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6 Commits
feature/au
...
feature/ui
| Author | SHA1 | Date | |
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91b548e0bf | ||
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b18aa49e8b | ||
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3f12a740da | ||
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eb309b74b1 | ||
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55f1c2a382 | ||
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5b43b3c8d5 |
@@ -7,6 +7,10 @@
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;; All graphics logic is isolated in this ADT. Game logic knows nothing about
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;; pixels, windows, or sprites. Grid-to-pixel conversion happens exclusively
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;; here.
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;;
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;; Performance: coins, UI, maze, key, and pause are only redrawn when their
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;; underlying state changes. The draw callback tracks previous values and
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;; skips unchanged elements.
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(define-library (pacman-project adt draw)
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(import (scheme base)
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@@ -19,23 +23,38 @@
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;; make-draw :: number, number -> draw
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;; Creates the draw object that handles all rendering.
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(define (make-draw width height)
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(let ((window (make-window width height "Pacman")))
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(let ((window (make-window width height "PAC-MAN")))
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((window 'set-background!) "black")
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((window 'set-background!) color-background)
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;;
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;; Layers (order determines draw order)
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;;
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(define header-layer ((window 'new-layer!)))
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(define maze-layer ((window 'new-layer!)))
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(define coins-layer ((window 'new-layer!)))
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(define key-layer ((window 'new-layer!)))
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(define pacman-layer ((window 'new-layer!)))
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(define ui-layer ((window 'new-layer!)))
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(define pause-layer ((window 'new-layer!)))
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(define overlay-layer ((window 'new-layer!)))
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;;
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;; Maze tiles
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;; Header bar — static, drawn once
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;;
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(define header-tile (make-tile width header-height))
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((header-layer 'add-drawable!) header-tile)
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;; draw-header! :: -> /
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;; Draws the static header with the PAC-MAN title.
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(define (draw-header!)
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((header-tile 'draw-rectangle!) 0 0 width header-height color-header-bg)
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((header-tile 'draw-text!)
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"PAC-MAN" header-title-size header-title-x header-title-y color-title))
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;;
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;; Maze tile
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;;
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(define maze-tile (make-tile width height))
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@@ -56,7 +75,7 @@
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((key-sprite 'set-scale!) sprite-scale-key)
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((key-layer 'add-drawable!) key-sprite)
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;; Key UI indicator (next to the score)
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;; Key UI indicator (shown in header when taken)
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(define key-ui-sprite (make-bitmap-tile "pacman-sprites/key.png"))
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((key-ui-sprite 'set-scale!) sprite-scale-key-ui)
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((key-ui-sprite 'set-x!) key-ui-x)
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@@ -79,12 +98,23 @@
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(define time-since-last-animation 0)
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;;
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;; UI tiles
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;; UI tile (score + time — redrawn on change)
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;;
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(define ui-tile (make-tile width height))
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((ui-layer 'add-drawable!) ui-tile)
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;;
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;; Change tracking — skip redraws when state hasn't changed
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;;
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(define cached-score -1)
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(define cached-time "")
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(define key-sprite-swapped? #f)
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(define cached-paused? #f)
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(define cached-time-up? #f)
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(define coins-dirty? #t)
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;;
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;; Coordinate conversion
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;;
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@@ -104,6 +134,7 @@
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;; draw-maze! :: maze -> /
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;; Draws all walls and doors.
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(define (draw-maze! maze)
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((maze-tile 'clear!))
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((maze 'for-each-cell)
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(lambda (row col cell-type)
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(cond
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@@ -113,39 +144,43 @@
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(grid->pixel-y row)
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(- cell-size-px maze-wall-shrink)
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(- cell-size-px maze-wall-shrink)
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"blue"))
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color-wall))
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((= cell-type cell-type-door)
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((maze-tile 'draw-rectangle!)
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(grid->pixel-x col)
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(grid->pixel-y row)
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(- cell-size-px maze-wall-shrink)
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(- cell-size-px maze-wall-shrink)
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"pink"))))))
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color-door))))))
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;; draw-coins! :: maze -> /
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;; Draws all coins in the maze.
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;; Redraws all coins as small round dots.
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(define (draw-coins! maze)
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((coins-tile 'clear!))
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((maze 'for-each-cell)
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(lambda (row col cell-type)
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(when (= cell-type cell-type-coin)
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((coins-tile 'draw-rectangle!)
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((coins-tile 'draw-ellipse!)
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(+ (grid->pixel-x col) coin-inset)
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(+ (grid->pixel-y row) coin-inset)
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(- cell-size-px (* 2 coin-inset) 6)
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(- cell-size-px (* 2 coin-inset) 6)
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"yellow")))))
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coin-size
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coin-size
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color-coin)))))
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;; init-key-position! :: key -> /
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;; Sets the key sprite to its grid position. Called once at startup.
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(define (init-key-position! key-obj)
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(let ((pos (key-obj 'position)))
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((key-sprite 'set-x!) (grid->pixel-x (pos 'col)))
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((key-sprite 'set-y!) (grid->pixel-y (pos 'row)))))
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;; draw-key! :: key -> /
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;; Draws the key at its position, or shows it in UI if taken.
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;; Swaps the key sprite once when taken. No-op on subsequent frames.
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(define (draw-key! key-obj)
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(if (key-obj 'taken?)
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(begin
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((key-layer 'remove-drawable!) key-sprite)
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((key-layer 'add-drawable!) key-ui-sprite))
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(let ((pos (key-obj 'position)))
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((key-sprite 'set-x!) (grid->pixel-x (pos 'col)))
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((key-sprite 'set-y!) (grid->pixel-y (pos 'row))))))
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(when (and (key-obj 'taken?) (not key-sprite-swapped?))
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((key-layer 'remove-drawable!) key-sprite)
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((key-layer 'add-drawable!) key-ui-sprite)
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(set! key-sprite-swapped? #t)))
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;; animate-pacman! :: number -> /
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;; Advances the Pac-Man sprite animation based on elapsed time.
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@@ -156,60 +191,102 @@
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(set! time-since-last-animation 0)))
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;; draw-pacman! :: pacman -> /
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;; Draws Pac-Man at its current position with correct rotation.
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;; Updates Pac-Man position and rotation.
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(define (draw-pacman! pacman)
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(let* ((pos (pacman 'position))
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(direction (pacman 'direction)))
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;; Set position
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((pacman-sprite 'set-x!) (grid->pixel-x (pos 'col)))
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((pacman-sprite 'set-y!) (grid->pixel-y (pos 'row)))
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;; Set rotation based on direction
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(cond ((eq? direction 'right) ((pacman-sprite 'rotate!) rotation-right))
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((eq? direction 'left) ((pacman-sprite 'rotate!) rotation-left))
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((eq? direction 'up) ((pacman-sprite 'rotate!) rotation-up))
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((eq? direction 'down) ((pacman-sprite 'rotate!) rotation-down)))))
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;; draw-ui! :: score, timer -> /
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;; Draws the score and time limit on screen.
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;; Redraws score and time only when their values have changed.
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(define (draw-ui! score timer)
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((ui-tile 'clear!))
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;; Score
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((ui-tile 'draw-text!)
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(number->string (score 'points))
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score-text-size score-text-x score-text-y "white")
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;; Separator line
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((ui-tile 'draw-rectangle!)
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separator-x 0 separator-width height "white")
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;; Time limit
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((ui-tile 'draw-text!)
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"Time remaining:" time-text-size time-label-x time-label-y "white")
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((ui-tile 'draw-text!)
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((timer 'format-time))
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score-text-size time-value-x time-value-y "white"))
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(let ((current-score (score 'points))
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(current-time ((timer 'format-time))))
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(when (or (not (= current-score cached-score))
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(not (string=? current-time cached-time)))
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((ui-tile 'clear!))
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;; Score label
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((ui-tile 'draw-text!)
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"SCORE" score-label-size score-label-x score-label-y color-text)
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;; Score value
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((ui-tile 'draw-text!)
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(number->string current-score)
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score-value-size score-value-x score-value-y color-text)
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;; Sidebar separator
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((ui-tile 'draw-rectangle!)
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sidebar-x 0 sidebar-width height color-wall)
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;; Time label
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((ui-tile 'draw-text!)
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"TIME" time-label-size time-label-x time-label-y color-text)
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;; Time value
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((ui-tile 'draw-text!)
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current-time
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time-value-size time-value-x time-value-y color-text)
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;; Update cache
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(set! cached-score current-score)
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(set! cached-time current-time))))
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;; draw-game-over! :: boolean -> /
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;; Shows GAME OVER when time is up.
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(define (draw-game-over! time-up?)
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(when (and time-up? (not cached-time-up?))
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(let ((overlay-tile (make-tile width height)))
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((overlay-layer 'add-drawable!) overlay-tile)
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((overlay-tile 'draw-rectangle!)
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0 (- game-over-text-y 20) 672 100 color-background)
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((overlay-tile 'draw-text!)
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"GAME OVER" game-over-text-size
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game-over-text-x game-over-text-y color-game-over))
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(set! cached-time-up? #t)))
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;; draw-pause! :: boolean -> /
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;; Shows or hides the pause screen.
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;; Only redraws when pause state actually changes.
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(define (draw-pause! paused?)
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((pause-layer 'empty!))
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(when paused?
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(let ((pause-tile (make-tile width height)))
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((pause-layer 'add-drawable!) pause-tile)
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((pause-tile 'draw-rectangle!) 0 90 670 height "black")
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((pause-tile 'draw-text!) "Game Paused" 40 200 400 "red"))))
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(when (not (eq? paused? cached-paused?))
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((overlay-layer 'empty!))
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(when paused?
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(let ((overlay-tile (make-tile width height)))
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((overlay-layer 'add-drawable!) overlay-tile)
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((overlay-tile 'draw-rectangle!)
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0 maze-offset-y 672 (- height maze-offset-y) color-pause-bg)
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((overlay-tile 'draw-text!)
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"PAUSED" pause-text-size
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pause-text-x pause-text-y color-pause-text)))
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(set! cached-paused? paused?)))
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;; mark-coins-dirty! :: -> /
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(define (mark-coins-dirty!)
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(set! coins-dirty? #t))
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;; mark-maze-dirty! :: -> /
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(define (mark-maze-dirty!)
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(set! coins-dirty? #t))
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;;
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;; Main draw function
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;;
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;; draw-game! :: game -> /
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;; Draws the full game (registered as draw callback).
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;; Draws the full game. Only redraws changed elements.
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(define (draw-game! game)
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(let ((level (game 'level)))
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(let* ((level (game 'level))
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(timer (level 'timer)))
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;; Always update (lightweight sprite property sets)
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(draw-pacman! (level 'pacman))
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;; Only redraw when dirty / changed
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(draw-key! (level 'key))
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(draw-coins! (level 'maze))
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(draw-ui! (level 'score) (level 'timer))
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(draw-pause! (level 'paused?))))
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(when coins-dirty?
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(draw-coins! (level 'maze))
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(draw-maze! (level 'maze))
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(set! coins-dirty? #f))
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(draw-ui! (level 'score) timer)
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(draw-pause! (level 'paused?))
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(draw-game-over! ((timer 'time-up?)))))
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;;
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;; Callback registration
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@@ -226,11 +303,16 @@
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;; start-drawing! :: game -> /
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;; Starts drawing by setting the draw callback.
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(define (start-drawing! game)
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;; Initial maze and coins draw (one-time)
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(draw-maze! ((game 'level) 'maze))
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(draw-coins! ((game 'level) 'maze))
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((window 'set-draw-callback!)
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(lambda () (draw-game! game))))
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(let ((level (game 'level)))
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;; Static elements (drawn once)
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(draw-header!)
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(draw-maze! (level 'maze))
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(draw-coins! (level 'maze))
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(init-key-position! (level 'key))
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(set! coins-dirty? #f)
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;; Register draw callback
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((window 'set-draw-callback!)
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(lambda () (draw-game! game)))))
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;;
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;; Dispatch
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@@ -241,6 +323,8 @@
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((eq? msg 'set-key-callback!) set-key-callback!)
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((eq? msg 'start-drawing!) start-drawing!)
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((eq? msg 'animate-pacman!) animate-pacman!)
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((eq? msg 'mark-coins-dirty!) mark-coins-dirty!)
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((eq? msg 'mark-maze-dirty!) mark-maze-dirty!)
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(else (error "Draw ADT -- Unknown message:" msg))))
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dispatch-draw))))
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@@ -34,8 +34,12 @@
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((draw 'animate-pacman!) delta-time))
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;; start! :: -> /
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;; Starts the game by registering all callbacks.
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;; Starts the game by registering all callbacks and change listeners.
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(define (start!)
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;; Wire level change events to draw dirty flags.
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((level 'set-on-coins-changed!) (draw 'mark-coins-dirty!))
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((level 'set-on-maze-changed!) (draw 'mark-maze-dirty!))
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;; Register graphics callbacks.
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((draw 'set-game-loop!) game-loop)
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((draw 'set-key-callback!) key-handler)
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((draw 'start-drawing!) dispatch-game))
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@@ -33,7 +33,9 @@
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(timer (make-timer))
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(paused? #f)
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(queued-direction #f)
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(movement-timer 0))
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(movement-timer 0)
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(on-coins-changed! (lambda () #f))
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(on-maze-changed! (lambda () #f)))
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;; Initialize key after maze is created.
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(set! key (make-key maze))
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@@ -77,7 +79,8 @@
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(define (eat-coin! row col)
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((maze 'cell-set!) row col cell-type-empty)
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((score 'increase!))
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((timer 'increase!)))
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((timer 'increase!))
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(on-coins-changed!))
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;;
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;; Key logic
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@@ -87,7 +90,8 @@
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;; Picks up the key and clears the cell.
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(define (pick-up-key! row col)
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((maze 'cell-set!) row col cell-type-empty)
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((key 'take!)))
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((key 'take!))
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(on-coins-changed!))
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;;
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;; Teleportation logic
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@@ -130,7 +134,8 @@
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;; Door: open it if key has been taken.
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(((maze 'door?) next-row next-col)
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(when (key 'taken?)
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((maze 'remove-door!) next-row next-col)))
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((maze 'remove-door!) next-row next-col)
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(on-maze-changed!)))
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;; Normal movement: only if not a wall.
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(else
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@@ -201,6 +206,16 @@
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;; Dispatch
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;;
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;; set-on-coins-changed! :: (-> /) -> /
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;; Registers a callback for when coins change (eaten or key picked up).
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(define (set-on-coins-changed! callback)
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(set! on-coins-changed! callback))
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;; set-on-maze-changed! :: (-> /) -> /
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;; Registers a callback for when the maze changes (door removed).
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(define (set-on-maze-changed! callback)
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(set! on-maze-changed! callback))
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(define (dispatch-level msg)
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(cond ((eq? msg 'maze) maze)
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((eq? msg 'pacman) pacman)
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@@ -210,6 +225,8 @@
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((eq? msg 'paused?) paused?)
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((eq? msg 'key-press!) key-press!)
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((eq? msg 'update!) update!)
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((eq? msg 'set-on-coins-changed!) set-on-coins-changed!)
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((eq? msg 'set-on-maze-changed!) set-on-maze-changed!)
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(else (error "Level ADT -- Unknown message:" msg))))
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dispatch-level))))
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@@ -27,6 +27,7 @@
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;; Coin rendering
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coin-inset
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coin-size
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;; Sprites
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sprite-scale-pacman
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@@ -56,19 +57,45 @@
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rotation-up
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rotation-down
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;; UI positions
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score-text-size
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score-text-x
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score-text-y
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time-text-size
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;; Colors
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color-background
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color-wall
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color-door
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color-coin
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color-text
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color-title
|
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color-header-bg
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color-game-over
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color-pause-bg
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color-pause-text
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|
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;; UI layout
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header-height
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||||
header-title-size
|
||||
header-title-x
|
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header-title-y
|
||||
score-label-size
|
||||
score-label-x
|
||||
score-label-y
|
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score-value-size
|
||||
score-value-x
|
||||
score-value-y
|
||||
key-ui-x
|
||||
key-ui-y
|
||||
sidebar-x
|
||||
sidebar-width
|
||||
time-label-size
|
||||
time-label-x
|
||||
time-label-y
|
||||
time-value-size
|
||||
time-value-x
|
||||
time-value-y
|
||||
separator-x
|
||||
separator-width
|
||||
key-ui-x
|
||||
key-ui-y)
|
||||
game-over-text-size
|
||||
game-over-text-x
|
||||
game-over-text-y
|
||||
pause-text-size
|
||||
pause-text-x
|
||||
pause-text-y)
|
||||
|
||||
(begin
|
||||
|
||||
@@ -88,8 +115,9 @@
|
||||
(define cell-type-key 3)
|
||||
(define cell-type-door 4)
|
||||
|
||||
;; Coin rendering: inset in pixels from cell edge
|
||||
(define coin-inset 7)
|
||||
;; Coin rendering
|
||||
(define coin-inset 9)
|
||||
(define coin-size 6)
|
||||
|
||||
;; Sprite scale factors
|
||||
(define sprite-scale-pacman 1.5)
|
||||
@@ -119,22 +147,54 @@
|
||||
(define rotation-up 90)
|
||||
(define rotation-down -90)
|
||||
|
||||
;; UI positions for score display
|
||||
(define score-text-size 40)
|
||||
(define score-text-x 560)
|
||||
(define score-text-y 20)
|
||||
;; Colors — arcade-style palette (standard Racket color names only)
|
||||
(define color-background "black")
|
||||
(define color-wall "medium blue")
|
||||
(define color-door "hot pink")
|
||||
(define color-coin "gold")
|
||||
(define color-text "white")
|
||||
(define color-title "yellow")
|
||||
(define color-header-bg "dark slate gray")
|
||||
(define color-game-over "red")
|
||||
(define color-pause-bg "black")
|
||||
(define color-pause-text "red")
|
||||
|
||||
;; UI positions for time display (right side of separator)
|
||||
(define time-text-size 35)
|
||||
(define time-label-x 710)
|
||||
(define time-label-y 300)
|
||||
(define time-value-x 800)
|
||||
(define time-value-y 400)
|
||||
;; UI layout — header bar at the top
|
||||
(define header-height 90)
|
||||
(define header-title-size 36)
|
||||
(define header-title-x 250)
|
||||
(define header-title-y 25)
|
||||
|
||||
;; Separator line between play field and UI
|
||||
(define separator-x 670)
|
||||
(define separator-width 24)
|
||||
;; Score display (left side of header)
|
||||
(define score-label-size 20)
|
||||
(define score-label-x 20)
|
||||
(define score-label-y 25)
|
||||
(define score-value-size 32)
|
||||
(define score-value-x 20)
|
||||
(define score-value-y 50)
|
||||
|
||||
;; Key UI position (next to score)
|
||||
(define key-ui-x 20)
|
||||
(define key-ui-y 35)))
|
||||
;; Key UI indicator position
|
||||
(define key-ui-x 600)
|
||||
(define key-ui-y 30)
|
||||
|
||||
;; Sidebar (right of maze)
|
||||
(define sidebar-x 672)
|
||||
(define sidebar-width 4)
|
||||
|
||||
;; Time display (right sidebar area)
|
||||
(define time-label-size 20)
|
||||
(define time-label-x 700)
|
||||
(define time-label-y 200)
|
||||
(define time-value-size 40)
|
||||
(define time-value-x 710)
|
||||
(define time-value-y 240)
|
||||
|
||||
;; Game over overlay
|
||||
(define game-over-text-size 48)
|
||||
(define game-over-text-x 180)
|
||||
(define game-over-text-y 380)
|
||||
|
||||
;; Pause overlay
|
||||
(define pause-text-size 48)
|
||||
(define pause-text-x 200)
|
||||
(define pause-text-y 400)))
|
||||
|
||||
Reference in New Issue
Block a user