feat(shell): per-GPU selector, ambient scene in immersive, glass carousels/viewall
Smoke round 5 (owner feedback). Checkpoint.
- Preferred GPU selector (Settings > Renderer, Linux/wgpu): lists each detected
GPU by name ("Auto" + e.g. "NVIDIA … (discrete)" / "Intel … (integrated)"),
persisted (ui_prefs.gpu_power by device name), applied at startup via the wgpu
adapter PowerPreference (WGPU_POWER_PREF env still wins). Fixes the iGPU running
hot under the shader background on hybrid laptops — pick the discrete GPU.
New gpu_adapters() enumerates+dedups adapters; gpu_power_from_prefs /
_options / _seed_index / _value_for_index.
- Ambient metaball added to the IMMERSIVE scene picker (mode 7, wgpu-only opt-in);
the non-shader atmosphere stays the fallback for GL/software tiers.
- Glass treatment on the surfaces that were still opaque: carousel < > nav
buttons (6 carousels), "Filter by category" pill, "Filter by genre" buttons,
and the PlaylistBrowseView (View-all) header band + category radio row.
- i18n: "Preferred GPU" + description + discrete/integrated + restart toast (8
locales).
Base: 76ea5a82. Prior checkpoint: a0f5cf2b.
cc
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@@ -108,7 +108,7 @@ export component GenreButton inherits Rectangle {
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border-radius: 6px;
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background: root.active
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? Theme.accent
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: (ta.has-hover ? Theme.surface-hover : Theme.surface-elevated);
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: (ta.has-hover ? Theme.surface-hover : (ShellState.app-background-active ? Theme.surface-elevated.with-alpha(AppearanceState.app-background-surface-alpha) : Theme.surface-elevated));
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genre-row := HorizontalLayout {
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padding-left: 12px;
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