Fix(Colors): Use standard Racket color names and round coin dots
The (pp1 graphics) library resolves colors via Racket's color database, which doesn't support hex strings — they return #f causing a contract violation on set-brush. Replaced all hex colors with standard names: #2121DE -> "medium blue", #FFB851 -> "gold", #FFB8FF -> "hot pink", #FFFF00 -> "yellow", #FF0000 -> "red", #111111 -> "dark slate gray" Also switched coins from draw-rectangle! to draw-ellipse! for round dot rendering (arcade-accurate). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -154,13 +154,13 @@
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color-door))))))
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;; draw-coins! :: maze -> /
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;; Redraws all coins as small centered dots.
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;; Redraws all coins as small round dots.
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(define (draw-coins! maze)
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((coins-tile 'clear!))
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((maze 'for-each-cell)
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(lambda (row col cell-type)
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(when (= cell-type cell-type-coin)
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((coins-tile 'draw-rectangle!)
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((coins-tile 'draw-ellipse!)
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(+ (grid->pixel-x col) coin-inset)
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(+ (grid->pixel-y row) coin-inset)
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coin-size
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@@ -147,17 +147,17 @@
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(define rotation-up 90)
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(define rotation-down -90)
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;; Colors — arcade-style palette
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;; Colors — arcade-style palette (standard Racket color names only)
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(define color-background "black")
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(define color-wall "#2121DE")
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(define color-door "#FFB8FF")
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(define color-coin "#FFB851")
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(define color-wall "medium blue")
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(define color-door "hot pink")
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(define color-coin "gold")
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(define color-text "white")
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(define color-title "#FFFF00")
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(define color-header-bg "#111111")
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(define color-game-over "#FF0000")
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(define color-title "yellow")
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(define color-header-bg "dark slate gray")
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(define color-game-over "red")
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(define color-pause-bg "black")
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(define color-pause-text "#FF0000")
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(define color-pause-text "red")
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;; UI layout — header bar at the top
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(define header-height 90)
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