fix(player): resume path compile fixes
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@@ -645,8 +645,8 @@ impl Player {
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};
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let resume_pos = thread_state.position.load(Ordering::SeqCst);
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let skipped_source = if resume_pos > 0 {
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source.skip_duration(Duration::from_secs(resume_pos))
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let skipped_source: Box<dyn Source<Item = i16> + Send> = if resume_pos > 0 {
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Box::new(source.skip_duration(Duration::from_secs(resume_pos)))
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} else {
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source
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};
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@@ -679,7 +679,7 @@ impl Player {
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thread_state.position_at_start.store(0, Ordering::SeqCst);
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// Drop the stream to release the device and stop background CPU use.
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drop(stream_opt.take());
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*pause_suspend_deadline = None;
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pause_suspend_deadline = None;
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log::info!("Audio thread: stopped");
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}
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AudioCommand::SetVolume(volume) => {
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Vendored
+1
-1
@@ -128,7 +128,7 @@ impl Sink {
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.skippable()
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.stoppable()
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// if you change the duration update the docs for try_seek!
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.periodic_access(Duration::from_millis(20), move |src| {
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.periodic_access(Duration::from_millis(50), move |src| {
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if controls.stopped.load(Ordering::SeqCst) {
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src.stop();
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*controls.position.lock().unwrap() = Duration::ZERO;
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