fix(session): resume Qobuz streams at saved position without losing seek (#315)
Three bugs were stacking up to make session resume drop the saved offset
for streamed Qobuz tracks:
1. Position save was debounced, not throttled. Each playback tick reset
the 5s timer, so the save never fired while a track played
continuously — the persisted position froze at whatever value got
written during the first quiet window after track start (typically
~2s). Switch to throttle: fire the first call immediately, then once
per 5s window, with a tail call to flush the latest value when the
window ends.
2. togglePlay tried to apply the restore offset via a separate cmdSeek
right after cmdPlayTrack. For Qobuz streaming the audio thread's
Seek handler bails when current_audio_data is unset — streaming
uses current_streaming_source instead — so the seek was silently
dropped and the track started at 0:00. Pass start_position_secs
directly to v2_play_track. The streaming backend (legacy + V2
player) waits for enough buffer to cover the offset plus 8s
headroom, then eagerly decode-and-discards decoder output up to
the offset before engaging the audio engine — no race, no
first-pull underrun. Plex and local tracks keep the old play+seek
path; they load full audio_data so Seek works as-is.
3. The seekbar showed 0:00 from app launch until the user hit play,
even when a saved position was queued. setPendingSessionRestore
now pre-positions currentTime when positionSecs > 0 so the UI
reflects "paused at X" the moment the app opens.
Other plumbing:
- AudioCommand::PlayStreaming carries start_position_secs and
content_length (used to estimate bytes-per-second for the resume
buffer target).
- Player::play_streaming{,_dynamic} grow a start_position_secs
parameter; QConnect and api_server callers pass 0 (remote-driven
playback always starts fresh).
- cmdPlayTrack forwards startPositionSecs as a 5th optional arg.
cc
This commit is contained in:
8 files changed
+331
-66
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@@ -652,6 +652,7 @@ async fn play_queue_track(ctx: &ApiContext, track: QueueTrack) -> Result<QueueTr
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None,
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None,
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Some(track.duration_secs),
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None, // start_position_secs: remote-driven play always starts at 0
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bridge,
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offline_cache,
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audio_settings,
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@@ -884,6 +885,7 @@ async fn play_queue_index(
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None,
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None,
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Some(t.duration_secs),
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None, // start_position_secs: remote-driven play always starts at 0
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bridge,
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offline_cache,
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audio_settings,
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@@ -1059,6 +1061,7 @@ async fn play_album(
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None,
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None,
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Some(first_track.duration_secs),
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None, // start_position_secs: remote-driven play always starts at 0
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bridge,
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offline_cache,
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audio_settings,
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@@ -887,12 +887,18 @@ pub struct V2PlayTrackResult {
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/// 3. Downloads audio
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/// 4. Plays via CoreBridge.player() (qbz-player crate)
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/// 5. Caches for future playback
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// `start_position_secs` (#315): when > 0, the streaming path waits for
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// enough buffer to cover this offset and pre-skips decoder output up to
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// that point, then engages audio. Avoids the play-then-seek race that
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// silently dropped the saved position on first-track session restore.
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// 0 / None = start from beginning.
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#[tauri::command]
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pub async fn v2_play_track(
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track_id: u64,
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quality: Option<String>,
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force_lowest_quality: Option<bool>,
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duration_secs: Option<u64>,
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start_position_secs: Option<u64>,
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bridge: State<'_, CoreBridgeState>,
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offline_cache: State<'_, OfflineCacheState>,
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audio_settings: State<'_, AudioSettingsState>,
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@@ -901,6 +907,7 @@ pub async fn v2_play_track(
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app_handle: tauri::AppHandle,
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runtime: State<'_, RuntimeManagerState>,
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) -> Result<V2PlayTrackResult, RuntimeError> {
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let start_position_secs = start_position_secs.unwrap_or(0);
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// Runtime contract: require CoreBridge auth for V2 playback
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runtime
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.manager()
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@@ -1294,6 +1301,7 @@ pub async fn v2_play_track(
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total_flac_size,
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speed_mbps,
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duration_secs.unwrap_or(0),
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start_position_secs,
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)
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.map_err(RuntimeError::Internal)?;
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@@ -1528,6 +1536,7 @@ pub async fn v2_play_track(
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stream_info.content_length,
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stream_info.speed_mbps,
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duration_secs.unwrap_or(0),
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start_position_secs,
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)
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.map_err(RuntimeError::Internal)?;
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+122
-18
@@ -86,6 +86,17 @@ enum AudioCommand {
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sample_rate: u32,
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channels: u16,
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duration_secs: u64,
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/// Resume offset in seconds. 0 = start from beginning. >0 = the
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/// audio thread waits until enough bytes are buffered to cover
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/// (position + headroom) seconds, then decodes-and-discards
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/// samples up to `start_position_secs` before feeding the engine.
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/// Avoids the play-then-seek race where Seek would silently
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/// bail because `current_audio_data` is unset for streaming.
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start_position_secs: u64,
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/// Total content length in bytes. Used together with
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/// `duration_secs` to estimate bytes-per-second when computing
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/// how much buffer is needed for `start_position_secs > 0`.
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content_length: u64,
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},
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/// Pause playback
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Pause,
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@@ -1619,13 +1630,16 @@ impl Player {
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sample_rate,
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channels,
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duration_secs,
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start_position_secs,
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content_length,
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} => {
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log::info!(
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"Audio thread: starting streaming playback for track {} ({}Hz, {} channels, {}s)",
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"Audio thread: starting streaming playback for track {} ({}Hz, {} channels, {}s, start={}s)",
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track_id,
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sample_rate,
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channels,
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duration_secs
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duration_secs,
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start_position_secs
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);
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*pause_suspend_deadline = None;
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@@ -1839,12 +1853,45 @@ impl Player {
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let volume = thread_state.volume.load(Ordering::SeqCst) as f32 / 100.0;
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apply_engine_volume(&stream_opt, &engine, volume);
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// Wait for minimum buffer before starting playback
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// Wait for minimum buffer before starting playback.
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// When start_position_secs > 0 (session resume),
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// also wait for enough buffer to cover the resume
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// offset plus an 8s headroom — the eager pre-skip
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// below will decode-and-discard up to the offset,
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// and we need bytes in the buffer to feed it
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// without blocking the audio device.
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log::info!("Streaming: waiting for initial buffer...");
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let start_wait = Instant::now();
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let max_wait = Duration::from_secs(30);
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let max_wait = Duration::from_secs(60);
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while !source.has_min_buffer() && start_wait.elapsed() < max_wait {
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let bytes_per_sec_estimate: u64 = if duration_secs > 0
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&& content_length > 0
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{
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content_length / duration_secs
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} else {
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// Conservative fallback: ~200 KB/s ≈ 16/44 FLAC.
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200_000
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};
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let resume_buffer_target: u64 = if start_position_secs > 0 {
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bytes_per_sec_estimate
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.saturating_mul(start_position_secs.saturating_add(8))
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} else {
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0
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};
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let buffer_sufficient = |src: &Arc<BufferedMediaSource>| -> bool {
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if !src.has_min_buffer() {
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return false;
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}
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if resume_buffer_target == 0 {
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return true;
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}
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(src.buffer_size() as u64) >= resume_buffer_target
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};
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while !buffer_sufficient(&source)
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&& start_wait.elapsed() < max_wait
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{
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std::thread::sleep(Duration::from_millis(50));
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}
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@@ -1852,11 +1899,20 @@ impl Player {
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log::error!("Streaming: timeout waiting for initial buffer");
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return;
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}
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if resume_buffer_target > 0
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&& (source.buffer_size() as u64) < resume_buffer_target
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{
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log::warn!(
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"Streaming: timed out waiting for resume buffer (got {} bytes, wanted {}); pre-skip may underrun briefly",
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source.buffer_size(),
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resume_buffer_target
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);
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}
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let buffer_wait_ms = start_wait.elapsed().as_millis();
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log::info!(
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"Streaming: initial buffer ready in {}ms, creating incremental decoder...",
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buffer_wait_ms
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"Streaming: buffer ready in {}ms ({} bytes, target {}), creating incremental decoder...",
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buffer_wait_ms, source.buffer_size(), resume_buffer_target
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);
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// Create incremental streaming source - this starts playback IMMEDIATELY
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@@ -1934,8 +1990,41 @@ impl Player {
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thread_state.set_normalization_gain(normalization);
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// Box the incremental source to match the expected type
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let source_to_play: Box<dyn Source<Item = f32> + Send> =
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let mut source_to_play: Box<dyn Source<Item = f32> + Send> =
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Box::new(incremental_source);
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// Eager pre-skip for session resume. We decode and
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// discard samples here so that the engine's first
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// pull doesn't have to do the work synchronously,
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// which would underrun the audio device for
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// multi-second offsets. The buffer wait above
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// guarantees there's enough downloaded data to
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// feed this loop without blocking on bytes.
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if start_position_secs > 0 {
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let target_samples: u64 = (start_position_secs)
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.saturating_mul(actual_sr as u64)
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.saturating_mul(actual_ch as u64);
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let skip_start = Instant::now();
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let mut skipped: u64 = 0;
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while skipped < target_samples {
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if source_to_play.next().is_none() {
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log::warn!(
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"Resume: source ended before reaching {}s (pre-skipped {} samples)",
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start_position_secs,
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skipped
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);
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break;
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}
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skipped += 1;
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}
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log::info!(
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"Resume: pre-skipped {} samples ({}s) in {}ms",
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skipped,
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start_position_secs,
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skip_start.elapsed().as_millis()
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);
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}
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// Wrap source with diagnostic, normalization, and visualizer
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let source_to_play = wrap_source(
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source_to_play,
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@@ -1950,16 +2039,19 @@ impl Player {
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}
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thread_state.is_playing.store(true, Ordering::SeqCst);
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thread_state.position.store(0, Ordering::SeqCst);
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thread_state
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.position
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.store(start_position_secs, Ordering::SeqCst);
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thread_state
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.current_track_id
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.store(track_id, Ordering::SeqCst);
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thread_state.start_playback_timer(0);
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thread_state.start_playback_timer(start_position_secs);
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*current_engine = Some(engine);
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log::info!(
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"Audio thread: streaming playback STARTED in {}ms (incremental decode active)",
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start_wait.elapsed().as_millis()
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"Audio thread: streaming playback STARTED in {}ms at {}s (incremental decode active)",
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start_wait.elapsed().as_millis(),
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start_position_secs
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);
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}
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AudioCommand::Pause => {
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@@ -2689,7 +2781,10 @@ impl Player {
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}
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/// Play from streaming source (starts playback before full download)
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/// Returns the BufferWriter so caller can push data as it downloads
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/// Returns the BufferWriter so caller can push data as it downloads.
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/// `start_position_secs` > 0 turns this into a session-resume play:
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/// the audio thread waits for enough buffer to cover the offset and
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/// pre-skips decode output up to that point before engaging audio.
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pub fn play_streaming(
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&self,
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track_id: u64,
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@@ -2698,14 +2793,16 @@ impl Player {
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content_length: u64,
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buffer_seconds: u8,
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duration_secs: u64,
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start_position_secs: u64,
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) -> Result<BufferWriter, String> {
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log::info!(
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"Player: Starting streaming playback for track {} ({}Hz, {}ch, {} bytes total, {}s)",
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"Player: Starting streaming playback for track {} ({}Hz, {}ch, {} bytes total, {}s, start={}s)",
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track_id,
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sample_rate,
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channels,
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content_length,
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duration_secs
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duration_secs,
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start_position_secs
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);
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// Use StreamingConfig::from_seconds for proper buffer sizing
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@@ -2721,6 +2818,8 @@ impl Player {
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sample_rate,
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channels,
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duration_secs,
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start_position_secs,
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content_length,
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})
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.map_err(|e| {
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log::error!("Player: Failed to send streaming command: {}", e);
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@@ -2732,7 +2831,8 @@ impl Player {
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}
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/// Play from streaming source with dynamic buffer based on measured speed
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/// Returns the BufferWriter so caller can push data as it downloads
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/// Returns the BufferWriter so caller can push data as it downloads.
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/// `start_position_secs` > 0 signals session resume (see `play_streaming`).
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pub fn play_streaming_dynamic(
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&self,
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track_id: u64,
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@@ -2742,16 +2842,18 @@ impl Player {
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content_length: u64,
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speed_mbps: f64,
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duration_secs: u64,
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start_position_secs: u64,
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) -> Result<BufferWriter, String> {
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log::info!(
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"Player: Starting dynamic streaming for track {} ({}Hz, {}ch, {}-bit, {:.2} MB, {:.1} MB/s, {}s)",
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"Player: Starting dynamic streaming for track {} ({}Hz, {}ch, {}-bit, {:.2} MB, {:.1} MB/s, {}s, start={}s)",
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track_id,
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sample_rate,
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channels,
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bit_depth,
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content_length as f64 / (1024.0 * 1024.0),
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speed_mbps,
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duration_secs
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duration_secs,
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start_position_secs
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);
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// Update shared state with actual stream quality
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@@ -2770,6 +2872,8 @@ impl Player {
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sample_rate,
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channels,
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duration_secs,
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start_position_secs,
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content_length,
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})
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.map_err(|e| {
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log::error!("Player: Failed to send streaming command: {}", e);
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@@ -131,6 +131,7 @@ async fn stream_remote_track_into_player(
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stream_info.content_length,
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stream_info.speed_mbps,
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duration_secs,
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0, // QConnect tracks always start from 0; resume is local-only
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)
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.map_err(|err| format!("start streaming remote track {track_id}: {err}"))?;
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