clicking a
non-current cell plays the track, clicking the current one toggles
play/pause. Wired into the search, album-page and artist-page track
rows.
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- The most-popular row used alignment:start, which packed the artists
carousel to its preferred width (one card). Dropped it so the
carousel stretches and shows as many cards as fit.
- The searchType filter only re-queried on per-type tabs (none on All,
so it did nothing). It now re-queries albums/tracks/artists with the
search_type and replaces all three lists, so it applies on every tab.
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- Most popular: a crowned hero inline with the artists carousel; its
cover now resolves (a dedicated artwork target was missing).
- Artists: a real carousel on the All tab, ArtistCard restyled to the
Tauri For-You tile with a Follow chip (favorites the artist) shown
when the user does not follow it.
- Playlists: a PlaylistCarousel of PlaylistCard, with a count-based
PlaylistCollage (1/2/3/4-up) instead of a flat row list.
- Carousels gained a View all link; result counts removed from titles.
- searchType filter is a styled radio row (ring + accent dot) at the
top right with a clear button, not a dropdown.
- Title fixed to Search Results.
- QbzCore::favorite_artist_ids backs the follow state.
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The results view was bare text rows — nothing like the Tauri search.
Rebuilt it from the components the successful views already use:
- Albums: a Carousel of AlbumCard cover cards (All tab) and an AlbumCard
grid (Albums tab).
- Artists: new ArtistCard (circular portrait) + ArtistCarousel; an
ArtistCard grid on the Artists tab.
- Tracks: SearchTrackRow with a position number.
- The history nav pair (NavButtons) added to the view toolbar.
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The Albums / Tracks / Artists tabs get a QbzSelect filter (No filter /
Main artist / Performer / Composer / Label / Release name). Changing it
re-queries that category from offset 0 with the search_type and replaces
the list; load-more carries the active filter forward. The filter
resets on every new search. search_type_for_filter is unit-tested.
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The artwork module gains SearchAlbum/Track/Artist/Playlist targets;
navigate_search and load-more build cover-download jobs and hand them to
spawn_loads. Covers resolve through the shared qbz_cache image cache
(disk-backed, never re-downloaded) and apply per row, so a late arrival
never resets a list.
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The Load more button now fetches the next 20-item page for the active
category via the per-type QbzCore search methods and appends onto the
existing VecModel, so already-loaded rows and their artwork are
untouched. category_for_tab maps the tab index to a category and is
unit-tested.
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The collapse toggle is a bare icon; the window-edge margin (Spacing.md)
was wider than its ~10px gap to the Discover tab. Drop the tab cluster
x to Spacing.xs so the toggle glyph sits symmetrically.
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SearchResultsView is now a real results page: a five-tab strip (All /
Albums / Tracks / Artists / Playlists), an All-tab dashboard (top-result
hero plus a capped preview of each category with View more), and
per-type tabs showing the full loaded list. Album and playlist result
rows are file-local components; tracks reuse SearchTrackRow, artists
reuse SlimCard. The load-more button is in place; its callback is wired
in the next task.
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A search-owned track row modelled on the album-page track row, but the
leading slot is a cover thumbnail (search tracks span many albums).
show-artwork keeps the slot configurable for a future shared component.
Compiled once SearchResultsView imports it (next task).
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SearchResultsView renders the four SearchState categories; mounted in
AppShell on ContentView.search. Phase 1 is now functional end to end:
header input -> debounced search -> QbzCore::search_all -> results.
Phase 2 builds this into the tabbed dashboard.
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The header TextInput now submits on Enter (records history, opens the
results page) and live-searches on edit. Live search debounces 300 ms
via a Slint Timer and requires 2+ characters. A monotonic version
counter guards navigate_search so a stale load cannot overwrite newer
results.
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navigate_search mirrors navigate_album: reset SearchState, switch to the
search view, run the search off-thread, apply on the event loop. The
apply_entry stub arm is replaced with the real call so history
back/forward re-runs searches.
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search.rs follows the album.rs three-stage pattern: load_search fetches
a combined search via QbzCore on a worker thread, the map_* layer turns
domain types into plain Send rows, and apply_search writes SearchState
on the event loop. The map_* functions are unit-tested. Wired into
navigation in the next task.
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SearchState/SearchActions globals, SearchTrackItem/SearchPlaylistItem
structs, and a search variant on ContentView. Re-exported from app.slint
so the Rust layer can populate them. Nothing consumes them yet.
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Icon buttons (header lyrics/queue/hamburger, queue footer) centered
their glyph at a fractional offset (e.g. (36-19)/2 = 8.5px), which
renders blurry — the offset is now rounded to whole pixels. The
header tab spacing dropped from 4px to 2px. The Discover toolbar's
back/forward pair drifted 3px from where the album/artist/settings
views place it; both toolbar clusters now anchor their vertical
center to y=25 so the [<] [>] pair holds one position across views.
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The click-outside scrim was a full-window TouchArea — it covered the
tabs and intercepted their hover events, so hover-switching between
menus still did not work (same failure mode as the old PopupWindow
grab). The scrim now starts below the header, leaving the tabs
hoverable. The panel also dropped from header-height + 6px to 45px,
removing the unjustified gap between the tab and its dropdown. Header
tab labels lost another 2px of right padding.
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Add HeaderMenuOverlay, a plain in-window Rectangle rendered as the last
child of the AppShell root so it draws on top of the header and content
region. Unlike a PopupWindow it does not grab the pointer, so the header
tabs stay hoverable while a menu is open — hovering from one tab to
another overwrites HeaderMenuState and switches the menu instantly.
Behaviour preserved from the old PopupWindow menus:
- hover-to-open and click-to-open
- 1.5s idle auto-close, restarted on pointer activity over the panel
or its rows and on every tab (re)publish via a changed handler
- click-outside-close via a full-window transparent scrim
- Discover home-item row still switches to ContentView.home
- glyphs on all menus except Discover
Menu panel visuals are unchanged: surface-main bg, 1px border-muted,
Radius.sm, 24px drop shadow, 188px wide.
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The four header nav tabs each owned a PopupWindow for their dropdown.
A PopupWindow grabs the pointer while open, so hovering a sibling tab
delivered no hover event and the menus could not be hover-switched.
Add a HeaderMenuState global (open-index, anchor-x, items, home-item)
and the NavMenuEntry struct to state.slint. Tabs now write their
identity into the global on hover/click instead of showing a popup;
the menu panel itself will be rendered by a separate in-window overlay.
Move NavMenuItem into its own file so the overlay can reuse it.
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The Discover toolbar's side layouts had no explicit height, so they
filled the 56px bar and y resolved to 0 — the tab pill, genre filter
and gear stuck to the top instead of centering. Both now carry
height = preferred-height.
The header sidebar toggle dropped from a 19px to a 14px icon: it now
matches the nav-tab icon size and tint, and the 30px box centers it
on whole pixels (was 5.5px → blurry).
The queue row's click TouchArea was declared after the content, so it
sat on top and ate the context-menu button's clicks — the [...] just
skipped to the track. It is now declared before the content, so the
menu button keeps its own clicks.
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Add a "Play next" ContextMenuItem above "Add to queue" in every menu
that offers queueing: the album page track menu, the artist page track
menu, and the discover album card menu. Play next uses the list-plus
icon and Add to queue switches to list-end, matching Tauri's ListPlus /
ListEnd icon mapping. The queue sidebar track menu is left untouched.
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Add play_track_next and enqueue_album_next to playback.rs, calling the
core's add_track_next to insert after the current track. Album play-next
inserts tracks in reverse so they land in order, mirroring Tauri's
v2_add_tracks_to_queue_next. Route ("track"/"album", "play-next")
through the on_media_action handler. Add the lucide list-end icon used
for the existing "Add to queue" item.
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Search placeholders rode at the top of the input because the text
had no height to center within — they now span the box like the
TextInput. The queue row context-menu trigger is always visible with
a proper 32px hit area (matching the album track rows) instead of a
hover-only 24px dot cluster, so a near-miss no longer falls through
to the row and skips the queue.
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The sidebar collapse toggle is now an icon-only button at the far
left of the header, before the Discover tab. Removed from NavButtons,
which is now just the back/forward history pair.
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The right controls (genre filter + gear) used x = parent.width -
self.width - 32px on a width-less HorizontalLayout, which fills the
toolbar so self.width = full width and the cluster landed far left,
on top of the history arrows. Side layouts now carry an explicit
width = preferred-width. The three-tab bar is no longer centered: it
sits next to the history buttons with a 16px gap. The home-gear icon
grew 2px.
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Replace the header search field's static placeholder text with a real
TextInput plus an empty-state placeholder, matching the album
track-search pattern so the field clearly reads as an input. Reduce the
search field width to 80% of its prior size (224/320px to 179/256px).
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Add a 1.5s idle-close timer to each header nav-tab dropdown. The timer
is armed when the menu opens and reset on any pointer hover or movement
over a menu row; on timeout the popup closes itself. Single-open is
already enforced by Slint, since only one PopupWindow can be open per
window, so sweeping across hover-to-open tabs closes the previous menu
automatically. Hover-to-open and click-to-open both remain working.
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Anchor the Discover toolbar's history buttons and genre/gear controls
to the toolbar edges and absolutely center the three-tab nav pill so it
sits at the true horizontal center. Swap the sort gear icon to the
home-gear asset.
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Make the sidebar collapse toggle a bare icon button with no background
pill, brightest text-primary tint, and a 2px larger icon. Restyle the
back/forward history buttons to match the Discover carousel page
navigators (circular elevated buttons) instead of the tab pill style.
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Port Tauri's prefetch + gapless design into the Slint playback
controller. Gapless only works when the upcoming track is a cache hit
(plays via play_data), so prefetch is a prerequisite.
Prefetch: after_track_change now calls kick_prefetch, which peeks the
next 2 upcoming queue tracks and background-downloads each uncached,
non-local one into the player cache via Player::prefetch_into_cache.
Concurrency is bounded to 2 by a shared semaphore. Mirrors Tauri's
spawn_v2_prefetch (PREFETCH_LOOKAHEAD / MAX_CONCURRENT_PREFETCH).
Gapless trigger: the poll loop watches the player event; when
gapless_ready is set and gapless_next_track_id is 0, it resolves the
next upcoming track, fetches its bytes (L1 -> L2 -> CMAF) via
fetch_for_gapless, and calls Player::play_next. A gapless_requested_for
guard stops the 450ms ticker from re-firing while the download runs;
the current track is never queued as its own next.
Seamless-transition detection: when the engine performs the gapless
handoff the track changes while is_playing stays true (no stop). The
loop detects the track-id change and advances the core queue pointer,
refreshes now-playing metadata and the sidebar, and kicks prefetch for
the new track's successors -- without calling the audible play path.
The existing stop-then-play auto-advance still handles the non-gapless
(first/streamed track) case; gapless_requested_for is reset there too.
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Replaces the LINE Seed JP probe with Inter 18pt (Regular/Medium/
SemiBold/Bold static faces, compile-time embedded). Inter is a clean,
screen-tuned UI face; with the femtovg #5177/#11335 fixes it is the
candidate for the final look. FONT_TEST_INTER toggles back to the KDE
system font.
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Footer now carries the five Tauri controls with Tauri's icons — clear
(trash-list), save (add-to-list), infinite, sleep timer (clock), and
search; the timer button is visual-only for now. Queue rows gain a
context menu 1:1 with the Tauri queue track menu (Remove from queue,
Stop after this, Remove all after, Add to playlist, Track info); only
Remove is wired, the rest are placeholders.
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Moves off Skia back to femtovg and bumps Slint to 1.16: that release
carries the femtovg text-rendering fixes (slint-ui/slint #5177 pixel-
grid alignment and #11335 0.5px tearing / inconsistent glyph spacing).
Skia never received that treatment and rendered text slightly worse.
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The Output Device dropdown, on the ALSA backend, listed devices flat,
unordered, with the BP badge on too many rows. Port the Tauri
DeviceDropdown.svelte ALSA behaviour:
- Regroup devices into Defaults / Bit-perfect (Hardware / Digital) /
Plugin Hardware / Other Outputs, in that order, with a section header
above the first row of each non-empty section.
- Align device_is_bit_perfect (the BP badge rule) with the Tauri ALSA
bit-perfect group: hw: / front:CARD= / iec958: only. hdmi: and
sysdefault: route through plugins and no longer get the badge.
- The regrouped ids stay index-aligned with SettingsMaps.devices, so the
settings-select("device", i) callback still resolves to the right id
and selected-device persistence is unaffected.
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QbzSelect gains an optional `groups` property parallel to `options`: a
non-empty entry renders a non-selectable, muted-caps section-header row
above that option in the open list. The header is plain text, no pill
background, matching the QBZ design rule.
The popup now self-sizes from the list layout's preferred height so the
extra header rows are accounted for. `groups` defaults to empty, so the
backend and sample-rate selects (which never set it) render unchanged.
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Slint 1.14 has no public register_font API, so the .ttf is imported
in app.slint (compile-time embed + registration) and selected via the
FONT_TEST_LINESEED toggle in main.rs. Flip the toggle to false to
restore the KDE system font.
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The nav-tab dropdowns now open when the pointer enters the tab, no
click required. NavTab gained a hovered callback fired from a
changed has-hover handler; click-to-open still works.
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Port the Tauri QueuePanel into QueueSidebar.slint: a Queue/History tab
switch, a highlighted NOW PLAYING card with a favorite heart toggle, a
paginated UP NEXT list with a Tauri-style counter (UP NEXT (N of M, K
left)) and prev/next page controls, four footer actions (clear, save as
playlist, infinite play, search) plus an inline queue search field.
Tabs and actions are plain text / plain icon buttons with no pill
backgrounds, per the QBZ design rule. All strings go through @tr. The
panel-open width animation is preserved; opening the panel fires
panel-opened so the controller pulls a fresh snapshot.
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QueueController owns the sidebar-local view state — active tab, search
query, paginator page — and the cached favorite-track IDs. It pulls a
full queue snapshot via QbzCore::get_queue_state_full, applies the search
filter, slices out the current 40-track page, and pushes the result onto
QueueState. Every queue mutation refreshes it.
The four footer actions: clear-queue calls core clear_queue (wiping the
now-playing slot only when nothing is audible, matching Tauri);
save-as-playlist resolves the queue track set (name-input modal pending);
infinite-play toggles the persisted AutoplayMode; search filters the
upcoming list client-side. play paths route through after_track_change,
extracted from the per-call duplication in playback.rs.
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Restructure the QueueState global so the sidebar can render two tabs and
a paginated upcoming list: separate now-playing / upcoming-page / history
properties, paginator counters, tab and search state, and callbacks for
every control. QueueItem gains duration and explicit fields. Adds a
favorite semantic color token and the heart-filled, infinity and list-x
icons the sidebar needs.
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femtovg's text rendering looks coarse next to native Qt/KDE. The
slint dependency now uses default-features = false with renderer-skia
(plus backend-winit, renderer-software fallback, accessibility,
compat-1-2). Pulls skia-safe — first build is slower and the binary
grows ~6 MB, both expected and accepted.
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The CMAF path passed duration_secs: 0 into play_streaming_dynamic, and
the streaming position timer clamps current_position to the duration
it was given — so elapsed, remaining, progress and auto-advance all
froze at zero. Duration is now derived from the CMAF segment table's
per-segment sample counts.
PlaybackEvent also gained buffer_progress (the streaming buffer fill
the audio thread already tracked but never surfaced); the poll loop
feeds it to the seek-bar cache overlay.
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