From 34710e92e1143801c30542bd70b1fbe3f96b6a5a Mon Sep 17 00:00:00 2001 From: vicrodh <103399283+vicrodh@users.noreply.github.com> Date: Sun, 1 Feb 2026 10:13:50 -0600 Subject: [PATCH] feat(immersive): integrate WebGL2 renderer into ImmersiveBackground - ImmersiveBackground now checks WebGL2 availability on mount - Dynamically imports ImmersiveAmbientCanvas when WebGL2 available - Falls back to CSS blur when WebGL2 unavailable - New props: enableAmbient (default true), ambientIntensity Automatic renderer selection: 1. Check BUILD_IMMERSIVE_ENABLED (compile-time) 2. Check isRuntimeEnabled() (user preference) 3. Check isWebGL2Available() (browser capability) 4. If all pass: use WebGL2 with ambient motion 5. Otherwise: use CSS fallback (original behavior) --- .../immersive/ImmersiveBackground.svelte | 127 ++++++++++++++---- 1 file changed, 100 insertions(+), 27 deletions(-) diff --git a/src/lib/components/immersive/ImmersiveBackground.svelte b/src/lib/components/immersive/ImmersiveBackground.svelte index f31e88a32..a53493038 100644 --- a/src/lib/components/immersive/ImmersiveBackground.svelte +++ b/src/lib/components/immersive/ImmersiveBackground.svelte @@ -1,17 +1,70 @@ -