#lang r7rs ; Pause-menu ADT ; (define-library (pacman-project pause-menu) (import (scheme base) (pp1 graphics) (pacman-project screen)) (export paused? set-paused! draw-pause-menu! remove-pause-menu!) (begin (define pause-status #f) (define pause-layer (make-new-layer!)) ;checken of we gepauzeerd zijn (define (paused?) pause-status) ;om de pauze status aan te passen (define (set-paused! status) (set! pause-status status)) ;pauzescherm tekenen (define (draw-pause-menu!) (let ((pause-tile (make-tile screen-width screen-height))) ((pause-layer 'add-drawable!) pause-tile) ((pause-tile 'draw-rectangle!) 0 90 670 screen-height "black") ((pause-tile 'draw-text!) "Game Paused" 40 200 400 "red"))) ;pauzescherm verwijderen (define (remove-pause-menu!) ((pause-layer 'empty!)))))