fix(player): volume tick log at debug, not info

A slider drag delivers dozens of SetVolume commands per second and
each logged an info line from the audio thread — 758 of 1025 lines in
a #555 field log. Log-level change only; the audio path is untouched.

cc
This commit is contained in:
vicrodh committed 2026-07-07 06:48:23 -06:00
1 parent 8581d39585
commit 11467fce2a
1 file changed
+5 -1
+5 -1
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@@ -3030,7 +3030,11 @@ impl Player {
if let Some(ref engine) = *current_engine { if let Some(ref engine) = *current_engine {
apply_engine_volume(&stream_opt, &engine, volume); apply_engine_volume(&stream_opt, &engine, volume);
} }
log::info!("Audio thread: volume set to {}", volume); // debug: a slider drag delivers dozens of these per
// second — at info they dominated a field log (#555,
// 758 of 1025 lines) and each one is a formatted
// write from the AUDIO thread.
log::debug!("Audio thread: volume set to {}", volume);
} }
AudioCommand::Seek(position_secs) => { AudioCommand::Seek(position_secs) => {
if current_engine.as_ref().map(|e| e.is_dop()).unwrap_or(false) { if current_engine.as_ref().map(|e| e.is_dop()).unwrap_or(false) {