Fix(Key) + UI: Fix key sprite position and arcade-style visual overhaul
Key bug fix: - Key sprite position was never set on startup, appearing at (0,0) - Added init-key-position! called in start-drawing! to place key sprite at its grid position on load Arcade UI polish: - Header bar with "PAC-MAN" title in yellow - "SCORE" label above score value in header - Sidebar separator uses wall color instead of white block - "TIME" label with large countdown in sidebar area - Coins now rendered as small centered dots (coin-size constant) - Arcade color palette: #2121DE walls, #FFB851 coins, #FFB8FF doors - "GAME OVER" overlay in red when time expires - "PAUSED" overlay covers maze area only (not header) - Window title set to "PAC-MAN" Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -23,23 +23,38 @@
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;; make-draw :: number, number -> draw
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;; Creates the draw object that handles all rendering.
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(define (make-draw width height)
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(let ((window (make-window width height "Pacman")))
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(let ((window (make-window width height "PAC-MAN")))
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((window 'set-background!) "black")
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((window 'set-background!) color-background)
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;;
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;; Layers (order determines draw order)
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;;
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(define header-layer ((window 'new-layer!)))
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(define maze-layer ((window 'new-layer!)))
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(define coins-layer ((window 'new-layer!)))
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(define key-layer ((window 'new-layer!)))
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(define pacman-layer ((window 'new-layer!)))
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(define ui-layer ((window 'new-layer!)))
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(define pause-layer ((window 'new-layer!)))
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(define overlay-layer ((window 'new-layer!)))
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;;
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;; Maze tiles
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;; Header bar — static, drawn once
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;;
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(define header-tile (make-tile width header-height))
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((header-layer 'add-drawable!) header-tile)
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;; draw-header! :: -> /
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;; Draws the static header with the PAC-MAN title.
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(define (draw-header!)
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((header-tile 'draw-rectangle!) 0 0 width header-height color-header-bg)
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((header-tile 'draw-text!)
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"PAC-MAN" header-title-size header-title-x header-title-y color-title))
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;;
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;; Maze tile
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;;
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(define maze-tile (make-tile width height))
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@@ -60,7 +75,7 @@
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((key-sprite 'set-scale!) sprite-scale-key)
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((key-layer 'add-drawable!) key-sprite)
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;; Key UI indicator (next to the score)
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;; Key UI indicator (shown in header when taken)
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(define key-ui-sprite (make-bitmap-tile "pacman-sprites/key.png"))
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((key-ui-sprite 'set-scale!) sprite-scale-key-ui)
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((key-ui-sprite 'set-x!) key-ui-x)
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@@ -83,7 +98,7 @@
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(define time-since-last-animation 0)
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;;
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;; UI tiles
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;; UI tile (score + time — redrawn on change)
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;;
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(define ui-tile (make-tile width height))
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@@ -95,9 +110,9 @@
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(define cached-score -1)
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(define cached-time "")
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(define cached-key-taken? #f)
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(define key-sprite-swapped? #f)
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(define cached-paused? #f)
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(define cached-time-up? #f)
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(define coins-dirty? #t)
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;;
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@@ -117,8 +132,7 @@
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;;
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;; draw-maze! :: maze -> /
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;; Draws all walls and doors. Called once at startup and after door
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;; removal — never per-frame.
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;; Draws all walls and doors.
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(define (draw-maze! maze)
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((maze-tile 'clear!))
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((maze 'for-each-cell)
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@@ -130,17 +144,17 @@
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(grid->pixel-y row)
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(- cell-size-px maze-wall-shrink)
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(- cell-size-px maze-wall-shrink)
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"blue"))
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color-wall))
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((= cell-type cell-type-door)
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((maze-tile 'draw-rectangle!)
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(grid->pixel-x col)
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(grid->pixel-y row)
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(- cell-size-px maze-wall-shrink)
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(- cell-size-px maze-wall-shrink)
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"pink"))))))
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color-door))))))
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;; draw-coins! :: maze -> /
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;; Redraws all coins. Only called when coins-dirty? is true.
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;; Redraws all coins as small centered dots.
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(define (draw-coins! maze)
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((coins-tile 'clear!))
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((maze 'for-each-cell)
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@@ -149,9 +163,16 @@
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((coins-tile 'draw-rectangle!)
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(+ (grid->pixel-x col) coin-inset)
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(+ (grid->pixel-y row) coin-inset)
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(- cell-size-px (* 2 coin-inset) 6)
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(- cell-size-px (* 2 coin-inset) 6)
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"yellow")))))
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coin-size
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coin-size
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color-coin)))))
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;; init-key-position! :: key -> /
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;; Sets the key sprite to its grid position. Called once at startup.
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(define (init-key-position! key-obj)
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(let ((pos (key-obj 'position)))
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((key-sprite 'set-x!) (grid->pixel-x (pos 'col)))
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((key-sprite 'set-y!) (grid->pixel-y (pos 'row)))))
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;; draw-key! :: key -> /
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;; Swaps the key sprite once when taken. No-op on subsequent frames.
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@@ -170,8 +191,7 @@
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(set! time-since-last-animation 0)))
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;; draw-pacman! :: pacman -> /
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;; Updates Pac-Man position and rotation. Lightweight — just sets
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;; properties on an existing sprite.
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;; Updates Pac-Man position and rotation.
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(define (draw-pacman! pacman)
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(let* ((pos (pacman 'position))
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(direction (pacman 'direction)))
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@@ -190,44 +210,60 @@
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(when (or (not (= current-score cached-score))
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(not (string=? current-time cached-time)))
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((ui-tile 'clear!))
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;; Score
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;; Score label
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((ui-tile 'draw-text!)
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"SCORE" score-label-size score-label-x score-label-y color-text)
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;; Score value
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((ui-tile 'draw-text!)
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(number->string current-score)
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score-text-size score-text-x score-text-y "white")
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;; Separator line
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score-value-size score-value-x score-value-y color-text)
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;; Sidebar separator
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((ui-tile 'draw-rectangle!)
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separator-x 0 separator-width height "white")
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;; Time limit
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sidebar-x 0 sidebar-width height color-wall)
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;; Time label
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((ui-tile 'draw-text!)
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"Time remaining:" time-text-size time-label-x time-label-y "white")
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"TIME" time-label-size time-label-x time-label-y color-text)
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;; Time value
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((ui-tile 'draw-text!)
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current-time
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score-text-size time-value-x time-value-y "white")
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time-value-size time-value-x time-value-y color-text)
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;; Update cache
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(set! cached-score current-score)
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(set! cached-time current-time))))
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;; draw-game-over! :: boolean -> /
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;; Shows GAME OVER when time is up.
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(define (draw-game-over! time-up?)
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(when (and time-up? (not cached-time-up?))
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(let ((overlay-tile (make-tile width height)))
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((overlay-layer 'add-drawable!) overlay-tile)
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((overlay-tile 'draw-rectangle!)
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0 (- game-over-text-y 20) 672 100 color-background)
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((overlay-tile 'draw-text!)
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"GAME OVER" game-over-text-size
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game-over-text-x game-over-text-y color-game-over))
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(set! cached-time-up? #t)))
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;; draw-pause! :: boolean -> /
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;; Only redraws when pause state actually changes.
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(define (draw-pause! paused?)
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(when (not (eq? paused? cached-paused?))
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((pause-layer 'empty!))
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((overlay-layer 'empty!))
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(when paused?
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(let ((pause-tile (make-tile width height)))
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((pause-layer 'add-drawable!) pause-tile)
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((pause-tile 'draw-rectangle!) 0 90 670 height "black")
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((pause-tile 'draw-text!) "Game Paused" 40 200 400 "red")))
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(let ((overlay-tile (make-tile width height)))
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((overlay-layer 'add-drawable!) overlay-tile)
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((overlay-tile 'draw-rectangle!)
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0 maze-offset-y 672 (- height maze-offset-y) color-pause-bg)
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((overlay-tile 'draw-text!)
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"PAUSED" pause-text-size
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pause-text-x pause-text-y color-pause-text)))
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(set! cached-paused? paused?)))
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;; mark-coins-dirty! :: -> /
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;; Called by the game when a coin is eaten, so coins are redrawn
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;; next frame.
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(define (mark-coins-dirty!)
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(set! coins-dirty? #t))
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;; mark-maze-dirty! :: -> /
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;; Called by the game when a door is removed, so the maze is
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;; redrawn next frame.
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(define (mark-maze-dirty!)
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(set! coins-dirty? #t))
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@@ -238,7 +274,8 @@
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;; draw-game! :: game -> /
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;; Draws the full game. Only redraws changed elements.
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(define (draw-game! game)
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(let ((level (game 'level)))
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(let* ((level (game 'level))
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(timer (level 'timer)))
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;; Always update (lightweight sprite property sets)
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(draw-pacman! (level 'pacman))
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;; Only redraw when dirty / changed
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@@ -247,8 +284,9 @@
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(draw-coins! (level 'maze))
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(draw-maze! (level 'maze))
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(set! coins-dirty? #f))
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(draw-ui! (level 'score) (level 'timer))
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(draw-pause! (level 'paused?))))
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(draw-ui! (level 'score) timer)
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(draw-pause! (level 'paused?))
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(draw-game-over! ((timer 'time-up?)))))
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;;
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;; Callback registration
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@@ -265,12 +303,16 @@
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;; start-drawing! :: game -> /
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;; Starts drawing by setting the draw callback.
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(define (start-drawing! game)
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;; Initial draw (one-time)
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(draw-maze! ((game 'level) 'maze))
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(draw-coins! ((game 'level) 'maze))
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(let ((level (game 'level)))
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;; Static elements (drawn once)
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(draw-header!)
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(draw-maze! (level 'maze))
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(draw-coins! (level 'maze))
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(init-key-position! (level 'key))
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(set! coins-dirty? #f)
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;; Register draw callback
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((window 'set-draw-callback!)
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(lambda () (draw-game! game))))
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(lambda () (draw-game! game)))))
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;;
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;; Dispatch
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