refactor(qconnect): extract session topology and renderer snapshots to session.rs

Move 16 items from mod.rs to a dedicated session submodule:

Types:
- QconnectSessionState (pub) — session topology surfaced to frontend
- QconnectRendererInfo (pub) — renderer device descriptor
- QconnectSessionRendererState (pub(crate)) — per-renderer cached state
- QconnectFileAudioQualitySnapshot (pub(crate)) — audio quality dedup
- QconnectRendererReportDebugEvent (pub(crate)) — renderer report telemetry

Helpers (all pub(super)):
- refresh_local_renderer_id, find_unique_renderer_id
- normalize_active_renderer_id, is_peer_renderer_active, is_local_renderer_active
- sync_session_renderer_active_flags, ensure_session_renderer_state
- build_session_renderer_snapshot, build_effective_renderer_snapshot
- build_visible_queue_projection, queue_item_snapshot_for_cursor
- cache_renderer_snapshot

mod.rs deps that session.rs reaches via super:: are now pub(super):
- QconnectRemoteSyncState and all its fields
- QconnectOrderedQueueCursor
- ordered_queue_cursors, find_cursor_index_by_queue_item_id,
  find_cursor_index_by_track_id, normalize_current_queue_item_id_from_queue_state
- default_qconnect_device_info, resolve_qconnect_device_uuid

Pure relocation. mod.rs: 6109 → 5766 lines. session.rs: 372 lines.

cc
This commit is contained in:
vicrodh committed 2026-04-27 14:51:33 -06:00
1 parent e5c0261158
commit a608ba2e06
2 files changed
+404 -375

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+32 -375
View File
@@ -1,5 +1,15 @@
mod session;
mod types;
pub use session::{QconnectRendererInfo, QconnectSessionState};
pub use types::*;
use session::{
build_effective_renderer_snapshot, build_session_renderer_snapshot,
build_visible_queue_projection, cache_renderer_snapshot, ensure_session_renderer_state,
is_local_renderer_active, is_peer_renderer_active, normalize_active_renderer_id,
refresh_local_renderer_id, sync_session_renderer_active_flags,
QconnectFileAudioQualitySnapshot, QconnectRendererReportDebugEvent,
QconnectSessionRendererState,
};
use std::{
collections::HashMap,
@@ -14,9 +24,7 @@ use qconnect_app::{
QConnectRendererState, QconnectApp, QconnectAppEvent, QconnectEventSink, QueueCommandType,
RendererCommand, RendererReport, RendererReportType,
};
use qconnect_core::QueueItem;
use qconnect_transport_ws::{NativeWsTransport, WsTransportConfig};
use serde::{Deserialize, Serialize};
use serde_json::{json, Value};
use tauri::async_runtime::JoinHandle;
use tauri::{AppHandle, Emitter, Manager, State};
@@ -82,51 +90,30 @@ struct TauriQconnectEventSink {
}
#[derive(Debug, Default)]
struct QconnectRemoteSyncState {
last_renderer_queue_item_id: Option<u64>,
last_renderer_next_queue_item_id: Option<u64>,
last_renderer_track_id: Option<u64>,
last_renderer_next_track_id: Option<u64>,
last_renderer_playing_state: Option<i32>,
last_materialized_start_index: Option<usize>,
last_materialized_core_shuffle_order: Option<Vec<usize>>,
last_reported_file_audio_quality: Option<QconnectFileAudioQualitySnapshot>,
last_applied_queue_state: Option<QConnectQueueState>,
last_remote_queue_state: Option<QConnectQueueState>,
session_loop_mode: Option<i32>,
pub(super) struct QconnectRemoteSyncState {
pub(super) last_renderer_queue_item_id: Option<u64>,
pub(super) last_renderer_next_queue_item_id: Option<u64>,
pub(super) last_renderer_track_id: Option<u64>,
pub(super) last_renderer_next_track_id: Option<u64>,
pub(super) last_renderer_playing_state: Option<i32>,
pub(super) last_materialized_start_index: Option<usize>,
pub(super) last_materialized_core_shuffle_order: Option<Vec<usize>>,
pub(super) last_reported_file_audio_quality: Option<QconnectFileAudioQualitySnapshot>,
pub(super) last_applied_queue_state: Option<QConnectQueueState>,
pub(super) last_remote_queue_state: Option<QConnectQueueState>,
pub(super) session_loop_mode: Option<i32>,
/// Session topology — stored from session management events (types 81-87).
session: QconnectSessionState,
session_renderer_states: HashMap<i32, QconnectSessionRendererState>,
pub(super) session: QconnectSessionState,
pub(super) session_renderer_states: HashMap<i32, QconnectSessionRendererState>,
/// Track of the most recent load attempt across paths (V2 play
/// handoff and ensure_remote_track_loaded). Used to suppress
/// redundant reloads when an echo SetState arrives during the
/// in-progress buffer/decode window of a previously triggered load.
last_load_attempt: Option<(u64, std::time::Instant)>,
pub(super) last_load_attempt: Option<(u64, std::time::Instant)>,
}
const LOAD_ATTEMPT_DEDUP_WINDOW: std::time::Duration = std::time::Duration::from_secs(5);
#[derive(Debug, Clone, Default)]
struct QconnectSessionRendererState {
active: Option<bool>,
playing_state: Option<i32>,
current_position_ms: Option<u64>,
current_queue_item_id: Option<u64>,
volume: Option<i32>,
muted: Option<bool>,
max_audio_quality: Option<i32>,
loop_mode: Option<i32>,
shuffle_mode: Option<bool>,
updated_at_ms: u64,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
struct QconnectFileAudioQualitySnapshot {
sampling_rate: i32,
bit_depth: i32,
nb_channels: i32,
audio_quality: i32,
}
fn queue_payload_track_preview(payload: &Value, key: &str) -> Vec<i64> {
payload
@@ -240,336 +227,6 @@ async fn apply_remote_loop_mode_to_corebridge(
Ok(())
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct QconnectSessionState {
pub session_uuid: Option<String>,
pub active_renderer_id: Option<i32>,
pub local_renderer_id: Option<i32>,
pub renderers: Vec<QconnectRendererInfo>,
}
#[derive(Debug, Clone, Serialize)]
struct QconnectRendererReportDebugEvent {
requested_current_queue_item_id: Option<i32>,
requested_next_queue_item_id: Option<i32>,
resolved_current_queue_item_id: Option<i32>,
resolved_next_queue_item_id: Option<i32>,
sent_current_queue_item_id: Option<i32>,
sent_next_queue_item_id: Option<i32>,
report_queue_item_ids: bool,
current_track_id: Option<i64>,
playing_state: i32,
current_position: Option<i32>,
duration: Option<i32>,
queue_version: QconnectQueueVersionPayload,
resolution_strategy: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QconnectRendererInfo {
pub renderer_id: i32,
pub device_uuid: Option<String>,
pub friendly_name: Option<String>,
pub brand: Option<String>,
pub model: Option<String>,
pub device_type: Option<i32>,
}
fn refresh_local_renderer_id(session: &mut QconnectSessionState) {
let local_device_uuid = resolve_qconnect_device_uuid();
if let Some(renderer_id) = session
.renderers
.iter()
.find(|renderer| renderer.device_uuid.as_deref() == Some(local_device_uuid.as_str()))
.map(|renderer| renderer.renderer_id)
{
session.local_renderer_id = Some(renderer_id);
return;
}
let local_device_info = default_qconnect_device_info();
let local_friendly_name = local_device_info.friendly_name.as_deref();
let local_brand = local_device_info.brand.as_deref();
let local_model = local_device_info.model.as_deref();
let local_device_type = local_device_info.device_type;
// Some server ADD_RENDERER payloads omit device_uuid for the local renderer.
// Fall back to a unique device fingerprint so controller-side handoff logic
// can still distinguish local vs peer renderers.
if let Some(renderer_id) = find_unique_renderer_id(session, |renderer| {
renderer.friendly_name.as_deref() == local_friendly_name
&& renderer.brand.as_deref() == local_brand
&& renderer.model.as_deref() == local_model
&& renderer.device_type == local_device_type
}) {
session.local_renderer_id = Some(renderer_id);
return;
}
if let Some(renderer_id) = find_unique_renderer_id(session, |renderer| {
renderer.friendly_name.as_deref() == local_friendly_name
&& renderer.device_type == local_device_type
}) {
session.local_renderer_id = Some(renderer_id);
return;
}
session.local_renderer_id = None;
}
fn normalize_active_renderer_id(value: Option<i64>) -> Option<i32> {
value
.filter(|renderer_id| *renderer_id >= 0)
.and_then(|renderer_id| i32::try_from(renderer_id).ok())
}
fn is_peer_renderer_active(session: &QconnectSessionState) -> bool {
match (session.active_renderer_id, session.local_renderer_id) {
(Some(active_renderer_id), Some(local_renderer_id)) => {
active_renderer_id != local_renderer_id
}
_ => false,
}
}
fn is_local_renderer_active(session: &QconnectSessionState) -> bool {
match (session.active_renderer_id, session.local_renderer_id) {
(Some(active_renderer_id), Some(local_renderer_id)) => {
active_renderer_id == local_renderer_id
}
_ => false,
}
}
fn sync_session_renderer_active_flags(state: &mut QconnectRemoteSyncState) {
for (renderer_id, renderer_state) in &mut state.session_renderer_states {
renderer_state.active = state
.session
.active_renderer_id
.map(|active_renderer_id| active_renderer_id == *renderer_id);
}
}
fn ensure_session_renderer_state(
state: &mut QconnectRemoteSyncState,
renderer_id: i32,
) -> &mut QconnectSessionRendererState {
let active = state
.session
.active_renderer_id
.map(|active_renderer_id| active_renderer_id == renderer_id);
state
.session_renderer_states
.entry(renderer_id)
.or_insert_with(|| QconnectSessionRendererState {
active,
..Default::default()
})
}
fn find_unique_renderer_id(
session: &QconnectSessionState,
predicate: impl Fn(&QconnectRendererInfo) -> bool,
) -> Option<i32> {
let mut matches = session
.renderers
.iter()
.filter(|renderer| predicate(renderer))
.map(|renderer| renderer.renderer_id);
let first = matches.next()?;
if matches.next().is_some() {
return None;
}
Some(first)
}
fn queue_item_snapshot_for_cursor(
queue: &QConnectQueueState,
cursor: QconnectOrderedQueueCursor,
) -> Option<QueueItem> {
match cursor {
QconnectOrderedQueueCursor::Queue(index) => {
queue.queue_items.get(index).cloned().map(|mut item| {
item.queue_item_id = normalize_current_queue_item_id_from_queue_state(queue, index);
item
})
}
QconnectOrderedQueueCursor::Autoplay(index) => queue.autoplay_items.get(index).cloned(),
}
}
fn build_session_renderer_snapshot(
queue: &QConnectQueueState,
renderer_state: Option<&QconnectSessionRendererState>,
session_loop_mode: Option<i32>,
) -> QConnectRendererState {
let renderer_state = renderer_state.cloned().unwrap_or_default();
let cursors = ordered_queue_cursors(queue);
let current_index =
find_cursor_index_by_queue_item_id(&cursors, queue, renderer_state.current_queue_item_id);
let current_track =
current_index.and_then(|index| queue_item_snapshot_for_cursor(queue, cursors[index]));
let next_track = current_index
.and_then(|index| cursors.get(index + 1).copied())
.and_then(|cursor| queue_item_snapshot_for_cursor(queue, cursor));
QConnectRendererState {
active: renderer_state.active,
playing_state: renderer_state.playing_state,
current_position_ms: renderer_state.current_position_ms,
current_track,
next_track,
volume: renderer_state.volume,
volume_delta: None,
muted: renderer_state.muted,
max_audio_quality: renderer_state.max_audio_quality,
loop_mode: renderer_state.loop_mode.or(session_loop_mode),
shuffle_mode: renderer_state.shuffle_mode,
updated_at_ms: renderer_state.updated_at_ms,
}
}
fn build_effective_renderer_snapshot(
queue: &QConnectQueueState,
base_renderer_state: &QConnectRendererState,
session_renderer_state: Option<&QconnectSessionRendererState>,
session_loop_mode: Option<i32>,
) -> QConnectRendererState {
let mut renderer_snapshot = base_renderer_state.clone();
if let Some(session_renderer_state) = session_renderer_state {
if let Some(active) = session_renderer_state.active {
renderer_snapshot.active = Some(active);
}
if let Some(playing_state) = session_renderer_state.playing_state {
renderer_snapshot.playing_state = Some(playing_state);
}
if let Some(current_position_ms) = session_renderer_state.current_position_ms {
renderer_snapshot.current_position_ms = Some(current_position_ms);
}
if let Some(volume) = session_renderer_state.volume {
renderer_snapshot.volume = Some(volume);
}
if let Some(muted) = session_renderer_state.muted {
renderer_snapshot.muted = Some(muted);
}
if let Some(max_audio_quality) = session_renderer_state.max_audio_quality {
renderer_snapshot.max_audio_quality = Some(max_audio_quality);
}
if let Some(loop_mode) = session_renderer_state.loop_mode.or(session_loop_mode) {
renderer_snapshot.loop_mode = Some(loop_mode);
}
if let Some(shuffle_mode) = session_renderer_state.shuffle_mode {
renderer_snapshot.shuffle_mode = Some(shuffle_mode);
}
if session_renderer_state.updated_at_ms > 0 {
renderer_snapshot.updated_at_ms = session_renderer_state.updated_at_ms;
}
if session_renderer_state.current_queue_item_id.is_some() {
let session_snapshot = build_session_renderer_snapshot(
queue,
Some(session_renderer_state),
session_loop_mode,
);
if session_snapshot.current_track.is_some() {
renderer_snapshot.current_track = session_snapshot.current_track;
renderer_snapshot.next_track = session_snapshot.next_track;
}
}
} else if let Some(loop_mode) = session_loop_mode {
renderer_snapshot.loop_mode = Some(loop_mode);
}
renderer_snapshot
}
fn build_visible_queue_projection(
queue: &QConnectQueueState,
renderer: &QConnectRendererState,
) -> QconnectVisibleQueueProjection {
let cursors = ordered_queue_cursors(queue);
let current_index = find_cursor_index_by_queue_item_id(
&cursors,
queue,
renderer
.current_track
.as_ref()
.map(|item| item.queue_item_id),
)
.or_else(|| {
find_cursor_index_by_track_id(
&cursors,
queue,
renderer.current_track.as_ref().map(|item| item.track_id),
)
});
let next_index = find_cursor_index_by_queue_item_id(
&cursors,
queue,
renderer.next_track.as_ref().map(|item| item.queue_item_id),
)
.or_else(|| {
find_cursor_index_by_track_id(
&cursors,
queue,
renderer.next_track.as_ref().map(|item| item.track_id),
)
});
let (current_track, start_index) = if let Some(index) = current_index {
(
queue_item_snapshot_for_cursor(queue, cursors[index]),
index.saturating_add(1),
)
} else if let Some(index) = next_index {
let inferred_current = index
.checked_sub(1)
.and_then(|current_index| cursors.get(current_index).copied())
.and_then(|cursor| queue_item_snapshot_for_cursor(queue, cursor));
(inferred_current, index)
} else {
(None, 0)
};
let upcoming_tracks = cursors
.into_iter()
.skip(start_index)
.filter_map(|cursor| queue_item_snapshot_for_cursor(queue, cursor))
.collect();
QconnectVisibleQueueProjection {
current_track,
upcoming_tracks,
}
}
fn cache_renderer_snapshot(
sync_state: &mut QconnectRemoteSyncState,
renderer_snapshot: &QConnectRendererState,
) {
sync_state.last_renderer_queue_item_id = renderer_snapshot
.current_track
.as_ref()
.map(|item| item.queue_item_id);
sync_state.last_renderer_next_queue_item_id = renderer_snapshot
.next_track
.as_ref()
.map(|item| item.queue_item_id);
sync_state.last_renderer_track_id = renderer_snapshot
.current_track
.as_ref()
.map(|item| item.track_id);
sync_state.last_renderer_next_track_id = renderer_snapshot
.next_track
.as_ref()
.map(|item| item.track_id);
sync_state.last_renderer_playing_state = renderer_snapshot.playing_state;
}
#[async_trait]
impl QconnectEventSink for TauriQconnectEventSink {
@@ -2449,7 +2106,7 @@ fn resolve_queue_item_ids_from_queue_state(
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum QconnectOrderedQueueCursor {
pub(super) enum QconnectOrderedQueueCursor {
Queue(usize),
Autoplay(usize),
}
@@ -2483,7 +2140,7 @@ fn is_valid_ordered_queue_shuffle_order(order: &[usize], track_count: usize) ->
true
}
fn ordered_queue_cursors(queue: &QConnectQueueState) -> Vec<QconnectOrderedQueueCursor> {
pub(super) fn ordered_queue_cursors(queue: &QConnectQueueState) -> Vec<QconnectOrderedQueueCursor> {
let mut cursors = if queue.shuffle_mode {
queue
.shuffle_order
@@ -2552,7 +2209,7 @@ fn normalized_queue_item_id_for_cursor(
}
}
fn find_cursor_index_by_queue_item_id(
pub(super) fn find_cursor_index_by_queue_item_id(
cursors: &[QconnectOrderedQueueCursor],
queue: &QConnectQueueState,
queue_item_id: Option<u64>,
@@ -2575,7 +2232,7 @@ fn find_cursor_index_by_queue_item_id(
})
}
fn find_cursor_index_by_track_id(
pub(super) fn find_cursor_index_by_track_id(
cursors: &[QconnectOrderedQueueCursor],
queue: &QConnectQueueState,
track_id: Option<u64>,
@@ -3731,7 +3388,7 @@ fn is_cloud_placeholder_current_queue_item(
.any(|item| item.queue_item_id < current_item.queue_item_id)
}
fn normalize_current_queue_item_id_from_queue_state(
pub(super) fn normalize_current_queue_item_id_from_queue_state(
queue: &QConnectQueueState,
current_index: usize,
) -> u64 {
@@ -3963,7 +3620,7 @@ async fn clear_pending_if_matches(
}
}
fn default_qconnect_device_info() -> QconnectDeviceInfoPayload {
pub(super) fn default_qconnect_device_info() -> QconnectDeviceInfoPayload {
default_qconnect_device_info_with_name(None)
}
@@ -4015,7 +3672,7 @@ fn default_qconnect_device_info_with_name(custom_name: Option<&str>) -> Qconnect
}
}
fn resolve_qconnect_device_uuid() -> String {
pub(super) fn resolve_qconnect_device_uuid() -> String {
if let Some(explicit) = std::env::var("QBZ_QCONNECT_DEVICE_UUID")
.ok()
.map(|value| value.trim().to_string())
+372
View File
@@ -0,0 +1,372 @@
//! Session topology: renderer registry, active/local renderer tracking,
//! per-renderer cached state, and renderer-state snapshot construction
//! used by the rest of the QConnect module to reason about who owns
//! playback and what the cloud's view of each renderer looks like.
use qconnect_app::{QConnectQueueState, QConnectRendererState};
use qconnect_core::QueueItem;
use serde::{Deserialize, Serialize};
use super::{
default_qconnect_device_info, find_cursor_index_by_queue_item_id,
normalize_current_queue_item_id_from_queue_state, ordered_queue_cursors,
resolve_qconnect_device_uuid, QconnectOrderedQueueCursor, QconnectQueueVersionPayload,
QconnectRemoteSyncState, QconnectVisibleQueueProjection,
};
pub(super) fn queue_item_snapshot_for_cursor(
queue: &QConnectQueueState,
cursor: QconnectOrderedQueueCursor,
) -> Option<QueueItem> {
match cursor {
QconnectOrderedQueueCursor::Queue(index) => {
queue.queue_items.get(index).cloned().map(|mut item| {
item.queue_item_id = normalize_current_queue_item_id_from_queue_state(queue, index);
item
})
}
QconnectOrderedQueueCursor::Autoplay(index) => queue.autoplay_items.get(index).cloned(),
}
}
#[derive(Debug, Clone, Default)]
pub(crate) struct QconnectSessionRendererState {
pub(super) active: Option<bool>,
pub(super) playing_state: Option<i32>,
pub(super) current_position_ms: Option<u64>,
pub(super) current_queue_item_id: Option<u64>,
pub(super) volume: Option<i32>,
pub(super) muted: Option<bool>,
pub(super) max_audio_quality: Option<i32>,
pub(super) loop_mode: Option<i32>,
pub(super) shuffle_mode: Option<bool>,
pub(super) updated_at_ms: u64,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) struct QconnectFileAudioQualitySnapshot {
pub(super) sampling_rate: i32,
pub(super) bit_depth: i32,
pub(super) nb_channels: i32,
pub(super) audio_quality: i32,
}
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct QconnectSessionState {
pub session_uuid: Option<String>,
pub active_renderer_id: Option<i32>,
pub local_renderer_id: Option<i32>,
pub renderers: Vec<QconnectRendererInfo>,
}
#[derive(Debug, Clone, Serialize)]
pub(crate) struct QconnectRendererReportDebugEvent {
pub(super) requested_current_queue_item_id: Option<i32>,
pub(super) requested_next_queue_item_id: Option<i32>,
pub(super) resolved_current_queue_item_id: Option<i32>,
pub(super) resolved_next_queue_item_id: Option<i32>,
pub(super) sent_current_queue_item_id: Option<i32>,
pub(super) sent_next_queue_item_id: Option<i32>,
pub(super) report_queue_item_ids: bool,
pub(super) current_track_id: Option<i64>,
pub(super) playing_state: i32,
pub(super) current_position: Option<i32>,
pub(super) duration: Option<i32>,
pub(super) queue_version: QconnectQueueVersionPayload,
pub(super) resolution_strategy: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QconnectRendererInfo {
pub renderer_id: i32,
pub device_uuid: Option<String>,
pub friendly_name: Option<String>,
pub brand: Option<String>,
pub model: Option<String>,
pub device_type: Option<i32>,
}
pub(super) fn refresh_local_renderer_id(session: &mut QconnectSessionState) {
let local_device_uuid = resolve_qconnect_device_uuid();
if let Some(renderer_id) = session
.renderers
.iter()
.find(|renderer| renderer.device_uuid.as_deref() == Some(local_device_uuid.as_str()))
.map(|renderer| renderer.renderer_id)
{
session.local_renderer_id = Some(renderer_id);
return;
}
let local_device_info = default_qconnect_device_info();
let local_friendly_name = local_device_info.friendly_name.as_deref();
let local_brand = local_device_info.brand.as_deref();
let local_model = local_device_info.model.as_deref();
let local_device_type = local_device_info.device_type;
// Some server ADD_RENDERER payloads omit device_uuid for the local renderer.
// Fall back to a unique device fingerprint so controller-side handoff logic
// can still distinguish local vs peer renderers.
if let Some(renderer_id) = find_unique_renderer_id(session, |renderer| {
renderer.friendly_name.as_deref() == local_friendly_name
&& renderer.brand.as_deref() == local_brand
&& renderer.model.as_deref() == local_model
&& renderer.device_type == local_device_type
}) {
session.local_renderer_id = Some(renderer_id);
return;
}
if let Some(renderer_id) = find_unique_renderer_id(session, |renderer| {
renderer.friendly_name.as_deref() == local_friendly_name
&& renderer.device_type == local_device_type
}) {
session.local_renderer_id = Some(renderer_id);
return;
}
session.local_renderer_id = None;
}
pub(super) fn normalize_active_renderer_id(value: Option<i64>) -> Option<i32> {
value
.filter(|renderer_id| *renderer_id >= 0)
.and_then(|renderer_id| i32::try_from(renderer_id).ok())
}
pub(super) fn is_peer_renderer_active(session: &QconnectSessionState) -> bool {
match (session.active_renderer_id, session.local_renderer_id) {
(Some(active_renderer_id), Some(local_renderer_id)) => {
active_renderer_id != local_renderer_id
}
_ => false,
}
}
pub(super) fn is_local_renderer_active(session: &QconnectSessionState) -> bool {
match (session.active_renderer_id, session.local_renderer_id) {
(Some(active_renderer_id), Some(local_renderer_id)) => {
active_renderer_id == local_renderer_id
}
_ => false,
}
}
pub(super) fn sync_session_renderer_active_flags(state: &mut QconnectRemoteSyncState) {
for (renderer_id, renderer_state) in &mut state.session_renderer_states {
renderer_state.active = state
.session
.active_renderer_id
.map(|active_renderer_id| active_renderer_id == *renderer_id);
}
}
pub(super) fn ensure_session_renderer_state(
state: &mut QconnectRemoteSyncState,
renderer_id: i32,
) -> &mut QconnectSessionRendererState {
let active = state
.session
.active_renderer_id
.map(|active_renderer_id| active_renderer_id == renderer_id);
state
.session_renderer_states
.entry(renderer_id)
.or_insert_with(|| QconnectSessionRendererState {
active,
..Default::default()
})
}
pub(super) fn find_unique_renderer_id(
session: &QconnectSessionState,
predicate: impl Fn(&QconnectRendererInfo) -> bool,
) -> Option<i32> {
let mut matches = session
.renderers
.iter()
.filter(|renderer| predicate(renderer))
.map(|renderer| renderer.renderer_id);
let first = matches.next()?;
if matches.next().is_some() {
return None;
}
Some(first)
}
pub(super) fn build_session_renderer_snapshot(
queue: &QConnectQueueState,
renderer_state: Option<&QconnectSessionRendererState>,
session_loop_mode: Option<i32>,
) -> QConnectRendererState {
let renderer_state = renderer_state.cloned().unwrap_or_default();
let cursors = ordered_queue_cursors(queue);
let current_index =
find_cursor_index_by_queue_item_id(&cursors, queue, renderer_state.current_queue_item_id);
let current_track =
current_index.and_then(|index| queue_item_snapshot_for_cursor(queue, cursors[index]));
let next_track = current_index
.and_then(|index| cursors.get(index + 1).copied())
.and_then(|cursor| queue_item_snapshot_for_cursor(queue, cursor));
QConnectRendererState {
active: renderer_state.active,
playing_state: renderer_state.playing_state,
current_position_ms: renderer_state.current_position_ms,
current_track,
next_track,
volume: renderer_state.volume,
volume_delta: None,
muted: renderer_state.muted,
max_audio_quality: renderer_state.max_audio_quality,
loop_mode: renderer_state.loop_mode.or(session_loop_mode),
shuffle_mode: renderer_state.shuffle_mode,
updated_at_ms: renderer_state.updated_at_ms,
}
}
pub(super) fn build_effective_renderer_snapshot(
queue: &QConnectQueueState,
base_renderer_state: &QConnectRendererState,
session_renderer_state: Option<&QconnectSessionRendererState>,
session_loop_mode: Option<i32>,
) -> QConnectRendererState {
let mut renderer_snapshot = base_renderer_state.clone();
if let Some(session_renderer_state) = session_renderer_state {
if let Some(active) = session_renderer_state.active {
renderer_snapshot.active = Some(active);
}
if let Some(playing_state) = session_renderer_state.playing_state {
renderer_snapshot.playing_state = Some(playing_state);
}
if let Some(current_position_ms) = session_renderer_state.current_position_ms {
renderer_snapshot.current_position_ms = Some(current_position_ms);
}
if let Some(volume) = session_renderer_state.volume {
renderer_snapshot.volume = Some(volume);
}
if let Some(muted) = session_renderer_state.muted {
renderer_snapshot.muted = Some(muted);
}
if let Some(max_audio_quality) = session_renderer_state.max_audio_quality {
renderer_snapshot.max_audio_quality = Some(max_audio_quality);
}
if let Some(loop_mode) = session_renderer_state.loop_mode.or(session_loop_mode) {
renderer_snapshot.loop_mode = Some(loop_mode);
}
if let Some(shuffle_mode) = session_renderer_state.shuffle_mode {
renderer_snapshot.shuffle_mode = Some(shuffle_mode);
}
if session_renderer_state.updated_at_ms > 0 {
renderer_snapshot.updated_at_ms = session_renderer_state.updated_at_ms;
}
if session_renderer_state.current_queue_item_id.is_some() {
let session_snapshot = build_session_renderer_snapshot(
queue,
Some(session_renderer_state),
session_loop_mode,
);
if session_snapshot.current_track.is_some() {
renderer_snapshot.current_track = session_snapshot.current_track;
renderer_snapshot.next_track = session_snapshot.next_track;
}
}
} else if let Some(loop_mode) = session_loop_mode {
renderer_snapshot.loop_mode = Some(loop_mode);
}
renderer_snapshot
}
pub(super) fn build_visible_queue_projection(
queue: &QConnectQueueState,
renderer: &QConnectRendererState,
) -> QconnectVisibleQueueProjection {
use super::find_cursor_index_by_track_id;
let cursors = ordered_queue_cursors(queue);
let current_index = find_cursor_index_by_queue_item_id(
&cursors,
queue,
renderer
.current_track
.as_ref()
.map(|item| item.queue_item_id),
)
.or_else(|| {
find_cursor_index_by_track_id(
&cursors,
queue,
renderer.current_track.as_ref().map(|item| item.track_id),
)
});
let next_index = find_cursor_index_by_queue_item_id(
&cursors,
queue,
renderer.next_track.as_ref().map(|item| item.queue_item_id),
)
.or_else(|| {
find_cursor_index_by_track_id(
&cursors,
queue,
renderer.next_track.as_ref().map(|item| item.track_id),
)
});
let (current_track, start_index) = if let Some(index) = current_index {
(
queue_item_snapshot_for_cursor(queue, cursors[index]),
index.saturating_add(1),
)
} else if let Some(index) = next_index {
let inferred_current = index
.checked_sub(1)
.and_then(|current_index| cursors.get(current_index).copied())
.and_then(|cursor| queue_item_snapshot_for_cursor(queue, cursor));
(inferred_current, index)
} else {
(None, 0)
};
let upcoming_tracks: Vec<QueueItem> = cursors
.into_iter()
.skip(start_index)
.filter_map(|cursor| queue_item_snapshot_for_cursor(queue, cursor))
.collect();
QconnectVisibleQueueProjection {
current_track,
upcoming_tracks,
}
}
pub(super) fn cache_renderer_snapshot(
sync_state: &mut QconnectRemoteSyncState,
renderer_snapshot: &QConnectRendererState,
) {
sync_state.last_renderer_queue_item_id = renderer_snapshot
.current_track
.as_ref()
.map(|item| item.queue_item_id);
sync_state.last_renderer_next_queue_item_id = renderer_snapshot
.next_track
.as_ref()
.map(|item| item.queue_item_id);
sync_state.last_renderer_track_id = renderer_snapshot
.current_track
.as_ref()
.map(|item| item.track_id);
sync_state.last_renderer_next_track_id = renderer_snapshot
.next_track
.as_ref()
.map(|item| item.track_id);
sync_state.last_renderer_playing_state = renderer_snapshot.playing_state;
}